diff --git a/TODO.md b/TODO.md index 8eab11cb2..daa60102a 100644 --- a/TODO.md +++ b/TODO.md @@ -60,6 +60,11 @@ - Make operator='s return void (https://github.com/godotengine/godot/commit/7da392bcc52366740394322728464e724cf20cdf). - Switch back to the old c++ version (pre c++11) for the codebase. I'm already targeting low end hardware, I think it will likely come in handy later. - Implement something similar to this, so scripting language code can be simplified. (https://github.com/godotengine/godot/commit/5288ff538d75d2ddab257a9e1e40050c9b8fa1cb)(Create Variant built-in functions.) +- Move DynamicFont to a module, and make tools depend on that. +- Maybe backport the TextServer from Godot4? +- Make modules from everything under the thisdparty folder. +- Collect license information from modules and merge it back and handle it like the current thirdparty.md file. +- Clean up the third party licenses. ## Scene folder