Ported the logic to PaintCanvas from the experimental project.

This commit is contained in:
Relintai 2022-11-18 23:47:37 +01:00
parent 4060eeccc7
commit 120e59baba
2 changed files with 589 additions and 0 deletions

View File

@ -1,7 +1,22 @@
#include "paint_canvas.h" #include "paint_canvas.h"
#include "../actions/brighten_action.h"
#include "../actions/brush_action.h"
#include "../actions/bucket_action.h"
#include "../actions/cut_action.h"
#include "../actions/darken_action.h"
#include "../actions/line_action.h"
#include "../actions/multiline_action.h"
#include "../actions/paint_action.h"
#include "../actions/paste_cut_action.h"
#include "../actions/pencil_action.h"
#include "../actions/rainbow_action.h"
#include "../actions/rect_action.h"
#include "../bush_prefabs.h"
#include "../paint_utilities.h" #include "../paint_utilities.h"
#include "core/io/image.h" #include "core/io/image.h"
#include "core/os/keyboard.h"
#include "paint_project.h"
#include "scene/resources/texture.h" #include "scene/resources/texture.h"
bool PaintCanvas::get_symmetry_x() const { bool PaintCanvas::get_symmetry_x() const {
@ -322,6 +337,505 @@ Ref<ImageTexture> PaintCanvas::get_preview_image_texture() {
return _preview_image_texture; return _preview_image_texture;
} }
void PaintCanvas::handle_draw(const Vector2 &local_position, const Ref<InputEvent> &event) {
PaintProject *proj = get_paint_project();
if (!proj) {
ERR_FAIL_COND(!proj);
}
set_pixel(local_position.x, local_position.y, proj->get_current_color());
}
Color PaintCanvas::get_current_color() {
PaintProject *proj = get_paint_project();
if (!proj) {
ERR_FAIL_COND_V(!proj, Color(1, 1, 1, 1));
}
return proj->get_current_color();
}
void PaintCanvas::update_mouse_position(const Vector2 &local_position, const Ref<InputEvent> &event) {
if (event->get_device() == -1) {
_mouse_position = get_global_mouse_position();
_cell_mouse_position = local_position;
_last_mouse_position = _mouse_position;
_last_cell_mouse_position = local_position;
}
}
void PaintCanvas::handle_left_mouse_button_down(const Vector2 &local_position, const Ref<InputEvent> &event) {
update_mouse_position(local_position, event);
switch (_current_tool) {
case TOOL_CUT: {
if (!event->is_pressed()) {
commit_action();
}
} break;
case TOOL_BUCKET: {
if (!_current_action.is_valid()) {
_current_action = get_action();
}
Array arr;
arr.push_back(_cell_mouse_position);
arr.push_back(_last_cell_mouse_position);
arr.push_back(get_current_color());
do_action(arr);
commit_action();
} break;
case TOOL_COLORPICKER: {
Color c = get_pixel(_cell_mouse_position.x, _cell_mouse_position.y);
if (c.a < 0.00001) {
return;
}
_picked_color = true;
PaintProject *project = get_paint_project();
if (project) {
project->set_current_color(c);
}
} break;
default:
break;
}
tool_process(local_position, event);
}
void PaintCanvas::handle_left_mouse_button_up(const Vector2 &local_position, const Ref<InputEvent> &event) {
update_mouse_position(local_position, event);
if (_current_tool == TOOL_COLORPICKER) {
if (_picked_color) {
set_current_tool(get_previous_tool());
_picked_color = false;
}
}
tool_process(local_position, event);
}
void PaintCanvas::handle_right_mouse_button_down(const Vector2 &local_position, const Ref<InputEvent> &event) {
update_mouse_position(local_position, event);
switch (_current_tool) {
case TOOL_CUT:
