diff --git a/modules/props/doc_classes/PropInstance.xml b/modules/props/doc_classes/PropInstance.xml
index 630b85ac3..af5a6fb27 100644
--- a/modules/props/doc_classes/PropInstance.xml
+++ b/modules/props/doc_classes/PropInstance.xml
@@ -24,7 +24,7 @@
-
+
@@ -46,7 +46,7 @@
-
+
diff --git a/modules/props/prop_instance.cpp b/modules/props/prop_instance.cpp
index 26244c483..6061814e1 100644
--- a/modules/props/prop_instance.cpp
+++ b/modules/props/prop_instance.cpp
@@ -342,11 +342,11 @@ void PropInstance::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
BIND_VMETHOD(MethodInfo("_prop_preprocess",
- PropertyInfo(Variant::TRANSFORM, "tarnsform"),
+ PropertyInfo(Variant::TRANSFORM, "transform"),
PropertyInfo(Variant::OBJECT, "prop_data", PROPERTY_HINT_RESOURCE_TYPE, "PropData")));
- ClassDB::bind_method(D_METHOD("prop_preprocess", "tarnsform", "prop"), &PropInstance::prop_preprocess);
- ClassDB::bind_method(D_METHOD("_prop_preprocess", "tarnsform", "prop"), &PropInstance::_prop_preprocess);
+ ClassDB::bind_method(D_METHOD("prop_preprocess", "transform", "prop"), &PropInstance::prop_preprocess);
+ ClassDB::bind_method(D_METHOD("_prop_preprocess", "transform", "prop"), &PropInstance::_prop_preprocess);
//---
BIND_VMETHOD(MethodInfo("_init_materials"));
diff --git a/modules/props/prop_instance.h b/modules/props/prop_instance.h
index cb74d7417..459896c90 100644
--- a/modules/props/prop_instance.h
+++ b/modules/props/prop_instance.h
@@ -69,8 +69,8 @@ public:
virtual void _build();
virtual void _build_finished();
- void prop_preprocess(Transform tarnsform, const Ref &prop);
- virtual void _prop_preprocess(Transform tarnsform, const Ref &prop);
+ void prop_preprocess(Transform transform, const Ref &prop);
+ virtual void _prop_preprocess(Transform transform, const Ref &prop);
PropInstance();
~PropInstance();
diff --git a/modules/props/prop_instance_merger.h b/modules/props/prop_instance_merger.h
index 455a29df1..679594078 100644
--- a/modules/props/prop_instance_merger.h
+++ b/modules/props/prop_instance_merger.h
@@ -122,7 +122,7 @@ public:
virtual void _build();
virtual void _build_finished();
- void _prop_preprocess(Transform tarnsform, const Ref &prop);
+ void _prop_preprocess(Transform transform, const Ref &prop);
void collision_layer_changed();
void collision_mask_changed();
diff --git a/modules/props_2d/doc_classes/Prop2DInstance.xml b/modules/props_2d/doc_classes/Prop2DInstance.xml
index 035bb7510..f3e6aa38d 100644
--- a/modules/props_2d/doc_classes/Prop2DInstance.xml
+++ b/modules/props_2d/doc_classes/Prop2DInstance.xml
@@ -24,7 +24,7 @@
-
+
@@ -46,7 +46,7 @@
-
+
diff --git a/modules/props_2d/prop_2d_instance.cpp b/modules/props_2d/prop_2d_instance.cpp
index 8b4cb5937..069036e99 100644
--- a/modules/props_2d/prop_2d_instance.cpp
+++ b/modules/props_2d/prop_2d_instance.cpp
@@ -295,11 +295,11 @@ void Prop2DInstance::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
BIND_VMETHOD(MethodInfo("_prop_preprocess",
- PropertyInfo(Variant::TRANSFORM, "tarnsform"),
+ PropertyInfo(Variant::TRANSFORM, "transform"),
PropertyInfo(Variant::OBJECT, "prop_data", PROPERTY_HINT_RESOURCE_TYPE, "Prop2DData")));
- ClassDB::bind_method(D_METHOD("prop_preprocess", "tarnsform", "prop"), &Prop2DInstance::prop_preprocess);
- ClassDB::bind_method(D_METHOD("_prop_preprocess", "tarnsform", "prop"), &Prop2DInstance::_prop_preprocess);
