mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-22 20:06:49 +01:00
Ported: Augment the InputEvent class with a CANCELED state
The `InputEvent` class currently supports the `pressed` and `released` states, which given the binary nature, is represented by a `bool` field.
This commit introduced the `CANCELED` state, which signals that an ongoing input event has been canceled.
To represent all the states, the `InputEventState` enum is added and the `InputEvent` logic is refactored accordingly.
- m4gr3d
94d6c3dcc6
This commit is contained in:
parent
7e64510427
commit
3331a7ae04
@ -72,8 +72,16 @@ float InputEvent::get_action_raw_strength(const StringName &p_action, bool p_exa
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return valid ? raw_strength : 0.0f;
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}
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bool InputEvent::is_canceled() const {
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return canceled;
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}
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bool InputEvent::is_pressed() const {
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return false;
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return pressed && !canceled;
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}
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bool InputEvent::is_released() const {
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return !pressed && !canceled;
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}
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bool InputEvent::is_echo() const {
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@ -109,7 +117,9 @@ void InputEvent::_bind_methods() {
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ClassDB::bind_method(D_METHOD("is_action_released", "action", "exact_match"), &InputEvent::is_action_released, DEFVAL(false));
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ClassDB::bind_method(D_METHOD("get_action_strength", "action", "exact_match"), &InputEvent::get_action_strength, DEFVAL(false));
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ClassDB::bind_method(D_METHOD("is_canceled"), &InputEvent::is_canceled);
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ClassDB::bind_method(D_METHOD("is_pressed"), &InputEvent::is_pressed);
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ClassDB::bind_method(D_METHOD("is_released"), &InputEvent::is_released);
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ClassDB::bind_method(D_METHOD("is_echo"), &InputEvent::is_echo);
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ClassDB::bind_method(D_METHOD("as_text"), &InputEvent::as_text);
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@ -127,6 +137,8 @@ void InputEvent::_bind_methods() {
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InputEvent::InputEvent() {
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device = 0;
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canceled = false;
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pressed = false;
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}
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//////////////////
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@ -227,10 +239,6 @@ void InputEventKey::set_pressed(bool p_pressed) {
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pressed = p_pressed;
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}
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bool InputEventKey::is_pressed() const {
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return pressed;
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}
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void InputEventKey::set_scancode(uint32_t p_scancode) {
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scancode = p_scancode;
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}
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@ -371,7 +379,6 @@ void InputEventKey::_bind_methods() {
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}
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InputEventKey::InputEventKey() {
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pressed = false;
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scancode = 0;
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physical_scancode = 0;
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unicode = 0; ///unicode
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@ -440,8 +447,8 @@ int InputEventMouseButton::get_button_index() const {
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void InputEventMouseButton::set_pressed(bool p_pressed) {
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pressed = p_pressed;
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}
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bool InputEventMouseButton::is_pressed() const {
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return pressed;
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void InputEventMouseButton::set_canceled(bool p_canceled) {
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canceled = p_canceled;
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}
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void InputEventMouseButton::set_doubleclick(bool p_doubleclick) {
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@ -467,6 +474,7 @@ Ref<InputEvent> InputEventMouseButton::xformed_by(const Transform2D &p_xform, co
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mb->set_button_mask(get_button_mask());
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mb->set_pressed(pressed);
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mb->set_canceled(canceled);
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mb->set_doubleclick(doubleclick);
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mb->set_factor(factor);
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mb->set_button_index(button_index);
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@ -550,7 +558,7 @@ String InputEventMouseButton::as_text() const {
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button_index_string = itos(get_button_index());
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break;
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}
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return "InputEventMouseButton : button_index=" + button_index_string + ", pressed=" + (pressed ? "true" : "false") + ", position=(" + String(get_position()) + "), button_mask=" + itos(get_button_mask()) + ", doubleclick=" + (doubleclick ? "true" : "false");
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return "InputEventMouseButton : button_index=" + button_index_string + ", pressed=" + (pressed ? "true" : "false") + ", canceled=" + (canceled ? "true" : "false") + ", position=(" + String(get_position()) + "), button_mask=" + itos(get_button_mask()) + ", doubleclick=" + (doubleclick ? "true" : "false");
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}
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void InputEventMouseButton::_bind_methods() {
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@ -561,7 +569,7 @@ void InputEventMouseButton::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_button_index"), &InputEventMouseButton::get_button_index);
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ClassDB::bind_method(D_METHOD("set_pressed", "pressed"), &InputEventMouseButton::set_pressed);
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// ClassDB::bind_method(D_METHOD("is_pressed"), &InputEventMouseButton::is_pressed);