if (!event->is_pressed()) {
commit_action();
}
break;
case TOOL_COLORPICKER:
set_current_tool(get_previous_tool());
break;
case TOOL_PASTECUT:
commit_action();
set_current_tool(TOOL_PENCIL);
break;
case TOOL_BUCKET:
set_current_tool(get_previous_tool());
break;
default:
break;
}
tool_process(local_position, event);
}
void PaintCanvas::draw_brush_preview() {
clear_preview();
switch (_current_tool) {
case TOOL_PASTECUT: {
for (int idx = 0; idx < _selection_cells.size(); ++idx) {
Vector2i pixel = _selection_cells[idx];
Color color = _selection_colors[idx];
pixel -= _cut_pos + _cut_size / 2;
pixel.x += _cell_mouse_position.x;
pixel.y += _cell_mouse_position.y;
set_preview_pixel_v(pixel, color);
}
update_textures();
} break;
case TOOL_BRUSH: {
PoolVector2iArray pixels = BrushPrefabs::get_brush(static_cast<BrushPrefabs::Type>(_brush_prefab), _brush_size);
Color color = get_current_color();
PoolVector2iArray::Read r = pixels.read();
for (int i = 0; i < pixels.size(); ++i) {
Vector2i pixel = r[i];
set_preview_pixel(_cell_mouse_position.x + pixel.x, _cell_mouse_position.y + pixel.y, color);
//print_error("ad " + String::num(cell_mouse_position.x + pixel.x) + " " + String::num(cell_mouse_position.y + pixel.y));
}
r.release();
update_textures();
} break;
case TOOL_RAINBOW: {
set_preview_pixel(_cell_mouse_position.x, _cell_mouse_position.y, Color(0.46875, 0.446777, 0.446777, 0.3));
update_textures();
} break;
case TOOL_COLORPICKER: {
set_preview_pixel(_cell_mouse_position.x, _cell_mouse_position.y, Color(0.866667, 0.847059, 0.847059, 0.3));
update_textures();
} break;
default: {
set_preview_pixel(_cell_mouse_position.x, _cell_mouse_position.y, get_current_color());
update_textures();
} break;
}
}
void PaintCanvas::do_action(const Array &arr) {
if (!_current_action.is_valid()) {
return;
}
_current_action->do_action(arr);
update_textures();
}
void PaintCanvas::commit_action() {
if (!_current_action.is_valid()) {
return;
}
_current_action->commit_action();
_actions_history.push_back(_current_action);
_redo_history.clear();
update_textures();
if (_current_tool == TOOL_CUT) {
Ref<CutAction> ca = _current_action;
ERR_FAIL_COND(!ca.is_valid());
_cut_pos = ca->get_mouse_start_pos();
_cut_size = ca->get_mouse_end_pos() - ca->get_mouse_start_pos();
_selection_cells.clear();
_selection_colors.clear();
_selection_cells.append_array(ca->get_redo_cells());
_selection_colors.append_array(ca->get_redo_colors());
set_current_tool(TOOL_PASTECUT);
}
_current_action.unref();
}
void PaintCanvas::redo_action() {
if (_redo_history.empty()) {
//print("PaintCanvas: nothing to redo");
return;
}
Ref<PaintAction> action = _redo_history[_redo_history.size() - 1];
_redo_history.remove(_redo_history.size() - 1);
if (!action.is_valid()) {
return;
}
_actions_history.push_back(action);
action->redo_action();
update_textures();
//print("PaintCanvas: redo action");
}
void PaintCanvas::undo_action() {
if (_actions_history.empty()) {
//print("PaintCanvas: nothing to undo");
return;
}
Ref<PaintAction> action = _actions_history[_actions_history.size() - 1];
_actions_history.remove(_actions_history.size() - 1);
if (!action.is_valid()) {
return;
}
_redo_history.push_back(action);
action->undo_action();
update_textures();
//print("PaintCanvas: undo action")
}
bool PaintCanvas::has_point(const Vector2 &pos) {
Vector2i size = get_size();
