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Backported from godot4: Fix --debug-avoidance description.
Fixes c&p error in --debug-avoidance description.
- smix8
d171dfce9a
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@ -377,7 +377,7 @@ void Main::print_help(const char *p_binary) {
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#if defined(DEBUG_ENABLED) && !defined(SERVER_ENABLED)
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#if defined(DEBUG_ENABLED) && !defined(SERVER_ENABLED)
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OS::get_singleton()->print(" --debug-collisions Show collision shapes when running the scene.\n");
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OS::get_singleton()->print(" --debug-collisions Show collision shapes when running the scene.\n");
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OS::get_singleton()->print(" --debug-navigation Show navigation polygons when running the scene.\n");
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OS::get_singleton()->print(" --debug-navigation Show navigation polygons when running the scene.\n");
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OS::get_singleton()->print(" --debug-avoidance Show navigation polygons when running the scene.\n");
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OS::get_singleton()->print(" --debug-avoidance Show navigation avoidance debug visuals when running the scene.\n");
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OS::get_singleton()->print(" --debug-paths Show path lines when running the scene.\n");
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OS::get_singleton()->print(" --debug-paths Show path lines when running the scene.\n");
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OS::get_singleton()->print(" --debug-shader-fallbacks Use the fallbacks of the shaders which have one when running the scene (GL ES 3 only).\n");
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OS::get_singleton()->print(" --debug-shader-fallbacks Use the fallbacks of the shaders which have one when running the scene (GL ES 3 only).\n");
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#endif
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#endif
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