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ClassDB::bind_method(D_METHOD("set_canceled", "canceled"), &InputEventMouseButton::set_canceled);
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ClassDB::bind_method(D_METHOD("set_doubleclick", "doubleclick"), &InputEventMouseButton::set_doubleclick);
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ClassDB::bind_method(D_METHOD("is_doubleclick"), &InputEventMouseButton::is_doubleclick);
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@ -569,13 +577,13 @@ void InputEventMouseButton::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "factor"), "set_factor", "get_factor");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "button_index"), "set_button_index", "get_button_index");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pressed"), "set_pressed", "is_pressed");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "canceled"), "set_canceled", "is_canceled");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "doubleclick"), "set_doubleclick", "is_doubleclick");
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}
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InputEventMouseButton::InputEventMouseButton() {
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factor = 1;
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button_index = 0;
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pressed = false;
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doubleclick = false;
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}
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@ -678,6 +686,10 @@ bool InputEventMouseMotion::accumulate(const Ref<InputEvent> &p_event) {
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return false;
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}
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if (is_canceled() != motion->is_canceled()) {
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return false;
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}
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if (is_pressed() != motion->is_pressed()) {
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return false;
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}
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@ -750,16 +762,13 @@ int InputEventJoypadMotion::get_axis() const {
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void InputEventJoypadMotion::set_axis_value(float p_value) {
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axis_value = p_value;
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pressed = Math::abs(axis_value) >= 0.5f;
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}
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float InputEventJoypadMotion::get_axis_value() const {
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return axis_value;
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}
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bool InputEventJoypadMotion::is_pressed() const {
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return Math::abs(axis_value) >= 0.5f;
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}
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bool InputEventJoypadMotion::action_match(const Ref<InputEvent> &p_event, bool p_exact_match, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const {
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Ref<InputEventJoypadMotion> jm = p_event;
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if (jm.is_null()) {
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@ -842,9 +851,6 @@ int InputEventJoypadButton::get_button_index() const {
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void InputEventJoypadButton::set_pressed(bool p_pressed) {
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pressed = p_pressed;
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}
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bool InputEventJoypadButton::is_pressed() const {
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return pressed;
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}
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void InputEventJoypadButton::set_pressure(float p_pressure) {
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pressure = p_pressure;
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@ -887,7 +893,7 @@ bool InputEventJoypadButton::shortcut_match(const Ref<InputEvent> &p_event, bool
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}
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String InputEventJoypadButton::as_text() const {
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return "InputEventJoypadButton : button_index=" + itos(button_index) + ", pressed=" + (pressed ? "true" : "false") + ", pressure=" + String(Variant(pressure));
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return "InputEventJoypadButton : button_index=" + itos(button_index) + ", pressed=" + (is_pressed() ? "true" : "false") + ", pressure=" + String(Variant(pressure));
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}
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void InputEventJoypadButton::_bind_methods() {
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@ -898,7 +904,6 @@ void InputEventJoypadButton::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_pressure"), &InputEventJoypadButton::get_pressure);
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ClassDB::bind_method(D_METHOD("set_pressed", "pressed"), &InputEventJoypadButton::set_pressed);
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// ClassDB::bind_method(D_METHOD("is_pressed"), &InputEventJoypadButton::is_pressed);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "button_index"), "set_button_index", "get_button_index");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "pressure"), "set_pressure", "get_pressure");
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@ -908,7 +913,6 @@ void InputEventJoypadButton::_bind_methods() {
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InputEventJoypadButton::InputEventJoypadButton() {
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button_index = 0;
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pressure = 0;
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pressed = false;
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}
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//////////////////////////////////////////////
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@ -930,8 +934,8 @@ Vector2 InputEventScreenTouch::get_position() const {
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void InputEventScreenTouch::set_pressed(bool p_pressed) {
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pressed = p_pressed;
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}
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bool InputEventScreenTouch::is_pressed() const {
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return pressed;
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void InputEventScreenTouch::set_canceled(bool p_canceled) {
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canceled = p_canceled;
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}
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void InputEventScreenTouch::set_double_tap(bool p_double_tap) {
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@ -948,13 +952,14 @@ Ref<InputEvent> InputEventScreenTouch::xformed_by(const Transform2D &p_xform, co
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st->set_index(index);