if (pos.x < 0 || pos.y < 0 || pos.x > size.x || pos.y > size.y) {
return false;
}
return true;
}
Ref<PaintAction> PaintCanvas::get_action() {
Ref<PaintAction> action;
switch (_current_tool) {
case TOOL_PENCIL:
action = Ref<PaintAction>(memnew(PencilAction));
break;
case TOOL_BRUSH:
action = Ref<PaintAction>(memnew(BrushAction));
break;
case TOOL_LINE:
action = Ref<PaintAction>(memnew(LineAction));
break;
case TOOL_RAINBOW:
action = Ref<PaintAction>(memnew(RainbowAction));
break;
case TOOL_BUCKET:
action = Ref<PaintAction>(memnew(BucketAction));
break;
case TOOL_RECT:
action = Ref<PaintAction>(memnew(RectAction));
break;
case TOOL_DARKEN:
action = Ref<PaintAction>(memnew(DarkenAction));
break;
case TOOL_BRIGHTEN:
action = Ref<PaintAction>(memnew(BrightenAction));
break;
case TOOL_CUT:
action = Ref<PaintAction>(memnew(CutAction));
break;
case TOOL_PASTECUT:
action = Ref<PaintAction>(memnew(PasteCutAction));
break;
default:
break;
}
if (action.is_valid()) {
action->set_paint_canvas(this);
}
return action;
}
void PaintCanvas::_on_tool_changed() {
if (_current_tool == TOOL_COLORPICKER) {
if (_current_action.is_valid()) {
_current_action.unref();
}
return;
}
if (get_previous_tool() == TOOL_CUT) {
clear_preview();
}
_current_action = get_action();
}
void PaintCanvas::tool_process(const Vector2 &local_position, const Ref<InputEvent> &event) {
if (_current_tool == TOOL_COLORPICKER) {
return;
}
if (!_current_action.is_valid()) {
_current_action = get_action();
}
if (_current_tool == TOOL_PENCIL || _current_tool == TOOL_LINE || _current_tool == TOOL_RECT) {
Array arr;
arr.push_back(_cell_mouse_position);
arr.push_back(_last_cell_mouse_position);
if (_mouse_button_down == BUTTON_LEFT) {
arr.push_back(get_current_color());
} else if (_mouse_button_down == BUTTON_RIGHT) {
arr.push_back(Color(1, 1, 1, 0));
}
do_action(arr);
} else if (_current_tool == TOOL_DARKEN || _current_tool == TOOL_BRIGHTEN || _current_tool == TOOL_CUT) {
Array arr;
arr.push_back(_cell_mouse_position);
arr.push_back(_last_cell_mouse_position);
arr.push_back(get_current_color());
do_action(arr);
} else if (_current_tool == TOOL_BRUSH) {
Array arr;
arr.push_back(_cell_mouse_position);
arr.push_back(_last_cell_mouse_position);
if (_mouse_button_down == BUTTON_LEFT) {
arr.push_back(get_current_color());
} else if (_mouse_button_down == BUTTON_RIGHT) {
arr.push_back(Color(1, 1, 1, 0));
}
arr.push_back(_brush_prefab);
arr.push_back(_brush_size);
do_action(arr);
} else if (_current_tool == TOOL_COLORPICKER) {
// Nothing to do here
} else if (_current_tool == TOOL_PASTECUT) {
Array arr;
arr.append(_cell_mouse_position);
arr.append(_last_cell_mouse_position);
arr.append(_selection_cells);
arr.append(_selection_colors);
arr.append(_cut_pos);
arr.append(_cut_size);
do_action(arr);
} else if (_current_tool == TOOL_RAINBOW) {
Array arr;
arr.push_back(_cell_mouse_position);
arr.push_back(_last_cell_mouse_position);
do_action(arr);
}
}
bool PaintCanvas::_forward_canvas_gui_input(const Ref<InputEvent> &event) {
if (!is_visible_in_tree()) {
return false;
}
Ref<InputEventMouseButton> iemb = event;
if (iemb.is_valid()) {
if (_mouse_down && _mouse_button_down != iemb->get_button_index()) {
// Ignore it, but consume the event from the editor
return true;
}
if (iemb->get_button_index() != BUTTON_LEFT && iemb->get_button_index() != BUTTON_RIGHT) {
