diff --git a/modules/navigation/navigation_mesh_generator.cpp b/modules/navigation/navigation_mesh_generator.cpp index 06ccd6cf1..8a5585ac4 100644 --- a/modules/navigation/navigation_mesh_generator.cpp +++ b/modules/navigation/navigation_mesh_generator.cpp @@ -58,6 +58,10 @@ #include "editor/editor_settings.h" #endif +#ifdef MODULE_GRIDMAP_ENABLED +#include "modules/gridmap/grid_map.h" +#endif + NavigationMeshGenerator *NavigationMeshGenerator::singleton = NULL; void NavigationMeshGenerator::_add_vertex(const Vector3 &p_vec3, Vector &p_vertices) { @@ -269,6 +273,141 @@ void NavigationMeshGenerator::_parse_geometry(const Transform &p_navmesh_xform, } } +#ifdef MODULE_GRIDMAP_ENABLED + GridMap *gridmap = Object::cast_to(p_node); + + if (gridmap) { + if (p_generate_from != NavigationMesh::PARSED_GEOMETRY_STATIC_COLLIDERS) { + Array meshes = gridmap->get_meshes(); + Transform xform = gridmap->get_global_transform(); + for (int i = 0; i < meshes.size(); i += 2) { + Ref mesh = meshes[i + 1]; + if (mesh.is_valid()) { + Transform mesh_xform = meshes[i]; + _add_mesh(mesh, p_navmesh_xform * xform * mesh_xform, p_vertices, p_indices); + } + } + } + + if (p_generate_from != NavigationMesh::PARSED_GEOMETRY_MESH_INSTANCES && (gridmap->get_collision_layer() & p_collision_mask)) { + Array shapes = gridmap->get_collision_shapes(); + for (int i = 0; i < shapes.size(); i += 2) { + RID shape = shapes[i + 1]; + PhysicsServer::ShapeType type = PhysicsServer::get_singleton()->shape_get_type(shape); + Variant data = PhysicsServer::get_singleton()->shape_get_data(shape); + + switch (type) { + case PhysicsServer::SHAPE_SPHERE: { + real_t radius = data; + Array arr; + arr.resize(RS::ARRAY_MAX); + SphereMesh::create_mesh_array(arr, radius, radius * 2.0); + _add_mesh_array(arr, shapes[i], p_vertices, p_indices); + } break; + case PhysicsServer::SHAPE_BOX: { + Vector3 extents = data; + Array arr; + arr.resize(RS::ARRAY_MAX); + CubeMesh::create_mesh_array(arr, extents * 2.0); + _add_mesh_array(arr, shapes[i], p_vertices, p_indices); + } break; + case PhysicsServer::SHAPE_CAPSULE: { + Dictionary dict = data; + real_t radius = dict["radius"]; + real_t height = dict["height"]; + Array arr; + arr.resize(RS::ARRAY_MAX); + CapsuleMesh::create_mesh_array(arr, radius, height * 0.5); + _add_mesh_array(arr, shapes[i], p_vertices, p_indices); + } break; + case PhysicsServer::SHAPE_CYLINDER: { + Dictionary dict = data; + real_t radius = dict["radius"]; + real_t height = dict["height"]; + Array arr; + arr.resize(RS::ARRAY_MAX); + CylinderMesh::create_mesh_array(arr, radius, radius, height); + _add_mesh_array(arr, shapes[i], p_vertices, p_indices); + } break; + case PhysicsServer::SHAPE_CONVEX_POLYGON: { + PoolVector3Array vertices = data; + Geometry::MeshData md; + + Error err = ConvexHullComputer::convex_hull(vertices, md); + + if (err == OK) { + PoolVector3Array faces; + + for (int j = 0; j < md.faces.size(); ++j) { + Geometry::MeshData::Face face = md.faces[j]; + + for (int k = 2; k < face.indices.size(); ++k) { + faces.push_back(md.vertices[face.indices[0]]); + faces.push_back(md.vertices[face.indices[k - 1]]); + faces.push_back(md.vertices[face.indices[k]]); + } + } + + _add_faces(faces, shapes[i], p_vertices, p_indices); + } + } break; + case PhysicsServer::SHAPE_CONCAVE_POLYGON: { + PoolVector3Array faces = data; + _add_faces(faces, shapes[i], p_vertices, p_indices); + } break; + case PhysicsServer::SHAPE_HEIGHTMAP: { + Dictionary dict = data; + ///< dict( int:"width", int:"depth",float:"cell_size", float_array:"heights" + int heightmap_depth = dict["depth"]; + int heightmap_width = dict["width"]; + + if (heightmap_depth >= 2 && heightmap_width >= 2) { + const PoolRealArray &map_data = dict["heights"]; + + Vector2 heightmap_gridsize(heightmap_width - 1, heightmap_depth - 1); + Vector2 start = heightmap_gridsize * -0.5; + + PoolVector3Array vertex_array; + vertex_array.resize((heightmap_depth - 1) * (heightmap_width - 1) * 6); + int map_data_current_index = 0; + + for (int d = 0; d < heightmap_depth - 1; d++) { + for (int w = 0; w < heightmap_width - 1; w++) { + if (map_data_current_index + 1 + heightmap_depth < map_data.size()) { + float top_left_height = map_data[map_data_current_index]; + float top_right_height = map_data[map_data_current_index + 1]; + float bottom_left_height = map_data[map_data_current_index + heightmap_depth]; + float bottom_right_height = map_data[map_data_current_index + 1 + heightmap_depth]; + + Vector3 top_left = Vector3(start.x + w, top_left_height, start.y + d); + Vector3 top_right = Vector3(start.x + w + 1.0, top_right_height, start.y + d); + Vector3 bottom_left = Vector3(start.x + w, bottom_left_height, start.y + d + 1.0); + Vector3 bottom_right = Vector3(start.x + w + 1.0, bottom_right_height, start.y + d + 1.0); + + vertex_array.push_back(top_right); + vertex_array.push_back(bottom_left); + vertex_array.push_back(top_left); + vertex_array.push_back(top_right); + vertex_array.push_back(bottom_right); + vertex_array.push_back(bottom_left); + } + map_data_current_index += 1; + } + } + if (vertex_array.size() > 0) { + _add_faces(vertex_array, shapes[i], p_vertices, p_indices); + } + } + } break; + default: { + WARN_PRINT("Unsupported collision shape type."); + } break; + } + } + } + } +#endif + if (p_recurse_children) { for (int i = 0; i < p_node->get_child_count(); i++) { _parse_geometry(p_navmesh_xform, p_node->get_child(i), p_vertices, p_indices, p_generate_from, p_collision_mask, p_recurse_children);