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st->set_position(p_xform.xform(pos + p_local_ofs));
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st->set_pressed(pressed);
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st->set_canceled(canceled);
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st->set_double_tap(double_tap);
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return st;
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}
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String InputEventScreenTouch::as_text() const {
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return "InputEventScreenTouch : index=" + itos(index) + ", pressed=" + (pressed ? "true" : "false") + ", position=(" + String(get_position()) + "), double_tap=" + (double_tap ? "true" : "false");
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return "InputEventScreenTouch : index=" + itos(index) + ", pressed=" + (pressed ? "true" : "false") + ", canceled=" + (canceled ? "true" : "false") + ", position=(" + String(get_position()) + "), double_tap=" + (double_tap ? "true" : "false");
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}
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void InputEventScreenTouch::_bind_methods() {
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@ -965,20 +970,20 @@ void InputEventScreenTouch::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_position"), &InputEventScreenTouch::get_position);
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ClassDB::bind_method(D_METHOD("set_pressed", "pressed"), &InputEventScreenTouch::set_pressed);
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//ClassDB::bind_method(D_METHOD("is_pressed"),&InputEventScreenTouch::is_pressed);
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ClassDB::bind_method(D_METHOD("set_canceled", "canceled"), &InputEventScreenTouch::set_canceled);
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ClassDB::bind_method(D_METHOD("set_double_tap", "double_tap"), &InputEventScreenTouch::set_double_tap);
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ClassDB::bind_method(D_METHOD("is_double_tap"), &InputEventScreenTouch::is_double_tap);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "index"), "set_index", "get_index");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position"), "set_position", "get_position");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "canceled"), "set_canceled", "is_canceled");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pressed"), "set_pressed", "is_pressed");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "double_tap"), "set_double_tap", "is_double_tap");
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}
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InputEventScreenTouch::InputEventScreenTouch() {
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index = 0;
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pressed = false;
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double_tap = false;
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}
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@ -1082,9 +1087,6 @@ StringName InputEventAction::get_action() const {
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void InputEventAction::set_pressed(bool p_pressed) {
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pressed = p_pressed;
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}
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bool InputEventAction::is_pressed() const {
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return pressed;
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}
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void InputEventAction::set_strength(float p_strength) {
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strength = CLAMP(p_strength, 0.0f, 1.0f);
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@ -1114,7 +1116,7 @@ bool InputEventAction::action_match(const Ref<InputEvent> &p_event, bool p_exact
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bool match = action == act->action;
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if (match) {
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bool pressed = act->pressed;
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bool pressed = act->is_pressed();
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if (p_pressed != nullptr) {
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*p_pressed = pressed;
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}
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@ -1130,7 +1132,7 @@ bool InputEventAction::action_match(const Ref<InputEvent> &p_event, bool p_exact
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}
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String InputEventAction::as_text() const {
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return "InputEventAction : action=" + action + ", pressed=(" + (pressed ? "true" : "false");
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return "InputEventAction : action=" + action + ", pressed=(" + (is_pressed() ? "true" : "false");
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}
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void InputEventAction::_bind_methods() {
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@ -1138,20 +1140,16 @@ void InputEventAction::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_action"), &InputEventAction::get_action);
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ClassDB::bind_method(D_METHOD("set_pressed", "pressed"), &InputEventAction::set_pressed);
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//ClassDB::bind_method(D_METHOD("is_pressed"), &InputEventAction::is_pressed);
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ClassDB::bind_method(D_METHOD("set_strength", "strength"), &InputEventAction::set_strength);
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ClassDB::bind_method(D_METHOD("get_strength"), &InputEventAction::get_strength);
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// ClassDB::bind_method(D_METHOD("is_action", "name"), &InputEventAction::is_action);
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ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "action"), "set_action", "get_action");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pressed"), "set_pressed", "is_pressed");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "strength", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_strength", "get_strength");
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}
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InputEventAction::InputEventAction() {
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pressed = false;
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strength = 1.0f;
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}
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/////////////////////////////
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@ -32,8 +32,8 @@
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#include "core/math/transform_2d.h"
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#include "core/object/resource.h"
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#include "core/typedefs.h"
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#include "core/string/ustring.h"
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#include "core/typedefs.h"
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/**
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* Input Event classes. These are used in the main loop.