+ ClassDB::bind_method(D_METHOD("prop_preprocess", "transform", "prop"), &Prop2DInstance::prop_preprocess);
+ ClassDB::bind_method(D_METHOD("_prop_preprocess", "transform", "prop"), &Prop2DInstance::_prop_preprocess);
//---
BIND_VMETHOD(MethodInfo("_init_materials"));
diff --git a/modules/props_2d/prop_2d_instance.h b/modules/props_2d/prop_2d_instance.h
index 9985c0318..a65527381 100644
--- a/modules/props_2d/prop_2d_instance.h
+++ b/modules/props_2d/prop_2d_instance.h
@@ -66,8 +66,8 @@ public:
virtual void _build();
virtual void _build_finished();
- void prop_preprocess(Transform2D tarnsform, const Ref &prop);
- virtual void _prop_preprocess(Transform2D tarnsform, const Ref &prop);
+ void prop_preprocess(Transform2D transform, const Ref &prop);
+ virtual void _prop_preprocess(Transform2D transform, const Ref &prop);
Prop2DInstance();
~Prop2DInstance();
diff --git a/modules/props_2d/prop_2d_instance_merger.h b/modules/props_2d/prop_2d_instance_merger.h
index 6cab89da6..121712476 100644
--- a/modules/props_2d/prop_2d_instance_merger.h
+++ b/modules/props_2d/prop_2d_instance_merger.h
@@ -95,7 +95,7 @@ public:
virtual void _build();
virtual void _build_finished();
- void _prop_preprocess(Transform2D tarnsform, const Ref &prop);
+ void _prop_preprocess(Transform2D transform, const Ref &prop);
void collision_layer_changed();
void collision_mask_changed();
diff --git a/modules/terraman/world/jobs/terrain_prop_job.cpp b/modules/terraman/world/jobs/terrain_prop_job.cpp
index ac2ed282a..001da7c35 100644
--- a/modules/terraman/world/jobs/terrain_prop_job.cpp
+++ b/modules/terraman/world/jobs/terrain_prop_job.cpp
@@ -143,7 +143,7 @@ void TerrainPropJob::phase_physics_process() {
#ifdef MODULE_PROPS_ENABLED
for (int i = 0; i < chunk->prop_get_count(); ++i) {
Ref prop = chunk->prop_get(i);
- Transform prop_transform = chunk->prop_get_tarnsform(i);
+ Transform prop_transform = chunk->prop_get_transform(i);
Transform chunk_prop_local_tform = prop_transform;
chunk_prop_local_tform.origin = chunk->to_local(chunk_prop_local_tform.origin);
diff --git a/modules/terraman/world/terrain_chunk.cpp b/modules/terraman/world/terrain_chunk.cpp
index 17e02dc81..c910c30c6 100644
--- a/modules/terraman/world/terrain_chunk.cpp
+++ b/modules/terraman/world/terrain_chunk.cpp
@@ -869,6 +869,97 @@ void TerrainChunk::voxel_structures_set(const Vector &structures) {
}
}
+//Scenes
+
+void TerrainChunk::scene_add(const Ref &p_scene, const Transform &p_transform, const bool p_original) {
+ ERR_FAIL_COND(!p_scene.is_valid());
+
+ SceneDataStore s;
+ s.original = p_original;
+ s.transform = p_transform;
+ s.scene = p_scene;
+
+ _scenes.push_back(s);
+}
+
+Ref TerrainChunk::scene_get(int index) {
+ ERR_FAIL_INDEX_V(index, _scenes.size(), Ref());
+
+ return _scenes.get(index).scene;
+}
+void TerrainChunk::scene_set(const int index, const Ref &p_scene) {
+ ERR_FAIL_INDEX(index, _scenes.size());
+
+ _scenes.write[index].scene = p_scene;
+}
+
+Transform TerrainChunk::scene_get_transform(const int index) {
+ ERR_FAIL_INDEX_V(index, _scenes.size(), Transform());
+
+ return _scenes.get(index).transform;
+}
+void TerrainChunk::scene_set_transform(const int index, const Transform &p_transform) {
+ ERR_FAIL_INDEX(index, _scenes.size());
+
+ _scenes.write[index].transform = p_transform;
+}
+
+bool TerrainChunk::scene_get_is_original(const int index) {
+ ERR_FAIL_INDEX_V(index, _scenes.size(), false);
