GSAIProximity now have an alternate api for getting the agents.

This commit is contained in:
Relintai 2023-01-13 23:37:52 +01:00
parent a714f33a80
commit 36477a1a73
2 changed files with 20 additions and 9 deletions

View File

@ -11,15 +11,23 @@ void GSAIProximity::set_agent(const Ref<GSAISteeringAgent> &val) {
agent = val; agent = val;
} }
Vector<Variant> GSAIProximity::get_agents() { Vector<Ref<GSAISteeringAgent>> GSAIProximity::get_agents() {
Vector<Variant> r; return agents;
}
void GSAIProximity::set_agents(const Vector<Ref<GSAISteeringAgent>> &arr) {
agents = arr;
}
Array GSAIProximity::get_agents_arr() {
Array r;
for (int i = 0; i < agents.size(); i++) { for (int i = 0; i < agents.size(); i++) {
r.push_back(agents[i].get_ref_ptr()); r.push_back(agents[i].get_ref_ptr());
} }
return r; return r;
} }
void GSAIProximity::set_agents(const Vector<Variant> &arr) { void GSAIProximity::set_agents_arr(const Array &arr) {
agents.clear(); agents.clear();
for (int i = 0; i < arr.size(); i++) { for (int i = 0; i < arr.size(); i++) {
Ref<GSAISteeringAgent> e = Ref<GSAISteeringAgent>(arr[i]); Ref<GSAISteeringAgent> e = Ref<GSAISteeringAgent>(arr[i]);
@ -46,12 +54,12 @@ void GSAIProximity::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_agent", "value"), &GSAIProximity::set_agent); ClassDB::bind_method(D_METHOD("set_agent", "value"), &GSAIProximity::set_agent);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "agent", PROPERTY_HINT_RESOURCE_TYPE, "GSAISteeringAgent"), "set_agent", "get_agent"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "agent", PROPERTY_HINT_RESOURCE_TYPE, "GSAISteeringAgent"), "set_agent", "get_agent");
ClassDB::bind_method(D_METHOD("get_agents"), &GSAIProximity::get_agents); ClassDB::bind_method(D_METHOD("get_agents"), &GSAIProximity::get_agents_arr);
ClassDB::bind_method(D_METHOD("set_agents", "arr"), &GSAIProximity::set_agents); ClassDB::bind_method(D_METHOD("set_agents", "arr"), &GSAIProximity::set_agents_arr);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "agents", PROPERTY_HINT_NONE, "23/19:GSAISteeringAgent", PROPERTY_USAGE_DEFAULT, "GSAISteeringAgent"), "set_agents", "get_agents"); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "agents", PROPERTY_HINT_NONE, "23/19:GSAISteeringAgent", PROPERTY_USAGE_DEFAULT, "GSAISteeringAgent"), "set_agents", "get_agents");
BIND_VMETHOD(MethodInfo(Variant::INT, "_find_neighbors", PropertyInfo(Variant::OBJECT, "callback", PROPERTY_HINT_RESOURCE_TYPE, "FuncRef"))); BIND_VMETHOD(MethodInfo(Variant::INT, "_find_neighbors", PropertyInfo(Variant::OBJECT, "callback", PROPERTY_HINT_RESOURCE_TYPE, "FuncRef")));
ClassDB::bind_method(D_METHOD("find_neighbors", "_callback"), &GSAIProximity::find_neighbors); ClassDB::bind_method(D_METHOD("find_neighbors", "callback"), &GSAIProximity::find_neighbors);
ClassDB::bind_method(D_METHOD("_find_neighbors", "_callback"), &GSAIProximity::_find_neighbors); ClassDB::bind_method(D_METHOD("_find_neighbors", "callback"), &GSAIProximity::_find_neighbors);
} }

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@ -16,8 +16,11 @@ public:
Ref<GSAISteeringAgent> get_agent(); Ref<GSAISteeringAgent> get_agent();
void set_agent(const Ref<GSAISteeringAgent> &val); void set_agent(const Ref<GSAISteeringAgent> &val);
Vector<Variant> get_agents(); Vector<Ref<GSAISteeringAgent>> get_agents();
void set_agents(const Vector<Variant> &arr); void set_agents(const Vector<Ref<GSAISteeringAgent>> &arr);
Array get_agents_arr();
void set_agents_arr(const Array &arr);
int find_neighbors(const Ref<FuncRef> &callback); int find_neighbors(const Ref<FuncRef> &callback);
int _find_neighbors(Ref<FuncRef> callback); int _find_neighbors(Ref<FuncRef> callback);