Added todos.

This commit is contained in:
Relintai 2022-07-25 21:51:26 +02:00
parent a43091d427
commit 3521bbc9f5

25
TODO.md
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@ -92,3 +92,28 @@
- Clean / flesh out the api of UserManager / UserDB. Also make UserManager register itself into UserDB. - Clean / flesh out the api of UserManager / UserDB. Also make UserManager register itself into UserDB.
## Ports
### Enable type information on release
Not sure whether to have this or not. It does increase binary size for releasy builds by quite a bit.
https://github.com/godotengine/godot/commit/226103d166e2806fdaee63242492233e810d6541
https://github.com/godotengine/godot/commit/663978e8ba5d8b3e37b9b1baf54a69e6a3a00656
https://github.com/godotengine/godot/commit/f0ca73892a26566e85e1fa819f151fa1db4a42ad
### Physics interpolation - Move out of Scenario
- Move VisualServer interpolation data out of Scenario and into VisualServerScene, so the interpolation data and enabled status is now common to all Scenarios.
- Fix physics interpolation in multithreaded mode by ensuring tick and pre-draw are called.
At first glance this might have the side effect of not being able to run multiple physics worlds. If this is true this is not needed.
The fix might be needed though. Double check.
https://github.com/godotengine/godot/commit/d2b1d296340bb514b16af037c7ad6ed19e7b4a3f