Added MeshLibrary to the GridMap module. Also include cleanups.

This commit is contained in:
Relintai 2022-10-08 19:48:37 +02:00
parent c905adc04a
commit 0a8cf3cb3f
7 changed files with 661 additions and 57 deletions

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@ -0,0 +1,165 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="MeshLibrary" inherits="Resource" version="3.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Library of meshes.
</brief_description>
<description>
A library of meshes. Contains a list of [Mesh] resources, each with a name and ID. Each item can also include collision and navigation shapes. This resource is used in [GridMap].
</description>
<tutorials>
<link title="3D Kinematic Character Demo">https://godotengine.org/asset-library/asset/126</link>
<link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
</tutorials>
<methods>
<method name="clear">
<return type="void" />
<description>
Clears the library.
</description>
</method>
<method name="create_item">
<return type="void" />
<argument index="0" name="id" type="int" />
<description>
Creates a new item in the library with the given ID.
You can get an unused ID from [method get_last_unused_item_id].
</description>
</method>
<method name="find_item_by_name" qualifiers="const">
<return type="int" />
<argument index="0" name="name" type="String" />
<description>
Returns the first item with the given name.
</description>
</method>
<method name="get_item_list" qualifiers="const">
<return type="PoolIntArray" />
<description>
Returns the list of item IDs in use.
</description>
</method>
<method name="get_item_mesh" qualifiers="const">
<return type="Mesh" />
<argument index="0" name="id" type="int" />
<description>
Returns the item's mesh.
</description>
</method>
<method name="get_item_mesh_transform" qualifiers="const">
<return type="Transform" />
<argument index="0" name="id" type="int" />
<description>
Returns the transform applied to the item's mesh.
</description>
</method>
<method name="get_item_name" qualifiers="const">
<return type="String" />
<argument index="0" name="id" type="int" />
<description>
Returns the item's name.
</description>
</method>
<method name="get_item_navmesh" qualifiers="const">
<return type="NavigationMesh" />
<argument index="0" name="id" type="int" />
<description>
Returns the item's navigation mesh.
</description>
</method>
<method name="get_item_navmesh_transform" qualifiers="const">
<return type="Transform" />
<argument index="0" name="id" type="int" />
<description>
Returns the transform applied to the item's navigation mesh.
</description>
</method>
<method name="get_item_preview" qualifiers="const">
<return type="Texture" />
<argument index="0" name="id" type="int" />
<description>
When running in the editor, returns a generated item preview (a 3D rendering in isometric perspective). When used in a running project, returns the manually-defined item preview which can be set using [method set_item_preview]. Returns an empty [Texture] if no preview was manually set in a running project.
</description>
</method>
<method name="get_item_shapes" qualifiers="const">
<return type="Array" />
<argument index="0" name="id" type="int" />
<description>
Returns an item's collision shapes.
The array consists of each [Shape] followed by its [Transform].
</description>
</method>
<method name="get_last_unused_item_id" qualifiers="const">
<return type="int" />
<description>
Gets an unused ID for a new item.
</description>
</method>
<method name="remove_item">
<return type="void" />
<argument index="0" name="id" type="int" />
<description>
Removes the item.
</description>
</method>
<method name="set_item_mesh">
<return type="void" />
<argument index="0" name="id" type="int" />
<argument index="1" name="mesh" type="Mesh" />
<description>
Sets the item's mesh.
</description>
</method>
<method name="set_item_mesh_transform">
<return type="void" />
<argument index="0" name="id" type="int" />
<argument index="1" name="mesh_transform" type="Transform" />
<description>
Sets the transform to apply to the item's mesh.
</description>
</method>
<method name="set_item_name">
<return type="void" />
<argument index="0" name="id" type="int" />
<argument index="1" name="name" type="String" />
<description>
Sets the item's name.
This name is shown in the editor. It can also be used to look up the item later using [method find_item_by_name].
</description>
</method>
<method name="set_item_navmesh">
<return type="void" />
<argument index="0" name="id" type="int" />
<argument index="1" name="navmesh" type="NavigationMesh" />
<description>
Sets the item's navigation mesh.
</description>
</method>
<method name="set_item_navmesh_transform">
<return type="void" />
<argument index="0" name="id" type="int" />
<argument index="1" name="navmesh" type="Transform" />
<description>
Sets the transform to apply to the item's navigation mesh.