+
+ return _scenes.get(index).original;
+}
+void TerrainChunk::scene_set_is_original(const int index, const bool p_original) {
+ ERR_FAIL_INDEX(index, _scenes.size());
+
+ _scenes.write[index].original = p_original;
+}
+
+int TerrainChunk::scene_get_count() const {
+ return _scenes.size();
+}
+void TerrainChunk::scene_remove(const int index) {
+ ERR_FAIL_INDEX(index, _scenes.size());
+
+ _scenes.remove(index);
+}
+void TerrainChunk::scenes_clear() {
+ _scenes.clear();
+}
+
+Array TerrainChunk::scenes_get() {
+ Array ret;
+
+ for (int i = 0; i < _scenes.size(); i++) {
+ Array prop_data;
+
+ prop_data.push_back(_scenes[i].original);
+ prop_data.push_back(_scenes[i].transform);
+ prop_data.push_back(_scenes[i].scene.get_ref_ptr());
+
+ ret.push_back(prop_data);
+ }
+
+ return ret;
+}
+void TerrainChunk::scenes_set(const Array &p_scenes) {
+ props_clear();
+
+ for (int i = 0; i < p_scenes.size(); ++i) {
+ Array scene_data = p_scenes[i];
+
+ ERR_CONTINUE(scene_data.size() != 3);
+
+ bool original = scene_data[0];
+ Transform transform = scene_data[1];
+ Ref scene = Ref(scene_data[2]);
+
+ scene_add(scene, transform, original);
+ }
+}
+
+//Meshing
+
void TerrainChunk::build() {
ERR_FAIL_COND(!ObjectDB::instance_validate(get_voxel_world()));
ERR_FAIL_COND(!get_voxel_world()->is_inside_tree());
@@ -956,12 +1047,12 @@ void TerrainChunk::clear_baked_lights() {
}
#ifdef MODULE_PROPS_ENABLED
-void TerrainChunk::prop_add(const Transform &tarnsform, const Ref &prop, const bool p_original) {
+void TerrainChunk::prop_add(const Transform &transform, const Ref &prop, const bool p_original) {
ERR_FAIL_COND(!prop.is_valid());
PropDataStore s;
s.original = p_original;
- s.transform = tarnsform;
+ s.transform = transform;
s.prop = prop;
_props.push_back(s);
@@ -978,12 +1069,12 @@ void TerrainChunk::prop_set(const int index, const Ref &p_prop) {
_props.write[index].prop = p_prop;
}
-Transform TerrainChunk::prop_get_tarnsform(const int index) {
+Transform TerrainChunk::prop_get_transform(const int index) {
ERR_FAIL_INDEX_V(index, _props.size(), Transform());
return _props.get(index).transform;
}
-void TerrainChunk::prop_set_tarnsform(const int index, const Transform &p_transform) {
+void TerrainChunk::prop_set_transform(const int index, const Transform &p_transform) {
ERR_FAIL_INDEX(index, _props.size());
_props.write[index].transform = p_transform;
@@ -1884,16 +1975,37 @@ void TerrainChunk::_bind_methods() {
ClassDB::bind_method(D_METHOD("voxel_structures_set"), &TerrainChunk::voxel_structures_set);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "voxel_structures", PROPERTY_HINT_NONE, "23/20:TerrainStructure", PROPERTY_USAGE_DEFAULT, "TerrainStructure"), "voxel_structures_set", "voxel_structures_get");
- //Meshes
+ //Scenes
+
+ ClassDB::bind_method(D_METHOD("scene_add", "scene", "transform", "original"), &TerrainChunk::scene_add, DEFVAL(Transform()), DEFVAL(true));
+
+ ClassDB::bind_method(D_METHOD("scene_get", "index"), &TerrainChunk::scene_get);
+ ClassDB::bind_method(D_METHOD("scene_set", "index", "scene"), &TerrainChunk::scene_set);
+
+ ClassDB::bind_method(D_METHOD("scene_get_transform", "index"), &TerrainChunk::scene_get_transform);
+ ClassDB::bind_method(D_METHOD("scene_set_transform", "index", "transform"), &TerrainChunk::scene_set_transform);
+
+ ClassDB::bind_method(D_METHOD("scene_get_is_original", "index"), &TerrainChunk::scene_get_is_original);
