Bind enum values.

This commit is contained in:
Relintai 2024-09-08 13:35:37 +02:00
parent fe9d89d6ec
commit 6c0cb3dc52

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@ -1,5 +1,6 @@
#include "procedural_tree_mesh.h" #include "procedural_tree_mesh.h"
#include "core/object/class_db.h"
#include "core/object/object.h" #include "core/object/object.h"
#include "servers/rendering_server.h" #include "servers/rendering_server.h"
@ -232,4 +233,8 @@ void ProceduralTreeMesh::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "twig_material", PROPERTY_HINT_RESOURCE_TYPE, "SpatialMaterial,ShaderMaterial"), "set_twig_material", "get_twig_material"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "twig_material", PROPERTY_HINT_RESOURCE_TYPE, "SpatialMaterial,ShaderMaterial"), "set_twig_material", "get_twig_material");
ADD_PROPERTY(PropertyInfo(Variant::AABB, "custom_aabb", PROPERTY_HINT_NONE, ""), "set_custom_aabb", "get_custom_aabb"); ADD_PROPERTY(PropertyInfo(Variant::AABB, "custom_aabb", PROPERTY_HINT_NONE, ""), "set_custom_aabb", "get_custom_aabb");
BIND_ENUM_CONSTANT(TREE_SURFACE_TRUNK);
BIND_ENUM_CONSTANT(TREE_SURFACE_TWIG);
BIND_ENUM_CONSTANT(TREE_SURFACE_COUNT);
} }