</description>
</method>
<method name="set_item_preview">
<return type="void" />
<argument index="0" name="id" type="int" />
<argument index="1" name="texture" type="Texture" />
<description>
Sets a texture to use as the item's preview icon in the editor.
</description>
</method>
<method name="set_item_shapes">
<return type="void" />
<argument index="0" name="id" type="int" />
<argument index="1" name="shapes" type="Array" />
<description>
Sets an item's collision shapes.
The array should consist of [Shape] objects, each followed by a [Transform] that will be applied to it. For shapes that should not have a transform, use [constant Transform.IDENTITY].
</description>
</method>
</methods>
<constants>
</constants>
</class>

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@ -31,15 +31,15 @@
#include "grid_map.h"
#include "core/io/marshalls.h"
#include "core/message_queue.h"
#include "core/object/message_queue.h"
#include "scene/3d/light.h"
#include "scene/resources/mesh_library.h"
#include "mesh_library.h"
#include "scene/resources/physics_material.h"
#include "scene/resources/primitive_meshes.h"
#include "scene/resources/surface_tool.h"
#include "scene/scene_string_names.h"
#include "servers/navigation_server.h"
#include "servers/visual_server.h"
#include "servers/rendering_server.h"
bool GridMap::_set(const StringName &p_name, const Variant &p_value) {
String name = p_name;
@ -74,7 +74,7 @@ bool GridMap::_set(const StringName &p_name, const Variant &p_value) {
bm.mesh = meshes[i];
ERR_CONTINUE(!bm.mesh.is_valid());
bm.instance = RID_PRIME(VS::get_singleton()->instance_create());
VS::get_singleton()->instance_set_portal_mode(bm.instance, VisualServer::InstancePortalMode::INSTANCE_PORTAL_MODE_GLOBAL);
VS::get_singleton()->instance_set_portal_mode(bm.instance, RenderingServer::InstancePortalMode::INSTANCE_PORTAL_MODE_GLOBAL);
VS::get_singleton()->get_singleton()->instance_set_base(bm.instance, bm.mesh->get_rid());
VS::get_singleton()->instance_attach_object_instance_id(bm.instance, get_instance_id());
if (is_inside_tree()) {
@ -355,10 +355,10 @@ void GridMap::set_cell_item(int p_x, int p_y, int p_z, int p_item, int p_rot) {
SceneTree *st = SceneTree::get_singleton();
if (st && st->is_debugging_collisions_hint()) {
g->collision_debug = RID_PRIME(VisualServer::get_singleton()->mesh_create());
g->collision_debug_instance = RID_PRIME(VisualServer::get_singleton()->instance_create());
VS::get_singleton()->instance_set_portal_mode(g->collision_debug_instance, VisualServer::InstancePortalMode::INSTANCE_PORTAL_MODE_GLOBAL);
VisualServer::get_singleton()->instance_set_base(g->collision_debug_instance, g->collision_debug);
g->collision_debug = RID_PRIME(RenderingServer::get_singleton()->mesh_create());
g->collision_debug_instance = RID_PRIME(RenderingServer::get_singleton()->instance_create());
VS::get_singleton()->instance_set_portal_mode(g->collision_debug_instance, RenderingServer::InstancePortalMode::INSTANCE_PORTAL_MODE_GLOBAL);
RenderingServer::get_singleton()->instance_set_base(g->collision_debug_instance, g->collision_debug);
}
octant_map[octantkey] = g;
@ -613,7 +613,7 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
RID instance = RID_PRIME(VS::get_singleton()->instance_create());
VS::get_singleton()->instance_set_base(instance, mm);
VS::get_singleton()->instance_set_portal_mode(instance, VisualServer::InstancePortalMode::INSTANCE_PORTAL_MODE_GLOBAL);
VS::get_singleton()->instance_set_portal_mode(instance, RenderingServer::InstancePortalMode::INSTANCE_PORTAL_MODE_GLOBAL);
if (is_inside_tree()) {
VS::get_singleton()->instance_set_scenario(instance, get_world()->get_scenario());
@ -1171,7 +1171,7 @@ void GridMap::make_baked_meshes(bool p_gen_lightmap_uv, float p_lightmap_uv_texe
BakedMesh bm;
bm.mesh = mesh;
bm.instance = RID_PRIME(VS::get_singleton()->instance_create());
VS::get_singleton()->instance_set_portal_mode(bm.instance, VisualServer::InstancePortalMode::INSTANCE_PORTAL_MODE_GLOBAL);
VS::get_singleton()->instance_set_portal_mode(bm.instance, RenderingServer::InstancePortalMode::INSTANCE_PORTAL_MODE_GLOBAL);
VS::get_singleton()->get_singleton()->instance_set_base(bm.instance, bm.mesh->get_rid());
VS::get_singleton()->instance_attach_object_instance_id(bm.instance, get_instance_id());
if (is_inside_tree()) {

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@ -33,7 +33,7 @@
#include "scene/3d/navigation.h"
#include "scene/3d/spatial.h"
#include "scene/resources/mesh_library.h"
#include "mesh_library.h"
#include "scene/resources/multimesh.h"
//heh heh, godotsphir!! this shares no code and the design is completely different with previous projects i've done..

