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Updated the changelog file.
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CHANGELOG.md
67
CHANGELOG.md
@ -6,7 +6,63 @@ All notable changes to this project will be documented in this file.
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- Nothing since the last changeset.
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- Nothing since the last changeset.
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## [Changes up to 57ffe2211b850bc0d93a2092fac8c1b01061f1da]
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## [3.6.0]
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### Added
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#### Core
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- Added contains(), find(), and clear() to PoolVector. Also added bindings for them.
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- Added a bound core logger class.
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#### Modules
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- Ported the mesh data editor addon to c++, and now it's a part of the mesh_data_resource module.
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- Ported my fork of Godoxel to c++, and now it's part of the engine. (paint module)
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- Added a new wfc (WaweFormCollapse) module. I used https://github.com/math-fehr/fast-wfc 's code as a base for it. Samples repository: https://github.com/Relintai/wfc_module_samples
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- Ported mat_maker_gd to c++, and now it's part of the engine. (material_maker module)
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#### Module - Props
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- Added Z-offset support for TiledWalls. It can be used to offset wall tiles to create 3d wall features. It's missing collider support at the moment.
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#### Other
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- Added TODO.md.
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- Added some of my game project helper scripts, and made them work from their new place.
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#### UI
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- Ported the EditorZoomWidget from Godot4.
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#### Platform
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- Added frt1 (https://github.com/efornara/frt/tree/1.x).
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- Added efornara's frt2 platform. (https://github.com/efornara/frt - 2.0 branch). It won't build when selected right now, due to core changes.
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### Removed
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#### Modules
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- webp.
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- webm.
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- remnants of libvpx, and libwebp, and xatlas.
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### Fixed
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#### Platform
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- Fixed low processor mode on android. The fix was inspired by https://github.com/godotengine/godot/pull/59606, although I did it differently.
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#### Engine
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- Fix compile when using llvm on linux.
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#### Modules
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- Set Prop2D and Prop module's convert button style to flat, so it's in the expected style.
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## [3.5.0]
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### Added
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### Added
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@ -33,7 +89,11 @@ All notable changes to this project will be documented in this file.
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- Added Vector2i, Vector3i, Rect2i, PoolVector2i, PoolVector3i, and StringName as core classes.
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- Added Vector2i, Vector3i, Rect2i, PoolVector2i, PoolVector3i, and StringName as core classes.
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- Added an is_null() helper method to Variant.
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- Added an is_null() helper method to Variant.
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- Backported the 3.x android editor port pr by m4gr3d and thebestnom. (https://github.com/godotengine/godot/pull/57747)
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- Backported the 3.x android editor port pr by m4gr3d and thebestnom. (https://github.com/godotengine/godot/pull/57747)
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- Added most of the build tools from the broken seasl repo, and cleaned them up a bit.
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- Added most of the build tools from the broken seals repo, and cleaned them up a bit.
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#### Other
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- Added the build containers from BrokenSeals.
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### Changed
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### Changed
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@ -142,6 +202,9 @@ All notable changes to this project will be documented in this file.
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- Godot's regression test tool have been updated / fixed.
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- Godot's regression test tool have been updated / fixed.
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- Fixed all crashed the regression test tool found by throwing invalid / unexpected arguments at methods.
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- Fixed all crashed the regression test tool found by throwing invalid / unexpected arguments at methods.
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- Cleanups to the docs.
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- Cleanups to the docs.
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- Fix errors / update the osx scripts.
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- Annotated the podman build all script better, also changed the log file names, and added more variants.
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- improvements and fixes to the build container.
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### Backports
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### Backports
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