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67 lines
1.7 KiB
C++
67 lines
1.7 KiB
C++
#ifndef INVENTORY_H
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#define INVENTORY_H
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/*
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Copyright (c) 2019-2022 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "core/version.h"
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#if VERSION_MAJOR > 3
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#include "core/io/resource.h"
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#include "core/templates/vector.h"
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#else
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#include "core/resource.h"
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#include "core/vector.h"
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#endif
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#include "../item_enums.h"
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class Player;
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class itemTemplate;
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class ItemInstance;
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class Inventory : public Reference {
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GDCLASS(Inventory, Reference);
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public:
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int get_allowed_item_types() const;
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void set_allowed_item_types(const int value);
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Player *target_get() const;
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void target_set(Player *caster);
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void target_set_bind(Node *caster);
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Inventory();
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~Inventory();
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protected:
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static void _bind_methods();
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private:
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Player *_target;
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int _allowed_item_types;
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};
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#endif
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