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@ -29,7 +29,7 @@
/*************************************************************************/
#include "grid_map_editor_plugin.h"
#include "core/os/input.h"
#include "core/input/input.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/plugins/spatial_editor_plugin.h"
@ -268,8 +268,8 @@ void GridMapEditor::_update_cursor_transform() {
}
if (cursor_instance.is_valid()) {
VisualServer::get_singleton()->instance_set_transform(cursor_instance, cursor_transform);
VisualServer::get_singleton()->instance_set_visible(cursor_instance, cursor_visible);
RenderingServer::get_singleton()->instance_set_transform(cursor_instance, cursor_transform);
RenderingServer::get_singleton()->instance_set_visible(cursor_instance, cursor_visible);
}
}
@ -278,9 +278,9 @@ void GridMapEditor::_update_selection_transform() {
xf_zero.basis.set_zero();
if (!selection.active) {
VisualServer::get_singleton()->instance_set_transform(selection_instance, xf_zero);
RenderingServer::get_singleton()->instance_set_transform(selection_instance, xf_zero);
for (int i = 0; i < 3; i++) {
VisualServer::get_singleton()->instance_set_transform(selection_level_instance[i], xf_zero);
RenderingServer::get_singleton()->instance_set_transform(selection_level_instance[i], xf_zero);
}
return;
}
@ -289,11 +289,11 @@ void GridMapEditor::_update_selection_transform() {
xf.scale((Vector3(1, 1, 1) + (selection.end - selection.begin)) * node->get_cell_size());
xf.origin = selection.begin * node->get_cell_size();
VisualServer::get_singleton()->instance_set_transform(selection_instance, node->get_global_transform() * xf);
RenderingServer::get_singleton()->instance_set_transform(selection_instance, node->get_global_transform() * xf);
for (int i = 0; i < 3; i++) {
if (i != edit_axis || (edit_floor[edit_axis] < selection.begin[edit_axis]) || (edit_floor[edit_axis] > selection.end[edit_axis] + 1)) {
VisualServer::get_singleton()->instance_set_transform(selection_level_instance[i], xf_zero);
RenderingServer::get_singleton()->instance_set_transform(selection_level_instance[i], xf_zero);
} else {
Vector3 scale = (selection.end - selection.begin + Vector3(1, 1, 1));
scale[edit_axis] = 1.0;
@ -307,7 +307,7 @@ void GridMapEditor::_update_selection_transform() {
xf2.basis.scale(scale);
xf2.origin = pos;
VisualServer::get_singleton()->instance_set_transform(selection_level_instance[i], xf2);
RenderingServer::get_singleton()->instance_set_transform(selection_level_instance[i], xf2);
}
}
}
@ -508,7 +508,7 @@ void GridMapEditor::_fill_selection() {
void GridMapEditor::_clear_clipboard_data() {
for (List<ClipboardItem>::Element *E = clipboard_items.front(); E; E = E->next()) {
if (E->get().instance.is_valid()) {
VisualServer::get_singleton()->free(E->get().instance);
RenderingServer::get_singleton()->free(E->get().instance);
}
}
@ -534,7 +534,7 @@ void GridMapEditor::_set_clipboard_data() {
item.cell_item = itm;
item.grid_offset = Vector3(i, j, k) - selection.begin;
item.orientation = node->get_cell_item_orientation(i, j, k);
item.instance = VisualServer::get_singleton()->instance_create2(mesh->get_rid(), get_tree()->get_root()->get_world()->get_scenario());
item.instance = RenderingServer::get_singleton()->instance_create2(mesh->get_rid(), get_tree()->get_root()->get_world()->get_scenario());
clipboard_items.push_back(item);
}
@ -546,7 +546,7 @@ void GridMapEditor::_update_paste_indicator() {
if (input_action != INPUT_PASTE) {
Transform xf;
xf.basis.set_zero();
VisualServer::get_singleton()->instance_set_transform(paste_instance, xf);
RenderingServer::get_singleton()->instance_set_transform(paste_instance, xf);
