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Added back GridMap support for the NavigationMeshGenerator.
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@ -58,6 +58,10 @@
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#include "editor/editor_settings.h"
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#endif
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#ifdef MODULE_GRIDMAP_ENABLED
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#include "modules/gridmap/grid_map.h"
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#endif
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NavigationMeshGenerator *NavigationMeshGenerator::singleton = NULL;
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void NavigationMeshGenerator::_add_vertex(const Vector3 &p_vec3, Vector<float> &p_vertices) {
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@ -269,6 +273,141 @@ void NavigationMeshGenerator::_parse_geometry(const Transform &p_navmesh_xform,
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}
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}
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#ifdef MODULE_GRIDMAP_ENABLED
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GridMap *gridmap = Object::cast_to<GridMap>(p_node);
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if (gridmap) {
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if (p_generate_from != NavigationMesh::PARSED_GEOMETRY_STATIC_COLLIDERS) {
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Array meshes = gridmap->get_meshes();
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Transform xform = gridmap->get_global_transform();
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for (int i = 0; i < meshes.size(); i += 2) {
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Ref<Mesh> mesh = meshes[i + 1];
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if (mesh.is_valid()) {
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Transform mesh_xform = meshes[i];
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_add_mesh(mesh, p_navmesh_xform * xform * mesh_xform, p_vertices, p_indices);
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}
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}
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}
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if (p_generate_from != NavigationMesh::PARSED_GEOMETRY_MESH_INSTANCES && (gridmap->get_collision_layer() & p_collision_mask)) {
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Array shapes = gridmap->get_collision_shapes();
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for (int i = 0; i < shapes.size(); i += 2) {
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RID shape = shapes[i + 1];
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PhysicsServer::ShapeType type = PhysicsServer::get_singleton()->shape_get_type(shape);
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Variant data = PhysicsServer::get_singleton()->shape_get_data(shape);
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switch (type) {
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case PhysicsServer::SHAPE_SPHERE: {
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real_t radius = data;
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Array arr;
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arr.resize(RS::ARRAY_MAX);
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SphereMesh::create_mesh_array(arr, radius, radius * 2.0);
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_add_mesh_array(arr, shapes[i], p_vertices, p_indices);
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} break;
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case PhysicsServer::SHAPE_BOX: {
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Vector3 extents = data;
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Array arr;
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arr.resize(RS::ARRAY_MAX);
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CubeMesh::create_mesh_array(arr, extents * 2.0);
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_add_mesh_array(arr, shapes[i], p_vertices, p_indices);
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} break;
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case PhysicsServer::SHAPE_CAPSULE: {
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Dictionary dict = data;
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real_t radius = dict["radius"];
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real_t height = dict["height"];
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Array arr;
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arr.resize(RS::ARRAY_MAX);
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CapsuleMesh::create_mesh_array(arr, radius, height * 0.5);
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_add_mesh_array(arr, shapes[i], p_vertices, p_indices);
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} break;
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case PhysicsServer::SHAPE_CYLINDER: {
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Dictionary dict = data;
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real_t radius = dict["radius"];
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real_t height = dict["height"];
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Array arr;
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arr.resize(RS::ARRAY_MAX);
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CylinderMesh::create_mesh_array(arr, radius, radius, height);
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_add_mesh_array(arr, shapes[i], p_vertices, p_indices);
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} break;
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case PhysicsServer::SHAPE_CONVEX_POLYGON: {
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PoolVector3Array vertices = data;
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Geometry::MeshData md;
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Error err = ConvexHullComputer::convex_hull(vertices, md);
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if (err == OK) {
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PoolVector3Array faces;
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for (int j = 0; j < md.faces.size(); ++j) {
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Geometry::MeshData::Face face = md.faces[j];
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for (int k = 2; k < face.indices.size(); ++k) {
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faces.push_back(md.vertices[face.indices[0]]);
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faces.push_back(md.vertices[face.indices[k - 1]]);
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faces.push_back(md.vertices[face.indices[k]]);
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}
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}
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_add_faces(faces, shapes[i], p_vertices, p_indices);
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}
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} break;
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case PhysicsServer::SHAPE_CONCAVE_POLYGON: {
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PoolVector3Array faces = data;
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_add_faces(faces, shapes[i], p_vertices, p_indices);
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} break;
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case PhysicsServer::SHAPE_HEIGHTMAP: {
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Dictionary dict = data;
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///< dict( int:"width", int:"depth",float:"cell_size", float_array:"heights"
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int heightmap_depth = dict["depth"];
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int heightmap_width = dict["width"];
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if (heightmap_depth >= 2 && heightmap_width >= 2) {
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const PoolRealArray &map_data = dict["heights"];
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Vector2 heightmap_gridsize(heightmap_width - 1, heightmap_depth - 1);
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Vector2 start = heightmap_gridsize * -0.5;
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PoolVector3Array vertex_array;
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vertex_array.resize((heightmap_depth - 1) * (heightmap_width - 1) * 6);
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int map_data_current_index = 0;
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for (int d = 0; d < heightmap_depth - 1; d++) {
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for (int w = 0; w < heightmap_width - 1; w++) {
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if (map_data_current_index + 1 + heightmap_depth < map_data.size()) {
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float top_left_height = map_data[map_data_current_index];
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float top_right_height = map_data[map_data_current_index + 1];
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float bottom_left_height = map_data[map_data_current_index + heightmap_depth];
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float bottom_right_height = map_data[map_data_current_index + 1 + heightmap_depth];
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Vector3 top_left = Vector3(start.x + w, top_left_height, start.y + d);
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Vector3 top_right = Vector3(start.x + w + 1.0, top_right_height, start.y + d);
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Vector3 bottom_left = Vector3(start.x + w, bottom_left_height, start.y + d + 1.0);
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Vector3 bottom_right = Vector3(start.x + w + 1.0, bottom_right_height, start.y + d + 1.0);
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vertex_array.push_back(top_right);
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vertex_array.push_back(bottom_left);
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vertex_array.push_back(top_left);
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vertex_array.push_back(top_right);
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vertex_array.push_back(bottom_right);
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vertex_array.push_back(bottom_left);
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}
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map_data_current_index += 1;
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}
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}
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if (vertex_array.size() > 0) {
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_add_faces(vertex_array, shapes[i], p_vertices, p_indices);
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}
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}
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} break;
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default: {
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WARN_PRINT("Unsupported collision shape type.");
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} break;
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}
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}
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}
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}
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#endif
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if (p_recurse_children) {
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for (int i = 0; i < p_node->get_child_count(); i++) {
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_parse_geometry(p_navmesh_xform, p_node->get_child(i), p_vertices, p_indices, p_generate_from, p_collision_mask, p_recurse_children);
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