return false;
}
// This seems to be the easiest way to get local mouse position,
// even though the event is available
Vector2 local_position = get_local_mouse_position();
if (_mouse_down) {
if (!iemb->is_pressed()) {
_mouse_down = false;
_mouse_button_down = -1;
if (_mouse_button_down == BUTTON_LEFT) {
handle_left_mouse_button_up(local_position, iemb);
}
commit_action();
}
} else {
if (has_point(local_position)) {
_mouse_down = true;
_mouse_button_down = iemb->get_button_index();
clear_preview();
if (_mouse_button_down == BUTTON_LEFT) {
handle_left_mouse_button_down(local_position, iemb);
} else if (_mouse_button_down == BUTTON_RIGHT) {
handle_right_mouse_button_down(local_position, iemb);
}
return true;
}
}
}
Ref<InputEventMouseMotion> iemm = event;
if (iemm.is_valid()) {
Vector2 local_position = get_local_mouse_position();
_mouse_position = get_global_mouse_position();
_cell_mouse_position = local_position;
if (_mouse_down) {
if (has_point(local_position)) {
//handle_draw(local_position, event)
_cell_mouse_position = local_position;
tool_process(local_position, event);
update_textures();
update();
_last_mouse_position = _mouse_position;
_last_cell_mouse_position = local_position;
return true;
}
} else {
draw_brush_preview();
}
_last_mouse_position = _mouse_position;
_last_cell_mouse_position = local_position;
}
Ref<InputEventKey> iek = event;
if (iek.is_valid()) {
if (iek->is_echo() || !iek->is_pressed()) {
return false;
}
int scancode = iek->get_physical_scancode_with_modifiers();
bool undo = false;
if (scancode == (KEY_Z | KEY_MASK_CTRL)) {
undo = true;
}
bool redo = false;
if (scancode == (KEY_Z | KEY_MASK_CTRL | KEY_MASK_SHIFT)) {
redo = true;
}
if (!undo && !redo) {
return false;
}
Vector2 local_position = get_local_mouse_position();
if (has_point(local_position)) {
if (redo) {
redo_action();
return true;
}
if (undo) {
undo_action();
return true;
}
}
}
return false;
}
PaintCanvas::PaintCanvas() { PaintCanvas::PaintCanvas() {
_symmetry_x = false; _symmetry_x = false;
_symmetry_y = false; _symmetry_y = false;
@ -336,6 +850,10 @@ PaintCanvas::PaintCanvas() {
_image_texture.instance(); _image_texture.instance();
_preview_image_texture.instance(); _preview_image_texture.instance();
_mouse_down = false;
_mouse_button_down = -1;
_picked_color = false;
} }
PaintCanvas::~PaintCanvas() { PaintCanvas::~PaintCanvas() {
@ -343,6 +861,17 @@ PaintCanvas::~PaintCanvas() {
void PaintCanvas::_notification(int p_what) { void PaintCanvas::_notification(int p_what) {
switch (p_what) { switch (p_what) {
case NOTIFICATION_READY: {
//temp
resize(1, 1);
resize(128, 128);
if (!is_connected("current_tool_changed", this, "_on_tool_changed")) {
connect("current_tool_changed", this, "_on_tool_changed");
}
_on_tool_changed();
} break;
case NOTIFICATION_DRAW: { case NOTIFICATION_DRAW: {
draw_texture(_image_texture, Point2()); draw_texture(_image_texture, Point2());
draw_texture(_preview_image_texture, Point2()); draw_texture(_preview_image_texture, Point2());
@ -415,6 +944,22 @@ void PaintCanvas::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_image_texture"), &PaintCanvas::get_image_texture); ClassDB::bind_method(D_METHOD("get_image_texture"), &PaintCanvas::get_image_texture);
ClassDB::bind_method(D_METHOD("get_preview_image_texture"), &PaintCanvas::get_preview_image_texture); ClassDB::bind_method(D_METHOD("get_preview_image_texture"), &PaintCanvas::get_preview_image_texture);