return;
}
@ -560,7 +560,7 @@ void GridMapEditor::_update_paste_indicator() {
xf.basis = rot * xf.basis;
xf.translate((-center * node->get_cell_size()) / scale);
VisualServer::get_singleton()->instance_set_transform(paste_instance, node->get_global_transform() * xf);
RenderingServer::get_singleton()->instance_set_transform(paste_instance, node->get_global_transform() * xf);
for (List<ClipboardItem>::Element *E = clipboard_items.front(); E; E = E->next()) {
ClipboardItem &item = E->get();
@ -574,7 +574,7 @@ void GridMapEditor::_update_paste_indicator() {
item_rot.set_orthogonal_index(item.orientation);
xf.basis = item_rot * xf.basis * node->get_cell_scale();
VisualServer::get_singleton()->instance_set_transform(item.instance, node->get_global_transform() * xf);
RenderingServer::get_singleton()->instance_set_transform(item.instance, node->get_global_transform() * xf);
}
}
@ -929,11 +929,11 @@ void GridMapEditor::edit(GridMap *p_gridmap) {
if (!node) {
set_process(false);
for (int i = 0; i < 3; i++) {
VisualServer::get_singleton()->instance_set_visible(grid_instance[i], false);
RenderingServer::get_singleton()->instance_set_visible(grid_instance[i], false);
}
if (cursor_instance.is_valid()) {
VisualServer::get_singleton()->instance_set_visible(cursor_instance, false);
RenderingServer::get_singleton()->instance_set_visible(cursor_instance, false);
}
return;
@ -971,7 +971,7 @@ void GridMapEditor::update_grid() {
edit_grid_xform.basis = Basis();
for (int i = 0; i < 3; i++) {
VisualServer::get_singleton()->instance_set_visible(grid_instance[i], i == edit_axis);
RenderingServer::get_singleton()->instance_set_visible(grid_instance[i], i == edit_axis);
}
updating = true;
@ -1027,8 +1027,8 @@ void GridMapEditor::_draw_grids(const Vector3 &cell_size) {
d.resize(VS::ARRAY_MAX);
d[VS::ARRAY_VERTEX] = grid_points[i];
d[VS::ARRAY_COLOR] = grid_colors[i];
VisualServer::get_singleton()->mesh_add_surface_from_arrays(grid[i], VisualServer::PRIMITIVE_LINES, d);
VisualServer::get_singleton()->mesh_surface_set_material(grid[i], 0, indicator_mat->get_rid());
RenderingServer::get_singleton()->mesh_add_surface_from_arrays(grid[i], RenderingServer::PRIMITIVE_LINES, d);
RenderingServer::get_singleton()->mesh_surface_set_material(grid[i], 0, indicator_mat->get_rid());
}
}
@ -1041,13 +1041,13 @@ void GridMapEditor::_notification(int p_what) {
grid[i] = RID_PRIME(VS::get_singleton()->mesh_create());
grid_instance[i] = VS::get_singleton()->instance_create2(grid[i], get_tree()->get_root()->get_world()->get_scenario());
VS::get_singleton()->instance_set_layer_mask(grid_instance[i], 1 << SpatialEditorViewport::MISC_TOOL_LAYER);
selection_level_instance[i] = VisualServer::get_singleton()->instance_create2(selection_level_mesh[i], get_tree()->get_root()->get_world()->get_scenario());
selection_level_instance[i] = RenderingServer::get_singleton()->instance_create2(selection_level_mesh[i], get_tree()->get_root()->get_world()->get_scenario());
VS::get_singleton()->instance_set_layer_mask(selection_level_instance[i], 1 << SpatialEditorViewport::MISC_TOOL_LAYER);
}
selection_instance = VisualServer::get_singleton()->instance_create2(selection_mesh, get_tree()->get_root()->get_world()->get_scenario());
selection_instance = RenderingServer::get_singleton()->instance_create2(selection_mesh, get_tree()->get_root()->get_world()->get_scenario());
VS::get_singleton()->instance_set_layer_mask(selection_instance, 1 << SpatialEditorViewport::MISC_TOOL_LAYER);
paste_instance = VisualServer::get_singleton()->instance_create2(paste_mesh, get_tree()->get_root()->get_world()->get_scenario());
