diff --git a/platform/javascript/os_javascript.cpp b/platform/javascript/os_javascript.cpp index 12c21b83f..4795237b3 100644 --- a/platform/javascript/os_javascript.cpp +++ b/platform/javascript/os_javascript.cpp @@ -71,12 +71,12 @@ void OS_JavaScript::request_quit_callback() { bool OS_JavaScript::tts_is_speaking() const { ERR_FAIL_COND_V_MSG(!tts, false, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech."); - return godot_js_tts_is_speaking(); + return pandemonium_js_tts_is_speaking(); } bool OS_JavaScript::tts_is_paused() const { ERR_FAIL_COND_V_MSG(!tts, false, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech."); - return godot_js_tts_is_paused(); + return pandemonium_js_tts_is_paused(); } void OS_JavaScript::update_voices_callback(int p_size, const char **p_voice) { @@ -95,7 +95,7 @@ void OS_JavaScript::update_voices_callback(int p_size, const char **p_voice) { Array OS_JavaScript::tts_get_voices() const { ERR_FAIL_COND_V_MSG(!tts, Array(), "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech."); - godot_js_tts_get_voices(update_voices_callback); + pandemonium_js_tts_get_voices(update_voices_callback); return voices; } @@ -113,17 +113,17 @@ void OS_JavaScript::tts_speak(const String &p_text, const String &p_voice, int p CharString string = p_text.utf8(); utterance_ids[p_utterance_id] = string; - godot_js_tts_speak(string.get_data(), p_voice.utf8().get_data(), CLAMP(p_volume, 0, 100), CLAMP(p_pitch, 0.f, 2.f), CLAMP(p_rate, 0.1f, 10.f), p_utterance_id, OS_JavaScript::_js_utterance_callback); + pandemonium_js_tts_speak(string.get_data(), p_voice.utf8().get_data(), CLAMP(p_volume, 0, 100), CLAMP(p_pitch, 0.f, 2.f), CLAMP(p_rate, 0.1f, 10.f), p_utterance_id, OS_JavaScript::_js_utterance_callback); } void OS_JavaScript::tts_pause() { ERR_FAIL_COND_MSG(!tts, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech."); - godot_js_tts_pause(); + pandemonium_js_tts_pause(); } void OS_JavaScript::tts_resume() { ERR_FAIL_COND_MSG(!tts, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech."); - godot_js_tts_resume(); + pandemonium_js_tts_resume(); } void OS_JavaScript::tts_stop() { @@ -132,7 +132,7 @@ void OS_JavaScript::tts_stop() { tts_post_utterance_event(OS::TTS_UTTERANCE_CANCELED, E->key()); } utterance_ids.clear(); - godot_js_tts_stop(); + pandemonium_js_tts_stop(); } void OS_JavaScript::_js_utterance_callback(int p_event, int p_id, int p_pos) {