From 2d5a8a2b937cba9bdc0543004de34a2d54ad1677 Mon Sep 17 00:00:00 2001 From: Relintai Date: Sat, 2 Sep 2023 13:03:30 +0200 Subject: [PATCH] Backported from godot4: Fix --debug-avoidance description. Fixes c&p error in --debug-avoidance description. - smix8 https://github.com/godotengine/godot/commit/d171dfce9a5fcbe89ed5093484c85dab83fe3b88 --- main/main.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/main/main.cpp b/main/main.cpp index 1b3d03edd..41b4be360 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -377,7 +377,7 @@ void Main::print_help(const char *p_binary) { #if defined(DEBUG_ENABLED) && !defined(SERVER_ENABLED) OS::get_singleton()->print(" --debug-collisions Show collision shapes when running the scene.\n"); OS::get_singleton()->print(" --debug-navigation Show navigation polygons when running the scene.\n"); - OS::get_singleton()->print(" --debug-avoidance Show navigation polygons when running the scene.\n"); + OS::get_singleton()->print(" --debug-avoidance Show navigation avoidance debug visuals when running the scene.\n"); OS::get_singleton()->print(" --debug-paths Show path lines when running the scene.\n"); OS::get_singleton()->print(" --debug-shader-fallbacks Use the fallbacks of the shaders which have one when running the scene (GL ES 3 only).\n"); #endif