paste_instance = RenderingServer::get_singleton()->instance_create2(paste_mesh, get_tree()->get_root()->get_world()->get_scenario());
VS::get_singleton()->instance_set_layer_mask(paste_instance, 1 << SpatialEditorViewport::MISC_TOOL_LAYER);
_update_selection_transform();
@ -1142,7 +1142,7 @@ void GridMapEditor::_update_cursor_instance() {
}
if (cursor_instance.is_valid()) {
VisualServer::get_singleton()->free(cursor_instance);
RenderingServer::get_singleton()->free(cursor_instance);
cursor_instance = RID();
}
@ -1150,8 +1150,8 @@ void GridMapEditor::_update_cursor_instance() {
if (node && !node->get_mesh_library().is_null()) {
Ref<Mesh> mesh = node->get_mesh_library()->get_item_mesh(selected_palette);
if (!mesh.is_null() && mesh->get_rid().is_valid()) {
cursor_instance = VisualServer::get_singleton()->instance_create2(mesh->get_rid(), get_tree()->get_root()->get_world()->get_scenario());
VisualServer::get_singleton()->instance_set_transform(cursor_instance, cursor_transform);
cursor_instance = RenderingServer::get_singleton()->instance_create2(mesh->get_rid(), get_tree()->get_root()->get_world()->get_scenario());
RenderingServer::get_singleton()->instance_set_transform(cursor_instance, cursor_transform);
}
}
}
@ -1344,8 +1344,8 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
lock_view = false;
cursor_rot = 0;
selection_mesh = RID_PRIME(VisualServer::get_singleton()->mesh_create());
paste_mesh = RID_PRIME(VisualServer::get_singleton()->mesh_create());
selection_mesh = RID_PRIME(RenderingServer::get_singleton()->mesh_create());
paste_mesh = RID_PRIME(RenderingServer::get_singleton()->mesh_create());
{
// Selection mesh create.
@ -1425,8 +1425,8 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
inner_mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
d[VS::ARRAY_VERTEX] = triangles;
VisualServer::get_singleton()->mesh_add_surface_from_arrays(selection_mesh, VS::PRIMITIVE_TRIANGLES, d);
VisualServer::get_singleton()->mesh_surface_set_material(selection_mesh, 0, inner_mat->get_rid());
RenderingServer::get_singleton()->mesh_add_surface_from_arrays(selection_mesh, VS::PRIMITIVE_TRIANGLES, d);
RenderingServer::get_singleton()->mesh_surface_set_material(selection_mesh, 0, inner_mat->get_rid());
outer_mat.instance();
outer_mat->set_albedo(Color(0.7, 0.7, 1.0, 0.8));
@ -1442,22 +1442,22 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
selection_floor_mat->set_line_width(3.0);
d[VS::ARRAY_VERTEX] = lines;
VisualServer::get_singleton()->mesh_add_surface_from_arrays(selection_mesh, VS::PRIMITIVE_LINES, d);
VisualServer::get_singleton()->mesh_surface_set_material(selection_mesh, 1, outer_mat->get_rid());
RenderingServer::get_singleton()->mesh_add_surface_from_arrays(selection_mesh, VS::PRIMITIVE_LINES, d);
RenderingServer::get_singleton()->mesh_surface_set_material(selection_mesh, 1, outer_mat->get_rid());
d[VS::ARRAY_VERTEX] = triangles;
VisualServer::get_singleton()->mesh_add_surface_from_arrays(paste_mesh, VS::PRIMITIVE_TRIANGLES, d);
VisualServer::get_singleton()->mesh_surface_set_material(paste_mesh, 0, inner_mat->get_rid());
RenderingServer::get_singleton()->mesh_add_surface_from_arrays(paste_mesh, VS::PRIMITIVE_TRIANGLES, d);
RenderingServer::get_singleton()->mesh_surface_set_material(paste_mesh, 0, inner_mat->get_rid());
d[VS::ARRAY_VERTEX] = lines;
VisualServer::get_singleton()->mesh_add_surface_from_arrays(paste_mesh, VS::PRIMITIVE_LINES, d);
VisualServer::get_singleton()->mesh_surface_set_material(paste_mesh, 1, outer_mat->get_rid());
RenderingServer::get_singleton()->mesh_add_surface_from_arrays(paste_mesh, VS::PRIMITIVE_LINES, d);