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@ -199,6 +199,9 @@ class InputEvent : public Resource {
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int device;
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protected:
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bool canceled;
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bool pressed;
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static void _bind_methods();
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public:
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@ -214,8 +217,9 @@ public:
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float get_action_strength(const StringName &p_action, bool p_exact_match = false) const;
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float get_action_raw_strength(const StringName &p_action, bool p_exact_match = false) const;
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// To be removed someday, since they do not make sense for all events
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virtual bool is_pressed() const;
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bool is_canceled() const;
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bool is_pressed() const;
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bool is_released() const;
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virtual bool is_echo() const;
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// ...-.
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@ -281,8 +285,6 @@ public:
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class InputEventKey : public InputEventWithModifiers {
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GDCLASS(InputEventKey, InputEventWithModifiers);
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bool pressed; /// otherwise release
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uint32_t scancode; ///< check keyboard.h , KeyCode enum, without modifier masks
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uint32_t physical_scancode;
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uint32_t unicode; ///unicode
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@ -294,7 +296,6 @@ protected:
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public:
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void set_pressed(bool p_pressed);
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virtual bool is_pressed() const;
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void set_scancode(uint32_t p_scancode);
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uint32_t get_scancode() const;
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@ -350,7 +351,6 @@ class InputEventMouseButton : public InputEventMouse {
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float factor;
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int button_index;
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bool pressed; //otherwise released
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bool doubleclick; //last even less than doubleclick time
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protected:
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@ -364,7 +364,7 @@ public:
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int get_button_index() const;
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void set_pressed(bool p_pressed);
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virtual bool is_pressed() const;
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void set_canceled(bool p_canceled);
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void set_doubleclick(bool p_doubleclick);
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bool is_doubleclick() const;
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@ -417,6 +417,7 @@ public:
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class InputEventJoypadMotion : public InputEvent {
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GDCLASS(InputEventJoypadMotion, InputEvent);
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int axis; ///< Joypad axis
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float axis_value; ///< -1 to 1
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@ -430,8 +431,6 @@ public:
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void set_axis_value(float p_value);
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float get_axis_value() const;
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virtual bool is_pressed() const;
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virtual bool action_match(const Ref<InputEvent> &p_event, bool p_exact_match, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const;
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virtual bool shortcut_match(const Ref<InputEvent> &p_event, bool p_exact_match = true) const;
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@ -445,7 +444,6 @@ class InputEventJoypadButton : public InputEvent {
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GDCLASS(InputEventJoypadButton, InputEvent);
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int button_index;
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bool pressed;
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float pressure; //0 to 1
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protected:
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static void _bind_methods();
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@ -455,7 +453,6 @@ public:
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int get_button_index() const;
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void set_pressed(bool p_pressed);
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virtual bool is_pressed() const;
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void set_pressure(float p_pressure);
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float get_pressure() const;
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@ -473,7 +470,6 @@ class InputEventScreenTouch : public InputEvent {
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GDCLASS(InputEventScreenTouch, InputEvent);
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int index;
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Vector2 pos;
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bool pressed;
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bool double_tap;
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protected:
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@ -487,7 +483,7 @@ public:
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Vector2 get_position() const;
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void set_pressed(bool p_pressed);
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virtual bool is_pressed() const;
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void set_canceled(bool p_canceled);
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void set_double_tap(bool p_double_tap);
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bool is_double_tap() const;
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@ -533,7 +529,6 @@ class InputEventAction : public InputEvent {
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GDCLASS(InputEventAction, InputEvent);
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StringName action;
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bool pressed;
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float strength;
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protected:
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@ -544,7 +539,6 @@ public:
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StringName get_action() const;
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void set_pressed(bool p_pressed);
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virtual bool is_pressed() const;
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void set_strength(float p_strength);
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float get_strength() const;
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@ -62,6 +62,12 @@
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Returns [code]true[/code] if this input event's type is one that can be assigned to an input action.