+ ClassDB::bind_method(D_METHOD("scene_set_is_original", "index", "original"), &TerrainChunk::scene_set_is_original);
+
+ ClassDB::bind_method(D_METHOD("scene_get_count"), &TerrainChunk::scene_get_count);
+ ClassDB::bind_method(D_METHOD("scene_remove", "index"), &TerrainChunk::scene_remove);
+ ClassDB::bind_method(D_METHOD("scenes_clear"), &TerrainChunk::scenes_clear);
+
+ ClassDB::bind_method(D_METHOD("scenes_get"), &TerrainChunk::scenes_get);
+ ClassDB::bind_method(D_METHOD("scenes_set"), &TerrainChunk::scenes_set);
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "scenes"), "scenes_set", "scenes_get");
+
+ //Props
#ifdef MODULE_PROPS_ENABLED
- ClassDB::bind_method(D_METHOD("prop_add", "prop", "original"), &TerrainChunk::prop_add, DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("prop_add", "transform", "prop", "original"), &TerrainChunk::prop_add, DEFVAL(true));
ClassDB::bind_method(D_METHOD("prop_get", "index"), &TerrainChunk::prop_get);
ClassDB::bind_method(D_METHOD("prop_set", "index", "prop"), &TerrainChunk::prop_set);
- ClassDB::bind_method(D_METHOD("prop_get_tarnsform", "index"), &TerrainChunk::prop_get_tarnsform);
- ClassDB::bind_method(D_METHOD("prop_set_tarnsform", "index", "transform"), &TerrainChunk::prop_set_tarnsform);
+ ClassDB::bind_method(D_METHOD("prop_get_transform", "index"), &TerrainChunk::prop_get_transform);
+ ClassDB::bind_method(D_METHOD("prop_set_transform", "index", "transform"), &TerrainChunk::prop_set_transform);
ClassDB::bind_method(D_METHOD("prop_get_is_original", "index"), &TerrainChunk::prop_get_is_original);
ClassDB::bind_method(D_METHOD("prop_set_is_original", "index", "original"), &TerrainChunk::prop_set_is_original);
@@ -1907,6 +2019,8 @@ void TerrainChunk::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "props"), "props_set", "props_get");
#endif
+ //Meshes
+
#ifdef MODULE_MESH_DATA_RESOURCE_ENABLED
ClassDB::bind_method(D_METHOD("mesh_data_resource_addv", "local_data_pos", "mesh", "texture", "color", "apply_voxel_scale"), &TerrainChunk::mesh_data_resource_addv, DEFVAL(Ref()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(true));
ClassDB::bind_method(D_METHOD("mesh_data_resource_add", "local_transform", "mesh", "texture", "color", "apply_voxel_scale"), &TerrainChunk::mesh_data_resource_add, DEFVAL(Ref()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(true));
diff --git a/modules/terraman/world/terrain_chunk.h b/modules/terraman/world/terrain_chunk.h
index 955541b93..da114dfe2 100644
--- a/modules/terraman/world/terrain_chunk.h
+++ b/modules/terraman/world/terrain_chunk.h
@@ -247,6 +247,25 @@ public:
Vector voxel_structures_get();
void voxel_structures_set(const Vector &structures);
+ //Scenes
+ void scene_add(const Ref &p_scene, const Transform &p_transform = Transform(), const bool p_original = true);
+
+ Ref scene_get(const int index);
+ void scene_set(const int index, const Ref &p_scene);
+
+ Transform scene_get_transform(const int index);
+ void scene_set_transform(const int index, const Transform &p_transform);
+
+ bool scene_get_is_original(const int index);
+ void scene_set_is_original(const int index, const bool p_original);
+
+ int scene_get_count() const;
+ void scene_remove(const int index);
+ void scenes_clear();
+
+ Array scenes_get();
+ void scenes_set(const Array &p_scenes);
+
//Meshing
void build();