RenderingServer::get_singleton()->mesh_surface_set_material(paste_mesh, 1, outer_mat->get_rid());
for (int i = 0; i < 3; i++) {
d[VS::ARRAY_VERTEX] = square[i];
selection_level_mesh[i] = RID_PRIME(VS::get_singleton()->mesh_create());
VisualServer::get_singleton()->mesh_add_surface_from_arrays(selection_level_mesh[i], VS::PRIMITIVE_LINES, d);
VisualServer::get_singleton()->mesh_surface_set_material(selection_level_mesh[i], 0, selection_floor_mat->get_rid());
RenderingServer::get_singleton()->mesh_add_surface_from_arrays(selection_level_mesh[i], VS::PRIMITIVE_LINES, d);
RenderingServer::get_singleton()->mesh_surface_set_material(selection_level_mesh[i], 0, selection_floor_mat->get_rid());
}
}
@ -1478,33 +1478,33 @@ GridMapEditor::~GridMapEditor() {
for (int i = 0; i < 3; i++) {
if (grid[i].is_valid()) {
VisualServer::get_singleton()->free(grid[i]);
RenderingServer::get_singleton()->free(grid[i]);
}
if (grid_instance[i].is_valid()) {
VisualServer::get_singleton()->free(grid_instance[i]);
RenderingServer::get_singleton()->free(grid_instance[i]);
}
if (cursor_instance.is_valid()) {
VisualServer::get_singleton()->free(cursor_instance);
RenderingServer::get_singleton()->free(cursor_instance);
}
if (selection_level_instance[i].is_valid()) {
VisualServer::get_singleton()->free(selection_level_instance[i]);
RenderingServer::get_singleton()->free(selection_level_instance[i]);
}
if (selection_level_mesh[i].is_valid()) {
VisualServer::get_singleton()->free(selection_level_mesh[i]);
RenderingServer::get_singleton()->free(selection_level_mesh[i]);
}
}
if (selection_mesh.is_valid()) {
VisualServer::get_singleton()->free(selection_mesh);
RenderingServer::get_singleton()->free(selection_mesh);
}
if (selection_instance.is_valid()) {
VisualServer::get_singleton()->free(selection_instance);
RenderingServer::get_singleton()->free(selection_instance);
}
if (paste_mesh.is_valid()) {
VisualServer::get_singleton()->free(paste_mesh);
RenderingServer::get_singleton()->free(paste_mesh);
}
if (paste_instance.is_valid()) {
VisualServer::get_singleton()->free(paste_instance);
RenderingServer::get_singleton()->free(paste_instance);
}
}

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@ -0,0 +1,335 @@
/*************************************************************************/
/* mesh_library.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "mesh_library.h"
#include "box_shape.h"
bool MeshLibrary::_set(const StringName &p_name, const Variant &p_value) {
String name = p_name;
if (name.begins_with("item/")) {
int idx = name.get_slicec('/', 1).to_int();
String what = name.get_slicec('/', 2);
if (!item_map.has(idx)) {
create_item(idx);
}
if (what == "name") {
set_item_name(idx, p_value);
} else if (what == "mesh") {
set_item_mesh(idx, p_value);
} else if (what == "mesh_transform") {
set_item_mesh_transform(idx, p_value);
} else if (what == "shape") {
Vector<ShapeData> shapes;
ShapeData sd;
sd.shape = p_value;
shapes.push_back(sd);
set_item_shapes(idx, shapes);
} else if (what == "shapes") {
_set_item_shapes(idx, p_value);
} else if (what == "preview") {
set_item_preview(idx, p_value);
} else if (what == "navmesh") {
set_item_navmesh(idx, p_value);
} else if (what == "navmesh_transform") {
set_item_navmesh_transform(idx, p_value);
} else {
return false;
}
return true;
}
return false;
}
bool MeshLibrary::_get(const StringName &p_name, Variant &r_ret) const {
String name = p_name;
int idx = name.get_slicec('/', 1).to_int();
ERR_FAIL_COND_V(!item_map.has(idx), false);
String what = name.get_slicec('/', 2);
if (what == "name") {
r_ret = get_item_name(idx);
} else if (what == "mesh") {
r_ret = get_item_mesh(idx);
