diff --git a/README.md b/README.md index 6e522eef4..e4e74079c 100644 --- a/README.md +++ b/README.md @@ -1,10 +1,18 @@ -# Godot Engine +# Pandemonium Engine -

- - Godot Engine logo - -

+A 3.x godot engine fork where I hack and slash and cause mayhem and destruction to all things good and godot. + +Similar idea to godot 4.0, but taken in a completely different direction: + +- I'm planning to remove all (or almost all) engine modules that I don't use. +- I'm planning to remove all (or almost all) drivers (like for more obscure formats) that I don't use. +- I'm planning to simplify things as much as I can. +- I'll probably import some unfinished prs from godot's repo. +- This fork will have all modules thet I created and actually use. +- I'll also try to strip most features that I don't use and I think is not needed for my projects. (AssetLib, TileMap - I have terraman2D -, GridMap (I have Terraman, Voxelman), Gles3, Lightmaps, GIProbes, VisualScript, GDNative etc.) +- I might create simpler physics engine that can only do collision detection, stuff like this. +- I'll try to simplify things to get better compile times. +- Might even try to go full C. ## 2D and 3D cross-platform game engine @@ -31,8 +39,6 @@ Godot had been developed by [Juan Linietsky](https://github.com/reduz) and [Ariel Manzur](https://github.com/punto-) (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles. -![Screenshot of a 3D scene in the Godot Engine editor](https://raw.githubusercontent.com/godotengine/godot-design/master/screenshots/editor_tps_demo_1920x1080.jpg) - ## Getting the engine ### Binary downloads