Updated the changelog file.

This commit is contained in:
Relintai 2022-06-23 09:50:05 +02:00
parent 356f2fa476
commit 36355600e6

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@ -6,7 +6,63 @@ All notable changes to this project will be documented in this file.
- Nothing since the last changeset.
## [Changes up to 57ffe2211b850bc0d93a2092fac8c1b01061f1da]
## [3.6.0]
### Added
#### Core
- Added contains(), find(), and clear() to PoolVector. Also added bindings for them.
- Added a bound core logger class.
#### Modules
- Ported the mesh data editor addon to c++, and now it's a part of the mesh_data_resource module.
- Ported my fork of Godoxel to c++, and now it's part of the engine. (paint module)
- Added a new wfc (WaweFormCollapse) module. I used https://github.com/math-fehr/fast-wfc 's code as a base for it. Samples repository: https://github.com/Relintai/wfc_module_samples
- Ported mat_maker_gd to c++, and now it's part of the engine. (material_maker module)
#### Module - Props
- Added Z-offset support for TiledWalls. It can be used to offset wall tiles to create 3d wall features. It's missing collider support at the moment.
#### Other
- Added TODO.md.
- Added some of my game project helper scripts, and made them work from their new place.
#### UI
- Ported the EditorZoomWidget from Godot4.
#### Platform
- Added frt1 (https://github.com/efornara/frt/tree/1.x).
- Added efornara's frt2 platform. (https://github.com/efornara/frt - 2.0 branch). It won't build when selected right now, due to core changes.
### Removed
#### Modules
- webp.
- webm.
- remnants of libvpx, and libwebp, and xatlas.
### Fixed
#### Platform
- Fixed low processor mode on android. The fix was inspired by https://github.com/godotengine/godot/pull/59606, although I did it differently.
#### Engine
- Fix compile when using llvm on linux.
#### Modules
- Set Prop2D and Prop module's convert button style to flat, so it's in the expected style.
## [3.5.0]
### Added
@ -33,7 +89,11 @@ All notable changes to this project will be documented in this file.
- Added Vector2i, Vector3i, Rect2i, PoolVector2i, PoolVector3i, and StringName as core classes.
- Added an is_null() helper method to Variant.
- Backported the 3.x android editor port pr by m4gr3d and thebestnom. (https://github.com/godotengine/godot/pull/57747)
- Added most of the build tools from the broken seasl repo, and cleaned them up a bit.
- Added most of the build tools from the broken seals repo, and cleaned them up a bit.
#### Other
- Added the build containers from BrokenSeals.
### Changed
@ -142,6 +202,9 @@ All notable changes to this project will be documented in this file.
- Godot's regression test tool have been updated / fixed.
- Fixed all crashed the regression test tool found by throwing invalid / unexpected arguments at methods.
- Cleanups to the docs.
- Fix errors / update the osx scripts.
- Annotated the podman build all script better, also changed the log file names, and added more variants.
- improvements and fixes to the build container.
### Backports