ClassDB::bind_method(D_METHOD("handle_draw", "local_position", "event"), &PaintCanvas::handle_draw);
ClassDB::bind_method(D_METHOD("get_current_color"), &PaintCanvas::get_current_color);
ClassDB::bind_method(D_METHOD("draw_brush_preview"), &PaintCanvas::draw_brush_preview);
ClassDB::bind_method(D_METHOD("do_action", "arr"), &PaintCanvas::do_action);
ClassDB::bind_method(D_METHOD("commit_action"), &PaintCanvas::commit_action);
ClassDB::bind_method(D_METHOD("redo_action"), &PaintCanvas::redo_action);
ClassDB::bind_method(D_METHOD("undo_action"), &PaintCanvas::undo_action);
ClassDB::bind_method(D_METHOD("has_point", "pos"), &PaintCanvas::has_point);
ClassDB::bind_method(D_METHOD("get_action"), &PaintCanvas::get_action);
ClassDB::bind_method(D_METHOD("_on_tool_changed"), &PaintCanvas::_on_tool_changed);
ClassDB::bind_method(D_METHOD("tool_process", "local_position", "event"), &PaintCanvas::tool_process);
BIND_ENUM_CONSTANT(TOOL_PENCIL); BIND_ENUM_CONSTANT(TOOL_PENCIL);
BIND_ENUM_CONSTANT(TOOL_BRUSH); BIND_ENUM_CONSTANT(TOOL_BRUSH);
BIND_ENUM_CONSTANT(TOOL_BUCKET); BIND_ENUM_CONSTANT(TOOL_BUCKET);

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@ -7,6 +7,7 @@
class Image; class Image;
class ImageTexture; class ImageTexture;
class PaintAction;
class PaintCanvas : public PaintNode { class PaintCanvas : public PaintNode {
GDCLASS(PaintCanvas, PaintNode); GDCLASS(PaintCanvas, PaintNode);
@ -81,6 +82,26 @@ public:
Ref<ImageTexture> get_image_texture(); Ref<ImageTexture> get_image_texture();
Ref<ImageTexture> get_preview_image_texture(); Ref<ImageTexture> get_preview_image_texture();
void handle_draw(const Vector2 &local_position, const Ref<InputEvent> &event);
Color get_current_color();
void update_mouse_position(const Vector2 &local_position, const Ref<InputEvent> &event);
void handle_left_mouse_button_down(const Vector2 &local_position, const Ref<InputEvent> &event);
void handle_left_mouse_button_up(const Vector2 &local_position, const Ref<InputEvent> &event);
void handle_right_mouse_button_down(const Vector2 &local_position, const Ref<InputEvent> &event);
void draw_brush_preview();
void do_action(const Array &arr);
void commit_action();
void redo_action();
void undo_action();
bool has_point(const Vector2 &pos);
Ref<PaintAction> get_action();
void _on_tool_changed();
void tool_process(const Vector2 &local_position, const Ref<InputEvent> &event);
bool _forward_canvas_gui_input(const Ref<InputEvent> &event);
PaintCanvas(); PaintCanvas();
~PaintCanvas(); ~PaintCanvas();
@ -102,6 +123,29 @@ protected:
Ref<ImageTexture> _image_texture; Ref<ImageTexture> _image_texture;
Ref<ImageTexture> _preview_image_texture; Ref<ImageTexture> _preview_image_texture;
bool _mouse_down;
int _mouse_button_down;
Vector<Ref<PaintAction>> _actions_history;
Vector<Ref<PaintAction>> _redo_history;
Ref<PaintAction> _current_action;
bool _picked_color;
PoolVector2iArray _selection_cells;
PoolColorArray _selection_colors;
Vector2i _cut_pos;
Vector2i _cut_size;
Vector2 _mouse_position;
Vector2 _canvas_mouse_position;
Vector2 _cell_mouse_position;
Vector2 _last_mouse_position;
Vector2 _last_canvas_mouse_position;
Vector2 _last_cell_mouse_position;
}; };
VARIANT_ENUM_CAST(PaintCanvas::Tools); VARIANT_ENUM_CAST(PaintCanvas::Tools);