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https://github.com/Relintai/pandemonium_engine.git
synced 2025-01-11 13:21:10 +01:00
Bit more work on porting PaintActions.
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111daab50e
commit
71ac7bc4e3
@ -30,37 +30,39 @@ SOFTWARE.
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void BucketAction::do_action(PaintCanvas *canvas, const Array &data) {
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PaintAction::do_action(canvas, data);
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/*
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Color col = canvas->get_pixel_v(data[0]);
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Vector2i pos = data[0];
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Color col = canvas->get_pixel_v(pos);
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Color col2 = data[2];
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if (col == col2) {
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return;
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}
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PoolVector2iArray pixels = canvas->select_same_color(data[0].x, data[0].y);
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PoolVector2iArray pixels = canvas->select_same_color(pos.x, pos.y);
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for (int i = 0; i < pixels.size(); ++i) {
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Vector2i pixel = pixels[i];
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if (pv2ia_contains(undo_cells, pixel)) {
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if (undo_cells.contains(pixel)) {
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continue;
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}
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Color col = canvas->get_pixel_v(pixel);
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if canvas.is_alpha_locked() and canvas.get_pixel_v(pixel) == Color.transparent:
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if (canvas->is_alpha_locked() && col.a < 0.00001) {
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continue;
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action_data.undo.colors.append(canvas.get_pixel_v(pixel));
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action_data.undo.cells.append(pixel);
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canvas.set_pixel_v(pixel, data[2]);
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action_data.redo.cells.append(pixel);
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action_data.redo.colors.append(data[2]);
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}
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*/
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undo_cells.append(pixel);
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undo_colors.append(col);
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canvas->set_pixel_v(pixel, col2);
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redo_cells.append(pixel);
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redo_colors.append(col2);
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}
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}
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BucketAction::BucketAction() {
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@ -34,31 +34,29 @@ bool CutAction::can_commit() {
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void CutAction::do_action(PaintCanvas *canvas, const Array &data) {
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PaintAction::do_action(canvas, data);
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/*
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.do_action(canvas, data)
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/*
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if mouse_start_pos == null:
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mouse_start_pos = data[0]
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mouse_end_pos = data[0]
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mouse_start_pos = data[0];
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action_data.preview.cells.clear()
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action_data.preview.colors.clear()
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canvas.clear_preview_layer()
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mouse_end_pos = data[0];
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var p = mouse_start_pos
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var s = mouse_end_pos - mouse_start_pos
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action_data.preview.cells.clear();
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action_data.preview.colors.clear();
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canvas.clear_preview_layer();
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var pixels = GEUtils.get_pixels_in_line(p, p + Vector2(s.x, 0))
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pixels += GEUtils.get_pixels_in_line(p, p + Vector2(0, s.y))
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pixels += GEUtils.get_pixels_in_line(p + s, p + s + Vector2(0, -s.y))
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pixels += GEUtils.get_pixels_in_line(p + s, p + s + Vector2(-s.x, 0))
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var p = mouse_start_pos;
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var s = mouse_end_pos - mouse_start_pos;
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var pixels = GEUtils.get_pixels_in_line(p, p + Vector2(s.x, 0));
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pixels += GEUtils.get_pixels_in_line(p, p + Vector2(0, s.y));
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pixels += GEUtils.get_pixels_in_line(p + s, p + s + Vector2(0, -s.y));
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pixels += GEUtils.get_pixels_in_line(p + s, p + s + Vector2(-s.x, 0));
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for pixel in pixels:
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canvas.set_preview_pixel_v(pixel, selection_color)
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action_data.preview.cells.append(pixel)
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action_data.preview.colors.append(selection_color)
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*/
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canvas.set_preview_pixel_v(pixel, selection_color);
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action_data.preview.cells.append(pixel);
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action_data.preview.colors.append(selection_color);
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*/
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}
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void CutAction::commit_action(PaintCanvas *canvas) {
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/*
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@ -31,7 +31,6 @@ void PaintAction::do_action(PaintCanvas *canvas, const Array &data) {
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layer = canvas->get_active_layer();
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}
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void PaintAction::commit_action(PaintCanvas *canvas) {
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ERR_PRINT("NO IMPL commit_action");
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}
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void PaintAction::undo_action(PaintCanvas *canvas) {
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@ -31,25 +31,31 @@ SOFTWARE.
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void PencilAction::do_action(PaintCanvas *canvas, const Array &data) {
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PaintAction::do_action(canvas, data);
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/*
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.do_action(canvas, data)
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Color c = data[2];
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var pixels = GEUtils.get_pixels_in_line(data[0], data[1])
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for pixel in pixels:
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for p in get_points(canvas, pixel):
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_set_pixel(canvas, p, data[2])
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*/
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PoolVector2iArray pixels = PaintUtilities::get_pixels_in_line(data[0], data[1]);
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for (int i = 0; i < pixels.size(); ++i) {
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Vector2i pixel = pixels[i];
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PoolVector2iArray points = get_points(canvas, pixel);
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for (int j = 0; j < points.size(); ++j) {
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Vector2i p = points[i];
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_set_pixel(canvas, p, c);
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}
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}
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}
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void PencilAction::_set_pixel(PaintCanvas *canvas, Vector2i pixel, Color color) {
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/*
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action_data.undo.colors.append(canvas.get_pixel_v(pixel))
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action_data.undo.cells.append(pixel)
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canvas.set_pixel_v(pixel, color)
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undo_colors.append(canvas->get_pixel_v(pixel));
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undo_cells.append(pixel);
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action_data.redo.cells.append(pixel)
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action_data.redo.colors.append(color)
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*/
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canvas->set_pixel_v(pixel, color);
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redo_cells.append(pixel);
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redo_colors.append(color);
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}
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PencilAction::PencilAction() {
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@ -622,8 +622,8 @@ void PaintWindow::commit_action() {
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_cut_pos = ca->mouse_start_pos;
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_cut_size = ca->mouse_end_pos - ca->mouse_start_pos;
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PoolVector2iArray dcell = ca->action_data_redo["cells"];
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PoolColorArray dcol = ca->action_data_redo["colors"];
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PoolVector2iArray dcell = ca->redo_cells;
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PoolColorArray dcol = ca->redo_colors;
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//_selection_cells = dcell.duplicate();
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//_selection_colors = dcol.duplicate();
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