From 36355600e60950f6935a0bdd1abe4b43805b81da Mon Sep 17 00:00:00 2001 From: Relintai Date: Thu, 23 Jun 2022 09:50:05 +0200 Subject: [PATCH] Updated the changelog file. --- CHANGELOG.md | 67 ++++++++++++++++++++++++++++++++++++++++++++++++++-- 1 file changed, 65 insertions(+), 2 deletions(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index b1f7aa24f..ad9fd66fd 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -6,7 +6,63 @@ All notable changes to this project will be documented in this file. - Nothing since the last changeset. -## [Changes up to 57ffe2211b850bc0d93a2092fac8c1b01061f1da] +## [3.6.0] + +### Added + +#### Core + +- Added contains(), find(), and clear() to PoolVector. Also added bindings for them. +- Added a bound core logger class. + +#### Modules + +- Ported the mesh data editor addon to c++, and now it's a part of the mesh_data_resource module. +- Ported my fork of Godoxel to c++, and now it's part of the engine. (paint module) +- Added a new wfc (WaweFormCollapse) module. I used https://github.com/math-fehr/fast-wfc 's code as a base for it. Samples repository: https://github.com/Relintai/wfc_module_samples +- Ported mat_maker_gd to c++, and now it's part of the engine. (material_maker module) + +#### Module - Props + +- Added Z-offset support for TiledWalls. It can be used to offset wall tiles to create 3d wall features. It's missing collider support at the moment. + +#### Other + +- Added TODO.md. +- Added some of my game project helper scripts, and made them work from their new place. + +#### UI + +- Ported the EditorZoomWidget from Godot4. + +#### Platform + +- Added frt1 (https://github.com/efornara/frt/tree/1.x). +- Added efornara's frt2 platform. (https://github.com/efornara/frt - 2.0 branch). It won't build when selected right now, due to core changes. + +### Removed + +#### Modules + +- webp. +- webm. +- remnants of libvpx, and libwebp, and xatlas. + +### Fixed + +#### Platform + +- Fixed low processor mode on android. The fix was inspired by https://github.com/godotengine/godot/pull/59606, although I did it differently. + +#### Engine + +- Fix compile when using llvm on linux. + +#### Modules + +- Set Prop2D and Prop module's convert button style to flat, so it's in the expected style. + +## [3.5.0] ### Added @@ -33,7 +89,11 @@ All notable changes to this project will be documented in this file. - Added Vector2i, Vector3i, Rect2i, PoolVector2i, PoolVector3i, and StringName as core classes. - Added an is_null() helper method to Variant. - Backported the 3.x android editor port pr by m4gr3d and thebestnom. (https://github.com/godotengine/godot/pull/57747) -- Added most of the build tools from the broken seasl repo, and cleaned them up a bit. +- Added most of the build tools from the broken seals repo, and cleaned them up a bit. + +#### Other + +- Added the build containers from BrokenSeals. ### Changed @@ -142,6 +202,9 @@ All notable changes to this project will be documented in this file. - Godot's regression test tool have been updated / fixed. - Fixed all crashed the regression test tool found by throwing invalid / unexpected arguments at methods. - Cleanups to the docs. +- Fix errors / update the osx scripts. +- Annotated the podman build all script better, also changed the log file names, and added more variants. +- improvements and fixes to the build container. ### Backports