mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2025-02-21 07:04:22 +01:00
Moved more includes.
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parent
f55afe20ef
commit
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@ -33,6 +33,7 @@
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#include "core/os/os.h"
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#include "core/os/os.h"
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#include "editor_scale.h"
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#include "editor_scale.h"
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#include "editor_settings.h"
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#include "editor_settings.h"
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#include "scene/main/timer.h"
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void EditorProfiler::_make_metric_ptrs(Metric &m) {
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void EditorProfiler::_make_metric_ptrs(Metric &m) {
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for (int i = 0; i < m.categories.size(); i++) {
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for (int i = 0; i < m.categories.size(); i++) {
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@ -38,6 +38,7 @@
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#include "scene/2d/polygon_2d.h"
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#include "scene/2d/polygon_2d.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/box_container.h"
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#include "thirdparty/misc/clipper.hpp"
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#include "thirdparty/misc/clipper.hpp"
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#include "scene/resources/bit_map.h"
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void SpriteEditor::_node_removed(Node *p_node) {
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void SpriteEditor::_node_removed(Node *p_node) {
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if (p_node == node) {
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if (p_node == node) {
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@ -45,6 +45,7 @@
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#include "scene/gui/texture_rect.h"
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#include "scene/gui/texture_rect.h"
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#include "scene/gui/tool_button.h"
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#include "scene/gui/tool_button.h"
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#include "scene/gui/shortcut.h"
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#include "scene/gui/shortcut.h"
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#include "scene/gui/popup_menu.h"
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#ifdef TOOLS_ENABLED
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#ifdef TOOLS_ENABLED
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#include "editor/editor_scale.h"
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#include "editor/editor_scale.h"
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@ -31,6 +31,7 @@
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#include "item_list.h"
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#include "item_list.h"
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#include "core/os/os.h"
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#include "core/os/os.h"
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#include "core/project_settings.h"
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#include "core/project_settings.h"
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#include "scene/gui/scroll_bar.h"
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void ItemList::add_item(const String &p_item, const Ref<Texture> &p_texture, bool p_selectable) {
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void ItemList::add_item(const String &p_item, const Ref<Texture> &p_texture, bool p_selectable) {
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Item item;
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Item item;
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@ -32,7 +32,8 @@
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#define ITEMLIST_H
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#define ITEMLIST_H
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#include "scene/gui/control.h"
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#include "scene/gui/control.h"
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#include "scene/gui/scroll_bar.h"
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class VScrollBar;
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class ItemList : public Control {
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class ItemList : public Control {
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GDCLASS(ItemList, Control);
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GDCLASS(ItemList, Control);
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@ -37,6 +37,7 @@
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#include "core/translation.h"
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#include "core/translation.h"
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#include "label.h"
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#include "label.h"
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#include "scene/main/timer.h"
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#include "scene/main/timer.h"
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#include "scene/gui/popup_menu.h"
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#ifdef TOOLS_ENABLED
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#ifdef TOOLS_ENABLED
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#include "editor/editor_scale.h"
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#include "editor/editor_scale.h"
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@ -32,7 +32,8 @@
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#define LINE_EDIT_H
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#define LINE_EDIT_H
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#include "scene/gui/control.h"
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#include "scene/gui/control.h"
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#include "scene/gui/popup_menu.h"
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class PopupMenu;
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class LineEdit : public Control {
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class LineEdit : public Control {
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GDCLASS(LineEdit, Control);
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GDCLASS(LineEdit, Control);
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@ -31,6 +31,7 @@
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#include "link_button.h"
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#include "link_button.h"
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#include "core/translation.h"
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#include "core/translation.h"
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#include "scene/gui/shortcut.h"
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void LinkButton::set_text(const String &p_text) {
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void LinkButton::set_text(const String &p_text) {
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if (text == p_text) {
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if (text == p_text) {
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@ -32,7 +32,6 @@
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#define LINKBUTTON_H
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#define LINKBUTTON_H
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#include "scene/gui/base_button.h"
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#include "scene/gui/base_button.h"
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#include "scene/resources/bit_map.h"
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class LinkButton : public BaseButton {
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class LinkButton : public BaseButton {
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GDCLASS(LinkButton, BaseButton);
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GDCLASS(LinkButton, BaseButton);
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@ -33,6 +33,7 @@
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#include "core/os/keyboard.h"
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#include "core/os/keyboard.h"
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#include "scene/main/viewport.h"
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#include "scene/main/viewport.h"
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#include "scene/gui/shortcut.h"
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#include "scene/gui/shortcut.h"
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#include "scene/gui/popup_menu.h"
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void MenuButton::_unhandled_key_input(Ref<InputEvent> p_event) {
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void MenuButton::_unhandled_key_input(Ref<InputEvent> p_event) {
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ERR_FAIL_COND(p_event.is_null());
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ERR_FAIL_COND(p_event.is_null());
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@ -32,7 +32,8 @@
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#define MENU_BUTTON_H
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#define MENU_BUTTON_H
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#include "scene/gui/button.h"
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#include "scene/gui/button.h"
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#include "scene/gui/popup_menu.h"
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class PopupMenu;
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class MenuButton : public Button {
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class MenuButton : public Button {
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GDCLASS(MenuButton, Button);
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GDCLASS(MenuButton, Button);
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@ -32,6 +32,7 @@
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#include "core/os/input.h"
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#include "core/os/input.h"
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#include "core/print_string.h"
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#include "core/print_string.h"
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#include "scene/gui/shortcut.h"
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#include "scene/gui/shortcut.h"
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#include "scene/gui/popup_menu.h"
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Size2 OptionButton::get_minimum_size() const {
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Size2 OptionButton::get_minimum_size() const {
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Size2 minsize = Button::get_minimum_size();
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Size2 minsize = Button::get_minimum_size();
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@ -32,7 +32,8 @@
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#define OPTION_BUTTON_H
