diff --git a/TODO.md b/TODO.md index 45505d7f9..be506d119 100644 --- a/TODO.md +++ b/TODO.md @@ -92,3 +92,28 @@ - Clean / flesh out the api of UserManager / UserDB. Also make UserManager register itself into UserDB. +## Ports + +### Enable type information on release + +Not sure whether to have this or not. It does increase binary size for releasy builds by quite a bit. + +https://github.com/godotengine/godot/commit/226103d166e2806fdaee63242492233e810d6541 +https://github.com/godotengine/godot/commit/663978e8ba5d8b3e37b9b1baf54a69e6a3a00656 +https://github.com/godotengine/godot/commit/f0ca73892a26566e85e1fa819f151fa1db4a42ad + + +### Physics interpolation - Move out of Scenario + +- Move VisualServer interpolation data out of Scenario and into VisualServerScene, so the interpolation data and enabled status is now common to all Scenarios. +- Fix physics interpolation in multithreaded mode by ensuring tick and pre-draw are called. + +At first glance this might have the side effect of not being able to run multiple physics worlds. If this is true this is not needed. + +The fix might be needed though. Double check. + +https://github.com/godotengine/godot/commit/d2b1d296340bb514b16af037c7ad6ed19e7b4a3f + + + +