pandemonium_engine/modules/procedural_tree_3d/procedural_tree_mesh.cpp
2024-09-08 13:35:37 +02:00

241 lines
7.0 KiB
C++

#include "procedural_tree_mesh.h"
#include "core/object/class_db.h"
#include "core/object/object.h"
#include "servers/rendering_server.h"
void ProceduralTreeMesh::_update() const {
Array arr;
arr.resize(RS::ARRAY_MAX);
PoolVector<Vector3> points = arr[RS::ARRAY_VERTEX];
aabb = AABB();
int pc = points.size();
ERR_FAIL_COND(pc == 0);
{
PoolVector<Vector3>::Read r = points.read();
for (int i = 0; i < pc; i++) {
if (i == 0) {
aabb.position = r[i];
} else {
aabb.expand_to(r[i]);
}
}
}
RenderingServer::get_singleton()->mesh_clear(mesh);
// in with the new
RenderingServer::get_singleton()->mesh_add_surface_from_arrays(mesh, RenderingServer::PRIMITIVE_TRIANGLES, arr);
RenderingServer::get_singleton()->mesh_add_surface_from_arrays(mesh, RenderingServer::PRIMITIVE_TRIANGLES, arr);
RenderingServer::get_singleton()->mesh_surface_set_material(mesh, TREE_SURFACE_TRUNK, _surfaces[TREE_SURFACE_TRUNK].material.is_null() ? RID() : _surfaces[TREE_SURFACE_TRUNK].material->get_rid());
RenderingServer::get_singleton()->mesh_surface_set_material(mesh, TREE_SURFACE_TWIG, _surfaces[TREE_SURFACE_TWIG].material.is_null() ? RID() : _surfaces[TREE_SURFACE_TWIG].material->get_rid());
pending_request = false;
clear_cache();
const_cast<ProceduralTreeMesh *>(this)->emit_changed();
}
void ProceduralTreeMesh::_request_update() {
if (pending_request) {
return;
}
_update();
}
int ProceduralTreeMesh::get_surface_count() const {
if (pending_request) {
_update();
}
return TREE_SURFACE_COUNT;
}
int ProceduralTreeMesh::surface_get_array_len(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, TREE_SURFACE_COUNT, -1);
if (pending_request) {
_update();
}
return RenderingServer::get_singleton()->mesh_surface_get_array_len(mesh, p_idx);
}
int ProceduralTreeMesh::surface_get_array_index_len(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, TREE_SURFACE_COUNT, -1);
if (pending_request) {
_update();
}
return RenderingServer::get_singleton()->mesh_surface_get_array_index_len(mesh, p_idx);
}
Array ProceduralTreeMesh::surface_get_arrays(int p_surface) const {
ERR_FAIL_INDEX_V(p_surface, TREE_SURFACE_COUNT, Array());
if (pending_request) {
_update();
}
return RenderingServer::get_singleton()->mesh_surface_get_arrays(mesh, p_surface);
}
Array ProceduralTreeMesh::surface_get_blend_shape_arrays(int p_surface) const {
ERR_FAIL_INDEX_V(p_surface, TREE_SURFACE_COUNT, Array());
if (pending_request) {
_update();
}
return Array();
}
uint32_t ProceduralTreeMesh::surface_get_format(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, TREE_SURFACE_COUNT, 0);
if (pending_request) {
_update();
}
return RenderingServer::get_singleton()->mesh_surface_get_format(mesh, p_idx);
}
Mesh::PrimitiveType ProceduralTreeMesh::surface_get_primitive_type(int p_idx) const {
return Mesh::PRIMITIVE_TRIANGLES;
}
void ProceduralTreeMesh::surface_set_material(int p_idx, const Ref<Material> &p_material) {
ERR_FAIL_INDEX(p_idx, TREE_SURFACE_COUNT);
switch (p_idx) {
case TREE_SURFACE_TRUNK:
set_trunk_material(p_material);
break;
case TREE_SURFACE_TWIG:
set_twig_material(p_material);
break;
case TREE_SURFACE_COUNT:
default:
break;
}
}
Ref<Material> ProceduralTreeMesh::surface_get_material(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, TREE_SURFACE_COUNT, nullptr);
return _surfaces[p_idx].material;
}
int ProceduralTreeMesh::get_blend_shape_count() const {
return 0;
}
StringName ProceduralTreeMesh::get_blend_shape_name(int p_index) const {
return StringName();
}
void ProceduralTreeMesh::set_blend_shape_name(int p_index, const StringName &p_name) {
}
AABB ProceduralTreeMesh::get_aabb() const {
if (pending_request) {
_update();
}
return aabb;
}
RID ProceduralTreeMesh::get_rid() const {
if (pending_request) {
_update();
}
return mesh;
}
void ProceduralTreeMesh::set_trunk_material(const Ref<Material> &p_material) {
_surfaces[TREE_SURFACE_TRUNK].material = p_material;
if (!pending_request) {
// just apply it, else it'll happen when _update is called.