void build_immediate();
@@ -263,13 +282,13 @@ public:
void clear_baked_lights();
#ifdef MODULE_PROPS_ENABLED
- void prop_add(const Transform &tarnsform, const Ref &prop, const bool p_original = true);
+ void prop_add(const Transform &transform, const Ref &prop, const bool p_original = true);
Ref prop_get(const int index);
void prop_set(const int index, const Ref &p_prop);
- Transform prop_get_tarnsform(const int index);
- void prop_set_tarnsform(const int index, const Transform &p_transform);
+ Transform prop_get_transform(const int index);
+ void prop_set_transform(const int index, const Transform &p_transform);
bool prop_get_is_original(const int index);
void prop_set_is_original(const int index, const bool p_original);
@@ -365,6 +384,12 @@ protected:
virtual void _generation_physics_process(const float delta);
protected:
+ struct SceneDataStore {
+ bool original;
+ Transform transform;
+ Ref scene;
+ };
+
#ifdef MODULE_PROPS_ENABLED
struct PropDataStore {
bool original;
@@ -456,6 +481,8 @@ protected:
Vector[> _voxel_structures;
+ Vector _scenes;
+
#ifdef MODULE_PROPS_ENABLED
Vector _props;
#endif
diff --git a/modules/terraman_2d/world/terrain_2d_chunk.cpp b/modules/terraman_2d/world/terrain_2d_chunk.cpp
index 06d9aea50..94dc373fb 100644
--- a/modules/terraman_2d/world/terrain_2d_chunk.cpp
+++ b/modules/terraman_2d/world/terrain_2d_chunk.cpp
@@ -753,11 +753,11 @@ void Terrain2DChunk::clear_baked_lights() {
}
#ifdef MODULE_PROPS_2D_ENABLED
-void Terrain2DChunk::prop_add(const Transform2D &tarnsform, const Ref &prop) {
+void Terrain2DChunk::prop_add(const Transform2D &transform, const Ref &prop) {
ERR_FAIL_COND(!prop.is_valid());
Prop2DDataStore s;
- s.transform = tarnsform;
+ s.transform = transform;
s.prop = prop;
_props.push_back(s);
@@ -767,7 +767,7 @@ Ref Terrain2DChunk::prop_get(int index) {
return _props.get(index).prop;
}
-Transform2D Terrain2DChunk::prop_get_tarnsform(const int index) {
+Transform2D Terrain2DChunk::prop_get_transform(const int index) {
ERR_FAIL_INDEX_V(index, _props.size(), Transform2D());
return _props.get(index).transform;
diff --git a/modules/terraman_2d/world/terrain_2d_chunk.h b/modules/terraman_2d/world/terrain_2d_chunk.h
index 9e2ead810..305db68ab 100644
--- a/modules/terraman_2d/world/terrain_2d_chunk.h
+++ b/modules/terraman_2d/world/terrain_2d_chunk.h
@@ -271,9 +271,9 @@ public:
void clear_baked_lights();
#ifdef MODULE_PROPS_2D_ENABLED
- void prop_add(const Transform2D &tarnsform, const Ref &prop);
+ void prop_add(const Transform2D &transform, const Ref &prop);
Ref prop_get(const int index);
- Transform2D prop_get_tarnsform(const int index);
+ Transform2D prop_get_transform(const int index);
int prop_get_count() const;
void prop_remove(const int index);
void props_clear();
diff --git a/modules/voxelman/world/jobs/voxel_prop_job.cpp b/modules/voxelman/world/jobs/voxel_prop_job.cpp
index 9219502db..bd982daf3 100644
--- a/modules/voxelman/world/jobs/voxel_prop_job.cpp
+++ b/modules/voxelman/world/jobs/voxel_prop_job.cpp
@@ -144,7 +144,7 @@ void VoxelPropJob::phase_physics_process() {
#ifdef MODULE_PROPS_ENABLED
for (int i = 0; i < chunk->prop_get_count(); ++i) {
Ref prop = chunk->prop_get(i);
- Transform prop_transform = chunk->prop_get_tarnsform(i);
+ Transform prop_transform = chunk->prop_get_transform(i);
Transform chunk_prop_local_tform = prop_transform;
