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Added a few todos.
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TODO.md
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TODO.md
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- Make operator='s return void (https://github.com/godotengine/godot/commit/7da392bcc52366740394322728464e724cf20cdf).
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- Make operator='s return void (https://github.com/godotengine/godot/commit/7da392bcc52366740394322728464e724cf20cdf).
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- Switch back to the old c++ version (pre c++11) for the codebase. I'm already targeting low end hardware, I think it will likely come in handy later.
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- Switch back to the old c++ version (pre c++11) for the codebase. I'm already targeting low end hardware, I think it will likely come in handy later.
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- Implement something similar to this, so scripting language code can be simplified. (https://github.com/godotengine/godot/commit/5288ff538d75d2ddab257a9e1e40050c9b8fa1cb)(Create Variant built-in functions.)
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- Implement something similar to this, so scripting language code can be simplified. (https://github.com/godotengine/godot/commit/5288ff538d75d2ddab257a9e1e40050c9b8fa1cb)(Create Variant built-in functions.)
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- Move DynamicFont to a module, and make tools depend on that.
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- Maybe backport the TextServer from Godot4?
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- Make modules from everything under the thisdparty folder.
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- Collect license information from modules and merge it back and handle it like the current thirdparty.md file.
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- Clean up the third party licenses.
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## Scene folder
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## Scene folder
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