Added a few todos.

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Relintai 2022-08-18 13:04:58 +02:00
parent 23610db948
commit 28e7e7fb5c

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@ -60,6 +60,11 @@
- Make operator='s return void (https://github.com/godotengine/godot/commit/7da392bcc52366740394322728464e724cf20cdf). - Make operator='s return void (https://github.com/godotengine/godot/commit/7da392bcc52366740394322728464e724cf20cdf).
- Switch back to the old c++ version (pre c++11) for the codebase. I'm already targeting low end hardware, I think it will likely come in handy later. - Switch back to the old c++ version (pre c++11) for the codebase. I'm already targeting low end hardware, I think it will likely come in handy later.
- Implement something similar to this, so scripting language code can be simplified. (https://github.com/godotengine/godot/commit/5288ff538d75d2ddab257a9e1e40050c9b8fa1cb)(Create Variant built-in functions.) - Implement something similar to this, so scripting language code can be simplified. (https://github.com/godotengine/godot/commit/5288ff538d75d2ddab257a9e1e40050c9b8fa1cb)(Create Variant built-in functions.)
- Move DynamicFont to a module, and make tools depend on that.
- Maybe backport the TextServer from Godot4?
- Make modules from everything under the thisdparty folder.
- Collect license information from modules and merge it back and handle it like the current thirdparty.md file.
- Clean up the third party licenses.
## Scene folder ## Scene folder