Ported: Add autocompletion for AnimatedSprite.play() - timothyqiu

0f7f3d08ba
This commit is contained in:
Relintai 2022-07-27 14:23:27 +02:00
parent 2c4a3f686b
commit 285c02bf76
4 changed files with 46 additions and 0 deletions

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@ -34,6 +34,10 @@
#include "scene/resources/texture.h"
#include "scene/scene_string_names.h"
#ifdef TOOLS_ENABLED
#include "editor/editor_settings.h"
#endif
#define NORMAL_SUFFIX "_normal"
#ifdef TOOLS_ENABLED
@ -274,6 +278,23 @@ void SpriteFrames::_set_animations(const Array &p_animations) {
}
}
void AnimatedSprite::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
#ifdef TOOLS_ENABLED
const String quote_style = EDITOR_GET("text_editor/completion/use_single_quotes") ? "'" : "\"";
#else
const String quote_style = "\"";
#endif
if (p_idx == 0 && p_function == "play" && frames.is_valid()) {
List<StringName> al;
frames->get_animation_list(&al);
for (List<StringName>::Element *E = al.front(); E; E = E->next()) {
r_options->push_back(quote_style + String(E->get()) + quote_style);
}
}
Node::get_argument_options(p_function, p_idx, r_options);
}
void SpriteFrames::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_animation", "anim"), &SpriteFrames::add_animation);
ClassDB::bind_method(D_METHOD("has_animation", "anim"), &SpriteFrames::has_animation);

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@ -196,6 +196,8 @@ public:
bool is_flipped_v() const;
virtual String get_configuration_warning() const;
virtual void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const;
AnimatedSprite();
};

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@ -34,6 +34,10 @@
#include "scene/2d/animated_sprite.h"
#include "scene/scene_string_names.h"
#ifdef TOOLS_ENABLED
#include "editor/editor_settings.h"
#endif
Color SpriteBase3D::_get_color_accum() {
if (!color_dirty) {
return color_accum;
@ -275,6 +279,23 @@ SpatialMaterial::BillboardMode SpriteBase3D::get_billboard_mode() const {
return billboard_mode;
}
void AnimatedSprite3D::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
#ifdef TOOLS_ENABLED
const String quote_style = EDITOR_GET("text_editor/completion/use_single_quotes") ? "'" : "\"";
#else
const String quote_style = "\"";
#endif
if (p_idx == 0 && p_function == "play" && frames.is_valid()) {
List<StringName> al;
frames->get_animation_list(&al);
for (List<StringName>::Element *E = al.front(); E; E = E->next()) {
r_options->push_back(quote_style + String(E->get()) + quote_style);
}
}
Node::get_argument_options(p_function, p_idx, r_options);
}
void SpriteBase3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_centered", "centered"), &SpriteBase3D::set_centered);
ClassDB::bind_method(D_METHOD("is_centered"), &SpriteBase3D::is_centered);

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@ -240,6 +240,8 @@ public:
virtual Rect2 get_item_rect() const;
virtual String get_configuration_warning() const;
virtual void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const;
AnimatedSprite3D();
};