From 3f817947c74d92f202bb023e48fc4f6f9cb0e501 Mon Sep 17 00:00:00 2001 From: Relintai Date: Fri, 4 Apr 2025 12:39:21 +0200 Subject: [PATCH] Fix logic in TerrainChunk::scenes_set() and TerrainChunk::props_set(). --- modules/terraman/world/terrain_chunk.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/modules/terraman/world/terrain_chunk.cpp b/modules/terraman/world/terrain_chunk.cpp index 376ddf90a..ad470bf4a 100644 --- a/modules/terraman/world/terrain_chunk.cpp +++ b/modules/terraman/world/terrain_chunk.cpp @@ -1108,7 +1108,7 @@ void TerrainChunk::scenes_set(const Array &p_scenes) { for (int i = 0; i < p_scenes.size(); ++i) { Array scene_data = p_scenes[i]; - ERR_CONTINUE(scene_data.size() != 3 || scene_data.size() != 4); + ERR_CONTINUE(scene_data.size() != 3 && scene_data.size() != 4); bool original = scene_data[0]; Transform transform = scene_data[1]; @@ -1315,7 +1315,7 @@ void TerrainChunk::props_set(const Array &p_props) { for (int i = 0; i < p_props.size(); ++i) { Array prop_data = p_props[i]; - ERR_CONTINUE(prop_data.size() != 3 || prop_data.size() != 4); + ERR_CONTINUE(prop_data.size() != 3 && prop_data.size() != 4); bool original = prop_data[0]; Transform transform = prop_data[1];