chunk_prop_local_tform.origin = chunk->to_local(chunk_prop_local_tform.origin);
diff --git a/modules/voxelman/world/voxel_chunk.cpp b/modules/voxelman/world/voxel_chunk.cpp
index 0cd3880a6..46bcb91a8 100644
--- a/modules/voxelman/world/voxel_chunk.cpp
+++ b/modules/voxelman/world/voxel_chunk.cpp
@@ -714,11 +714,11 @@ void VoxelChunk::clear_baked_lights() {
}
#ifdef MODULE_PROPS_ENABLED
-void VoxelChunk::prop_add(const Transform &tarnsform, const Ref &prop) {
+void VoxelChunk::prop_add(const Transform &transform, const Ref &prop) {
ERR_FAIL_COND(!prop.is_valid());
PropDataStore s;
- s.transform = tarnsform;
+ s.transform = transform;
s.prop = prop;
_props.push_back(s);
@@ -728,7 +728,7 @@ Ref VoxelChunk::prop_get(int index) {
return _props.get(index).prop;
}
-Transform VoxelChunk::prop_get_tarnsform(const int index) {
+Transform VoxelChunk::prop_get_transform(const int index) {
ERR_FAIL_INDEX_V(index, _props.size(), Transform());
return _props.get(index).transform;
diff --git a/modules/voxelman/world/voxel_chunk.h b/modules/voxelman/world/voxel_chunk.h
index d029f9afb..a730bfca7 100644
--- a/modules/voxelman/world/voxel_chunk.h
+++ b/modules/voxelman/world/voxel_chunk.h
@@ -235,9 +235,9 @@ public:
void clear_baked_lights();
#ifdef MODULE_PROPS_ENABLED
- void prop_add(const Transform &tarnsform, const Ref &prop);
+ void prop_add(const Transform &transform, const Ref &prop);
Ref prop_get(const int index);
- Transform prop_get_tarnsform(const int index);
+ Transform prop_get_transform(const int index);
int prop_get_count() const;
void prop_remove(const int index);
void props_clear();
diff --git a/modules/voxelman/world/voxel_world.cpp b/modules/voxelman/world/voxel_world.cpp
index 288891afe..91ce28ce0 100644
--- a/modules/voxelman/world/voxel_world.cpp
+++ b/modules/voxelman/world/voxel_world.cpp
@@ -568,18 +568,18 @@ int VoxelWorld::generation_get_size() const {
}
#ifdef MODULE_PROPS_ENABLED
-void VoxelWorld::prop_add(Transform tarnsform, const Ref &prop, const bool apply_voxel_scael) {
+void VoxelWorld::prop_add(Transform transform, const Ref &prop, const bool apply_voxel_scael) {
ERR_FAIL_COND(!prop.is_valid());
if (apply_voxel_scael) {
- tarnsform = tarnsform.scaled(Vector3(get_voxel_scale(), get_voxel_scale(), get_voxel_scale()));
+ transform = transform.scaled(Vector3(get_voxel_scale(), get_voxel_scale(), get_voxel_scale()));
}
Vector3 wp;
- wp = tarnsform.xform(wp);
+ wp = transform.xform(wp);
Ref chunk = get_or_create_chunk_at_world_position(wp);
- chunk->prop_add(tarnsform, prop);
+ chunk->prop_add(transform, prop);
int count = prop->get_prop_count();
for (int i = 0; i < count; ++i) {
@@ -589,7 +589,7 @@ void VoxelWorld::prop_add(Transform tarnsform, const Ref &prop, const
continue;
}
- Transform t = tarnsform * entry->get_transform();
+ Transform t = transform * entry->get_transform();
wp = t.xform(Vector3());
chunk = get_or_create_chunk_at_world_position(wp);
diff --git a/modules/voxelman/world/voxel_world.h b/modules/voxelman/world/voxel_world.h
index 3f76c86f0..34bb33c5d 100644
--- a/modules/voxelman/world/voxel_world.h
+++ b/modules/voxelman/world/voxel_world.h
@@ -173,7 +173,7 @@ public:
int generation_get_size() const;
#ifdef MODULE_PROPS_ENABLED
- void prop_add(Transform tarnsform, const Ref &prop, const bool apply_voxel_scael = true);
+ void prop_add(Transform transform, const Ref &prop, const bool apply_voxel_scael = true);
#endif
//Lights
]