pandemonium_engine/modules/steering_ai/proximities/gsai_proximity.h

49 lines
1.3 KiB
C++

#ifndef GSAI_PROXIMITY_H
#define GSAI_PROXIMITY_H
#include "core/int_types.h"
#include "core/math/vector3.h"
#include "core/object/func_ref.h"
#include "core/object/reference.h"
class GSAISteeringAgent;
class GSAIProximity : public Reference {
GDCLASS(GSAIProximity, Reference);
public:
Ref<GSAISteeringAgent> get_agent();
void set_agent(const Ref<GSAISteeringAgent> &val);
Vector<Ref<GSAISteeringAgent>> get_agents();
void set_agents(const Vector<Ref<GSAISteeringAgent>> &arr);
Array get_agents_arr();
void set_agents_arr(const Array &arr);
int find_neighbors(const Ref<FuncRef> &callback);
int _find_neighbors(Ref<FuncRef> callback);
GSAIProximity();
~GSAIProximity();
protected:
static void _bind_methods();
// Base container type that stores data to find the neighbors of an agent.
// @category - Proximities
// @tags - abstract
// The owning agent whose neighbors are found in the group
Ref<GSAISteeringAgent> agent;
// The agents who are part of this group and could be potential neighbors
Vector<Ref<GSAISteeringAgent>> agents;
// Returns a number of neighbors based on a `callback` function.
//
// `_find_neighbors` calls `callback` for each agent in the `agents` array and
// adds one to the count if its `callback` returns true.
// @tags - virtual
};
#endif