RenderingServer::get_singleton()->mesh_surface_set_material(mesh, TREE_SURFACE_TRUNK, _surfaces[TREE_SURFACE_TRUNK].material.is_null() ? RID() : _surfaces[TREE_SURFACE_TRUNK].material->get_rid());
_change_notify();
emit_changed();
};
}
Ref<Material> ProceduralTreeMesh::get_trunk_material() const {
return _surfaces[TREE_SURFACE_TRUNK].material;
}
void ProceduralTreeMesh::set_twig_material(const Ref<Material> &p_material) {
_surfaces[TREE_SURFACE_TWIG].material = p_material;
if (!pending_request) {
// just apply it, else it'll happen when _update is called.
RenderingServer::get_singleton()->mesh_surface_set_material(mesh, TREE_SURFACE_TWIG, _surfaces[TREE_SURFACE_TWIG].material.is_null() ? RID() : _surfaces[TREE_SURFACE_TWIG].material->get_rid());
_change_notify();
emit_changed();
};
}
Ref<Material> ProceduralTreeMesh::get_twig_material() const {
return _surfaces[TREE_SURFACE_TWIG].material;
}
Array ProceduralTreeMesh::get_mesh_arrays() const {
Array arr;
for (int i = 0; i < TREE_SURFACE_COUNT; ++i) {
arr.push_back(surface_get_arrays(i));
}
return arr;
}
void ProceduralTreeMesh::set_custom_aabb(const AABB &p_custom) {
custom_aabb = p_custom;
RS::get_singleton()->mesh_set_custom_aabb(mesh, custom_aabb);
emit_changed();
}
AABB ProceduralTreeMesh::get_custom_aabb() const {
return custom_aabb;
}
ProceduralTreeMesh::ProceduralTreeMesh() {
// defaults
mesh = RID_PRIME(RenderingServer::get_singleton()->mesh_create());
// make sure we do an update after we've finished constructing our object
pending_request = true;
}
ProceduralTreeMesh::~ProceduralTreeMesh() {
RenderingServer::get_singleton()->free(mesh);
}
void ProceduralTreeMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("_update"), &ProceduralTreeMesh::_update);
ClassDB::bind_method(D_METHOD("set_trunk_material", "material"), &ProceduralTreeMesh::set_trunk_material);
ClassDB::bind_method(D_METHOD("get_trunk_material"), &ProceduralTreeMesh::get_trunk_material);
ClassDB::bind_method(D_METHOD("set_twig_material", "material"), &ProceduralTreeMesh::set_twig_material);
ClassDB::bind_method(D_METHOD("get_twig_material"), &ProceduralTreeMesh::get_twig_material);
ClassDB::bind_method(D_METHOD("get_mesh_arrays"), &ProceduralTreeMesh::get_mesh_arrays);
ClassDB::bind_method(D_METHOD("set_custom_aabb", "aabb"), &ProceduralTreeMesh::set_custom_aabb);
ClassDB::bind_method(D_METHOD("get_custom_aabb"), &ProceduralTreeMesh::get_custom_aabb);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "trunk_material", PROPERTY_HINT_RESOURCE_TYPE, "SpatialMaterial,ShaderMaterial"), "set_trunk_material", "get_trunk_material");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "twig_material", PROPERTY_HINT_RESOURCE_TYPE, "SpatialMaterial,ShaderMaterial"), "set_twig_material", "get_twig_material");
ADD_PROPERTY(PropertyInfo(Variant::AABB, "custom_aabb", PROPERTY_HINT_NONE, ""), "set_custom_aabb", "get_custom_aabb");
BIND_ENUM_CONSTANT(TREE_SURFACE_TRUNK);
BIND_ENUM_CONSTANT(TREE_SURFACE_TWIG);
BIND_ENUM_CONSTANT(TREE_SURFACE_COUNT);
}