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</description>
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</method>
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<method name="is_canceled" qualifiers="const">
|
||||
<return type="bool" />
|
||||
<description>
|
||||
Returns [code]true[/code] if this input event has been canceled.
|
||||
</description>
|
||||
</method>
|
||||
<method name="is_echo" qualifiers="const">
|
||||
<return type="bool" />
|
||||
<description>
|
||||
@ -75,6 +81,12 @@
|
||||
[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return [code]false[/code] even if one of the action's keys is pressed. See [url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input examples[/url] in the documentation for more information.
|
||||
</description>
|
||||
</method>
|
||||
<method name="is_released" qualifiers="const">
|
||||
<return type="bool" />
|
||||
<description>
|
||||
Returns [code]true[/code] if this input event is released. Not relevant for events of type [InputEventMouseMotion] or [InputEventScreenDrag].
|
||||
</description>
|
||||
</method>
|
||||
<method name="shortcut_match" qualifiers="const">
|
||||
<return type="bool" />
|
||||
<argument index="0" name="event" type="InputEvent" />
|
||||
|
@ -15,6 +15,9 @@
|
||||
<member name="button_index" type="int" setter="set_button_index" getter="get_button_index" default="0">
|
||||
The mouse button identifier, one of the [enum ButtonList] button or button wheel constants.
|
||||
</member>
|
||||
<member name="canceled" type="bool" setter="set_canceled" getter="is_canceled" default="false">
|
||||
If [code]true[/code], the mouse button event has been canceled.
|
||||
</member>
|
||||
<member name="doubleclick" type="bool" setter="set_doubleclick" getter="is_doubleclick" default="false">
|
||||
If [code]true[/code], the mouse button's state is a double-click.
|
||||
</member>
|
||||
|
@ -13,6 +13,9 @@
|
||||
<methods>
|
||||
</methods>
|
||||
<members>
|
||||
<member name="canceled" type="bool" setter="set_canceled" getter="is_canceled" default="false">
|
||||
If [code]true[/code], the touch event has been canceled.
|
||||
</member>
|
||||
<member name="double_tap" type="bool" setter="set_double_tap" getter="is_double_tap" default="false">
|
||||
If [code]true[/code], the touch's state is a double tap.
|
||||
</member>
|
||||
|
@ -364,6 +364,7 @@ void InputDefault::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool
|
||||
Ref<InputEventScreenTouch> touch_event;
|
||||
touch_event.instance();
|
||||
touch_event->set_pressed(mb->is_pressed());
|
||||
touch_event->set_canceled(mb->is_canceled());
|
||||
touch_event->set_position(mb->get_position());
|
||||
touch_event->set_double_tap(mb->is_doubleclick());
|
||||
_THREAD_SAFE_UNLOCK_
|
||||
@ -430,6 +431,7 @@ void InputDefault::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool
|
||||
button_event->set_position(st->get_position());
|
||||
button_event->set_global_position(st->get_position());
|
||||
button_event->set_pressed(st->is_pressed());
|
||||
button_event->set_canceled(st->is_canceled());
|
||||
button_event->set_button_index(BUTTON_LEFT);
|
||||
button_event->set_doubleclick(st->is_double_tap());
|
||||
|
||||
|
@ -101,24 +101,19 @@ void AndroidInputHandler::process_key_event(int p_scancode, int p_physical_scanc
|
||||
}
|
||||
|
||||
void AndroidInputHandler::_cancel_all_touch() {
|
||||
_parse_all_touch(false, false, true);
|
||||
_parse_all_touch(false, true);
|
||||
touch.clear();
|
||||
}
|
||||
|
||||
void AndroidInputHandler::_parse_all_touch(bool p_pressed, bool p_double_tap, bool reset_index) {
|
||||
void AndroidInputHandler::_parse_all_touch(bool p_pressed, bool p_canceled, bool p_double_tap) {
|
||||
if (touch.size()) {
|
||||
//end all if exist
|
||||
for (int i = 0; i < touch.size(); i++) {
|
||||
Ref<InputEventScreenTouch> ev;