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#define OPTION_BUTTON_H
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#include "scene/gui/button.h"
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#include "scene/gui/button.h"
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#include "scene/gui/popup_menu.h"
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class PopupMenu;
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class OptionButton : public Button {
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class OptionButton : public Button {
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GDCLASS(OptionButton, Button);
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GDCLASS(OptionButton, Button);
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@ -34,6 +34,7 @@
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#include "core/os/keyboard.h"
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#include "core/os/keyboard.h"
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#include "core/os/os.h"
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#include "core/os/os.h"
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#include "scene/scene_string_names.h"
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#include "scene/scene_string_names.h"
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#include "scene/gui/scroll_bar.h"
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#ifdef TOOLS_ENABLED
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#ifdef TOOLS_ENABLED
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#include "editor/editor_scale.h"
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#include "editor/editor_scale.h"
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@ -31,8 +31,11 @@
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#ifndef RICH_TEXT_LABEL_H
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#ifndef RICH_TEXT_LABEL_H
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#define RICH_TEXT_LABEL_H
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#define RICH_TEXT_LABEL_H
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#include "scene/gui/control.h"
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#include "rich_text_effect.h"
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#include "rich_text_effect.h"
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#include "scene/gui/scroll_bar.h"
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class VScrollBar;
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class RichTextLabel : public Control {
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class RichTextLabel : public Control {
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GDCLASS(RichTextLabel, Control);
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GDCLASS(RichTextLabel, Control);
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@ -31,6 +31,7 @@
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#include "scroll_container.h"
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#include "scroll_container.h"
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#include "core/os/os.h"
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#include "core/os/os.h"
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#include "scene/main/viewport.h"
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#include "scene/main/viewport.h"
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#include "scroll_bar.h"
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bool ScrollContainer::clips_input() const {
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bool ScrollContainer::clips_input() const {
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return true;
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return true;
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@ -33,7 +33,8 @@
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#include "container.h"
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#include "container.h"
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#include "scroll_bar.h"
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class HScrollBar;
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class VScrollBar;
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class ScrollContainer : public Container {
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class ScrollContainer : public Container {
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GDCLASS(ScrollContainer, Container);
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GDCLASS(ScrollContainer, Container);
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@ -31,6 +31,7 @@
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#include "shortcut.h"
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#include "shortcut.h"
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#include "core/os/keyboard.h"
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#include "core/os/keyboard.h"
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#include "core/os/input_event.h"
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void ShortCut::set_shortcut(const Ref<InputEvent> &p_shortcut) {
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void ShortCut::set_shortcut(const Ref<InputEvent> &p_shortcut) {
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shortcut = p_shortcut;
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shortcut = p_shortcut;
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@ -71,3 +72,6 @@ void ShortCut::_bind_methods() {
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ShortCut::ShortCut() {
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ShortCut::ShortCut() {
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}
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}
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ShortCut::~ShortCut() {
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}
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@ -31,9 +31,10 @@
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#ifndef SHORTCUT_H
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#ifndef SHORTCUT_H
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#define SHORTCUT_H
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#define SHORTCUT_H
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#include "core/os/input_event.h"
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#include "core/resource.h"
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#include "core/resource.h"
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class InputEvent;
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class ShortCut : public Resource {
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class ShortCut : public Resource {
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GDCLASS(ShortCut, Resource);
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GDCLASS(ShortCut, Resource);
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@ -51,6 +52,7 @@ public:
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String get_as_text() const;
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String get_as_text() const;
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ShortCut();
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ShortCut();
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~ShortCut();
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};
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};
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#endif // SHORTCUT_H
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#endif // SHORTCUT_H
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@ -32,6 +32,8 @@
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#include "core/math/expression.h"
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#include "core/math/expression.h"
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#include "core/os/input.h"
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#include "core/os/input.h"
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#include "scene/gui/shortcut.h"
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#include "scene/gui/shortcut.h"
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#include "scene/main/timer.h"
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#include "scene/gui/popup_menu.h"
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Size2 SpinBox::get_minimum_size() const {
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Size2 SpinBox::get_minimum_size() const {
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Size2 ms = line_edit->get_combined_minimum_size();
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Size2 ms = line_edit->get_combined_minimum_size();
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#ifndef SPIN_BOX_H
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#ifndef SPIN_BOX_H
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#define SPIN_BOX_H
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#define SPIN_BOX_H
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#include "scene/gui/line_edit.h"
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#include "scene/gui/range.h"
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#include "scene/gui/range.h"
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#include "scene/main/timer.h"
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#include "scene/gui/line_edit.h"
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class Timer;
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class SpinBox : public Range {
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class SpinBox : public Range {
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GDCLASS(SpinBox, Range);
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GDCLASS(SpinBox, Range);
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@ -34,6 +34,7 @@
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#include "scene/gui/box_container.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/label.h"
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#include "scene/gui/label.h"
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#include "scene/gui/texture_rect.h"
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#include "scene/gui/texture_rect.h"
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#include "scene/gui/popup.h"
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int TabContainer::_get_top_margin() const {
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int TabContainer::_get_top_margin() const {
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if (!tabs_visible) {
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if (!tabs_visible) {
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@ -32,7 +32,9 @@
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#define TAB_CONTAINER_H
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#define TAB_CONTAINER_H
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#include "scene/gui/container.h"
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#include "scene/gui/container.h"
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#include "scene/gui/popup.h"
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class Popup;
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class TabContainer : public Container {
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class TabContainer : public Container {
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GDCLASS(TabContainer, Container);
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GDCLASS(TabContainer, Container);
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