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https://github.com/Relintai/pandemonium_engine.git
synced 2025-04-06 12:01:48 +02:00
Now ColorSelectorButton can work both in toggle mode, and in normal mode.
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@ -1246,8 +1246,7 @@ void ColorSelectorButton::_update_picker() {
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picker->connect("color_changed", this, "_color_changed");
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picker->connect("color_changed", this, "_color_changed");
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popup->connect("modal_closed", this, "_modal_closed");
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popup->connect("modal_closed", this, "_modal_closed");
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popup->connect("about_to_show", this, "_about_to_show");
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popup->connect("about_to_show", this, "_about_to_show");
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popup->connect("popup_hide", this, "set_pressed", varray(false));
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//popup->connect("popup_hide", this, "set_pressed", varray(false));
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popup->connect("popup_hide", this, "set_toggle_mode", varray(false));
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picker->set_pick_color(color);
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picker->set_pick_color(color);
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picker->set_edit_alpha(edit_alpha);
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picker->set_edit_alpha(edit_alpha);
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picker->set_display_old_color(true);
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picker->set_display_old_color(true);
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@ -1259,10 +1258,18 @@ void ColorSelectorButton::pressed() {
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if (_button == BUTTON_LEFT) {
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if (_button == BUTTON_LEFT) {
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Button::pressed();
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Button::pressed();
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} else if (_button == BUTTON_RIGHT) {
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} else if (_button == BUTTON_RIGHT) {
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set_toggle_mode(true);
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popup_open_request();
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popup_open_request();
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}
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}
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}
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}
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void ColorSelectorButton::toggled(bool p_pressed) {
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if (_button == BUTTON_LEFT) {
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Button::toggled(p_pressed);
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} else if (_button == BUTTON_RIGHT) {
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if (p_pressed) {
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popup_open_request();
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}
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}
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}
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void ColorSelectorButton::_gui_input(Ref<InputEvent> p_event) {
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void ColorSelectorButton::_gui_input(Ref<InputEvent> p_event) {
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Ref<InputEventMouseButton> mouse_button = p_event;
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Ref<InputEventMouseButton> mouse_button = p_event;
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@ -1302,4 +1309,5 @@ ColorSelectorButton::ColorSelectorButton() {
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edit_alpha = true;
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edit_alpha = true;
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set_button_mask(BUTTON_MASK_LEFT | BUTTON_MASK_RIGHT);
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set_button_mask(BUTTON_MASK_LEFT | BUTTON_MASK_RIGHT);
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//set_toggle_mode(true);
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}
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}
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@ -219,6 +219,7 @@ class ColorSelectorButton : public Button {
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protected:
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protected:
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void pressed();
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void pressed();
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void toggled(bool p_pressed);
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void _gui_input(Ref<InputEvent> p_event);
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void _gui_input(Ref<InputEvent> p_event);
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void _notification(int);
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void _notification(int);
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