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Now TerrainLights inherit from Resource.
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parent
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@ -34,12 +34,12 @@
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#include "core/containers/vector.h"
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#include "core/containers/vector.h"
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#include "core/math/color.h"
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#include "core/math/color.h"
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#include "core/object/reference.h"
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#include "core/object/resource.h"
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#include "modules/modules_enabled.gen.h"
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#include "modules/modules_enabled.gen.h"
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class TerrainLight : public Reference {
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class TerrainLight : public Resource {
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GDCLASS(TerrainLight, Reference);
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GDCLASS(TerrainLight, Resource);
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public:
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public:
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enum OwnerType {
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enum OwnerType {
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