Added an editor plugin for the material maker module.

This commit is contained in:
Relintai 2022-06-14 18:27:36 +02:00
parent 43db64cc7f
commit 1890f45fe1
4 changed files with 101 additions and 1 deletions

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@ -4,7 +4,6 @@ Import('env')
module_env = env.Clone()
sources = [
"register_types.cpp",
@ -52,6 +51,8 @@ sources = [
"editor/widgets/polygon_edit/polygon_view.cpp",
]
if env["tools"]:
sources.append("editor_plugin.cpp")
module_env.add_source_files(env.modules_sources, sources)

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@ -0,0 +1,58 @@
#include "editor_plugin.h"
#include "editor/mat_maker_gd_editor.h"
#include "nodes/mm_material.h"
void MaterialMakerEditorPlugin::make_visible(bool p_visible) {
if (tool_button) {
if (p_visible) {
tool_button->show();
} else {
//if tool_button.pressed:
// tool_button.pressed = false;
if (!tool_button->is_pressed()) {
tool_button->hide();
}
}
}
}
void MaterialMakerEditorPlugin::edit(Object *p_object) {
//if editor_scene:
// make_bottom_panel_item_visible(editor_scene)
if (p_object->is_class("MMMaterial")) {
editor_scene->set_mm_material(Ref<MMMaterial>(p_object));
}
}
bool MaterialMakerEditorPlugin::handles(Object *p_object) const {
return p_object->is_class("MMMaterial");
}
MaterialMakerEditorPlugin::MaterialMakerEditorPlugin(EditorNode *p_node) {
_editor_node = p_node;
editor_scene = nullptr;
tool_button = nullptr;
}
MaterialMakerEditorPlugin::~MaterialMakerEditorPlugin() {
}
void MaterialMakerEditorPlugin::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
editor_scene = memnew(MatMakerGDEditor);
editor_scene->set_undo_redo(&get_undo_redo());
tool_button = add_control_to_bottom_panel(editor_scene, "MMGD");
tool_button->hide();
} else if (p_what == NOTIFICATION_EXIT_TREE) {
remove_control_from_bottom_panel(editor_scene);
if (editor_scene) {
editor_scene->queue_delete();
}
editor_scene = nullptr;
tool_button = nullptr;
}
}

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@ -0,0 +1,33 @@
#ifndef MATERIAL_MAKER_EDITOR_PLUGIN_H
#define MATERIAL_MAKER_EDITOR_PLUGIN_H
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
class MatMakerGDEditor;
class ToolButton;
class MaterialMakerEditorPlugin : public EditorPlugin {
GDCLASS(MaterialMakerEditorPlugin, EditorPlugin);
public:
bool has_main_screen() const { return false; }
String get_name() const { return "MaterialMakerEditorPlugin"; }
void make_visible(bool p_visible);
void edit(Object *p_object);
bool handles(Object *p_object) const;
MaterialMakerEditorPlugin(EditorNode *p_node);
~MaterialMakerEditorPlugin();
protected:
void _notification(int p_what);
MatMakerGDEditor *editor_scene;
ToolButton *tool_button;
EditorNode *_editor_node;
};
#endif

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@ -38,6 +38,10 @@ SOFTWARE.
#include "editor/mat_maker_gd_editor.h"
#include "editor/mm_graph_node.h"
#if TOOLS_ENABLED
#include "editor_plugin.h"
#endif
static _MMAlgos *_mm_algos_singleton = nullptr;
void register_material_maker_types() {
@ -56,6 +60,10 @@ void register_material_maker_types() {
_mm_algos_singleton = memnew(_MMAlgos);
Engine::get_singleton()->add_singleton(Engine::Singleton("MMAlgos", _MMAlgos::get_singleton()));
#if TOOLS_ENABLED
EditorPlugins::add_by_type<MaterialMakerEditorPlugin>();
#endif
}
void unregister_material_maker_types() {