|
||||
ev.instance();
|
||||
|
||||
if (reset_index) {
|
||||
ev->set_index(-1);
|
||||
} else {
|
||||
ev->set_index(touch[i].id);
|
||||
}
|
||||
|
||||
ev->set_index(touch[i].id);
|
||||
ev->set_pressed(p_pressed);
|
||||
ev->set_canceled(p_canceled);
|
||||
ev->set_position(touch[i].pos);
|
||||
ev->set_double_tap(p_double_tap);
|
||||
input->parse_input_event(ev);
|
||||
@ -127,7 +122,7 @@ void AndroidInputHandler::_parse_all_touch(bool p_pressed, bool p_double_tap, bo
|
||||
}
|
||||
|
||||
void AndroidInputHandler::_release_all_touch() {
|
||||
_parse_all_touch(false, false);
|
||||
_parse_all_touch(false);
|
||||
touch.clear();
|
||||
}
|
||||
|
||||
@ -145,7 +140,7 @@ void AndroidInputHandler::process_touch_event(int p_event, int p_pointer, const
|
||||
}
|
||||
|
||||
//send touch
|
||||
_parse_all_touch(true, p_double_tap);
|
||||
_parse_all_touch(true, false, p_double_tap);
|
||||
|
||||
} break;
|
||||
case AMOTION_EVENT_ACTION_MOVE: { //motion
|
||||
@ -221,11 +216,11 @@ void AndroidInputHandler::process_touch_event(int p_event, int p_pointer, const
|
||||
|
||||
void AndroidInputHandler::_cancel_mouse_event_info(bool p_source_mouse_relative) {
|
||||
buttons_state = 0;
|
||||
_parse_mouse_event_info(0, false, false, p_source_mouse_relative);
|
||||
_parse_mouse_event_info(0, false, true, false, p_source_mouse_relative);
|
||||
mouse_event_info.valid = false;
|
||||
}
|
||||
|
||||
void AndroidInputHandler::_parse_mouse_event_info(int buttons_mask, bool p_pressed, bool p_double_click, bool p_source_mouse_relative) {
|
||||
void AndroidInputHandler::_parse_mouse_event_info(int buttons_mask, bool p_pressed, bool p_canceled, bool p_double_click, bool p_source_mouse_relative) {
|
||||
if (!mouse_event_info.valid) {
|
||||
return;
|
||||
}
|
||||
@ -244,6 +239,7 @@ void AndroidInputHandler::_parse_mouse_event_info(int buttons_mask, bool p_press
|
||||
}
|
||||
|
||||
ev->set_pressed(p_pressed);
|
||||
ev->set_canceled(p_canceled);
|
||||
int changed_button_mask = buttons_state ^ buttons_mask;
|
||||
|
||||
buttons_state = buttons_mask;
|
||||
@ -255,7 +251,7 @@ void AndroidInputHandler::_parse_mouse_event_info(int buttons_mask, bool p_press
|
||||
}
|
||||
|
||||
void AndroidInputHandler::_release_mouse_event_info(bool p_source_mouse_relative) {
|
||||
_parse_mouse_event_info(0, false, false, p_source_mouse_relative);
|
||||
_parse_mouse_event_info(0, false, false, false, p_source_mouse_relative);
|
||||
mouse_event_info.valid = false;
|
||||
}
|
||||
|
||||
@ -283,7 +279,7 @@ void AndroidInputHandler::process_mouse_event(int p_event_action, int p_event_an
|
||||
|
||||
mouse_event_info.valid = true;
|
||||
mouse_event_info.pos = p_event_pos;
|
||||
_parse_mouse_event_info(event_buttons_mask, true, p_double_click, p_source_mouse_relative);
|
||||
_parse_mouse_event_info(event_buttons_mask, true, false, p_double_click, p_source_mouse_relative);
|
||||
} break;
|
||||
|
||||
case AMOTION_EVENT_ACTION_CANCEL: {
|
||||
|
@ -85,13 +85,13 @@ private:
|
||||
|
||||
void _wheel_button_click(int event_buttons_mask, const Ref<InputEventMouseButton> &ev, int wheel_button, float factor);
|
||||
|
||||
void _parse_mouse_event_info(int buttons_mask, bool p_pressed, bool p_double_click, bool p_source_mouse_relative);
|
||||
void _parse_mouse_event_info(int buttons_mask, bool p_pressed, bool p_canceled, bool p_double_click, bool p_source_mouse_relative);
|
||||
|
||||
void _release_mouse_event_info(bool p_source_mouse_relative = false);
|
||||
|
||||
void _cancel_mouse_event_info(bool p_source_mouse_relative = false);
|
||||
|
||||
void _parse_all_touch(bool p_pressed, bool p_double_tap, bool reset_index = false);
|
||||
void _parse_all_touch(bool p_pressed, bool p_canceled = false, bool p_double_tap = false);
|
||||
|
||||
void _release_all_touch();
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user