} else if (what == "mesh_transform") {
r_ret = get_item_mesh_transform(idx);
} else if (what == "shapes") {
r_ret = _get_item_shapes(idx);
} else if (what == "navmesh") {
r_ret = get_item_navmesh(idx);
} else if (what == "navmesh_transform") {
r_ret = get_item_navmesh_transform(idx);
} else if (what == "preview") {
r_ret = get_item_preview(idx);
} else {
return false;
}
return true;
}
void MeshLibrary::_get_property_list(List<PropertyInfo> *p_list) const {
for (Map<int, Item>::Element *E = item_map.front(); E; E = E->next()) {
String name = vformat("%s/%d/", PNAME("item"), E->key());
p_list->push_back(PropertyInfo(Variant::STRING, name + PNAME("name")));
p_list->push_back(PropertyInfo(Variant::OBJECT, name + PNAME("mesh"), PROPERTY_HINT_RESOURCE_TYPE, "Mesh"));
p_list->push_back(PropertyInfo(Variant::TRANSFORM, name + PNAME("mesh_transform")));
p_list->push_back(PropertyInfo(Variant::ARRAY, name + PNAME("shapes")));
p_list->push_back(PropertyInfo(Variant::OBJECT, name + PNAME("navmesh"), PROPERTY_HINT_RESOURCE_TYPE, "NavigationMesh"));
p_list->push_back(PropertyInfo(Variant::TRANSFORM, name + PNAME("navmesh_transform")));
p_list->push_back(PropertyInfo(Variant::OBJECT, name + PNAME("preview"), PROPERTY_HINT_RESOURCE_TYPE, "Texture", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_EDITOR_HELPER));
}
}
void MeshLibrary::create_item(int p_item) {
ERR_FAIL_COND(p_item < 0);
ERR_FAIL_COND(item_map.has(p_item));
item_map[p_item] = Item();
_change_notify();
}
void MeshLibrary::set_item_name(int p_item, const String &p_name) {
ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
item_map[p_item].name = p_name;
emit_changed();
_change_notify();
}
void MeshLibrary::set_item_mesh(int p_item, const Ref<Mesh> &p_mesh) {
ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
item_map[p_item].mesh = p_mesh;
notify_change_to_owners();
emit_changed();
_change_notify();
}
void MeshLibrary::set_item_mesh_transform(int p_item, const Transform &p_transform) {
ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
item_map[p_item].mesh_transform = p_transform;
notify_change_to_owners();
emit_changed();
_change_notify();
}
void MeshLibrary::set_item_shapes(int p_item, const Vector<ShapeData> &p_shapes) {
ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
item_map[p_item].shapes = p_shapes;
_change_notify();
notify_change_to_owners();
emit_changed();
_change_notify();
}
void MeshLibrary::set_item_navmesh(int p_item, const Ref<NavigationMesh> &p_navmesh) {
ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
item_map[p_item].navmesh = p_navmesh;
_change_notify();
notify_change_to_owners();
emit_changed();
_change_notify();
}
void MeshLibrary::set_item_navmesh_transform(int p_item, const Transform &p_transform) {
ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
item_map[p_item].navmesh_transform = p_transform;
notify_change_to_owners();
emit_changed();
_change_notify();
}
void MeshLibrary::set_item_preview(int p_item, const Ref<Texture> &p_preview) {
ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
item_map[p_item].preview = p_preview;
emit_changed();
_change_notify();
}
String MeshLibrary::get_item_name(int p_item) const {
ERR_FAIL_COND_V_MSG(!item_map.has(p_item), "", "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
return item_map[p_item].name;
}
Ref<Mesh> MeshLibrary::get_item_mesh(int p_item) const {
ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Ref<Mesh>(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
return item_map[p_item].mesh;
}
Transform MeshLibrary::get_item_mesh_transform(int p_item) const {
ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Transform(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
return item_map[p_item].mesh_transform;
}
Vector<MeshLibrary::ShapeData> MeshLibrary::get_item_shapes(int p_item) const {
ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Vector<ShapeData>(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
return item_map[p_item].shapes;
}
Ref<NavigationMesh> MeshLibrary::get_item_navmesh(int p_item) const {
ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Ref<NavigationMesh>(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
return item_map[p_item].navmesh;
}
Transform MeshLibrary::get_item_navmesh_transform(int p_item) const {
ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Transform(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
return item_map[p_item].navmesh_transform;
}
Ref<Texture> MeshLibrary::get_item_preview(int p_item) const {
ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Ref<Texture>(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
return item_map[p_item].preview;
}
bool MeshLibrary::has_item(int p_item) const {
return item_map.has(p_item);
}
void MeshLibrary::remove_item(int p_item) {
ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
item_map.erase(p_item);
notify_change_to_owners();
_change_notify();
emit_changed();
}
void MeshLibrary::clear() {
item_map.clear();
notify_change_to_owners();
_change_notify();
emit_changed();
}
Vector<int> MeshLibrary::get_item_list() const {
Vector<int> ret;
ret.resize(item_map.size());
int idx = 0;
for (Map<int, Item>::Element *E = item_map.front(); E; E = E->next()) {
ret.write[idx++] = E->key();
}
return ret;
}
int MeshLibrary::find_item_by_name(const String &p_name) const {
for (Map<int, Item>::Element *E = item_map.front(); E; E = E->next()) {
if (E->get().name == p_name) {
return E->key();
}
}
return -1;
}
int MeshLibrary::get_last_unused_item_id() const {
if (!item_map.size()) {
return 0;
} else {
return item_map.back()->key() + 1;
}
}
void MeshLibrary::_set_item_shapes(int p_item, const Array &p_shapes) {
Array arr_shapes = p_shapes;
int size = p_shapes.size();
if (size & 1) {
ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
int prev_size = item_map[p_item].shapes.size() * 2;
if (prev_size < size) {
// Check if last element is a shape.
Ref<Shape> shape = arr_shapes[size - 1];
if (shape.is_null()) {
Ref<BoxShape> box_shape;
box_shape.instance();
arr_shapes[size - 1] = box_shape;
}
// Make sure the added element is a Transform.
arr_shapes.push_back(Transform());
size++;
} else {
size--;
arr_shapes.resize(size);
}
}
Vector<ShapeData> shapes;
for (int i = 0; i < size; i += 2) {
ShapeData sd;
sd.shape = arr_shapes[i + 0];
sd.local_transform = arr_shapes[i + 1];
if (sd.shape.is_valid()) {
shapes.push_back(sd);
}
}
set_item_shapes(p_item, shapes);
}
Array MeshLibrary::_get_item_shapes(int p_item) const {
Vector<ShapeData> shapes = get_item_shapes(p_item);
Array ret;
for (int i = 0; i < shapes.size(); i++) {
ret.push_back(shapes[i].shape);
ret.push_back(shapes[i].local_transform);
}
return ret;
}
void MeshLibrary::_bind_methods() {
ClassDB::bind_method(D_METHOD("create_item", "id"), &MeshLibrary::create_item);
ClassDB::bind_method(D_METHOD("set_item_name", "id", "name"), &MeshLibrary::set_item_name);
ClassDB::bind_method(D_METHOD("set_item_mesh", "id", "mesh"), &MeshLibrary::set_item_mesh);
ClassDB::bind_method(D_METHOD("set_item_mesh_transform", "id", "mesh_transform"), &MeshLibrary::set_item_mesh_transform);
ClassDB::bind_method(D_METHOD("set_item_navmesh", "id", "navmesh"), &MeshLibrary::set_item_navmesh);
ClassDB::bind_method(D_METHOD("set_item_navmesh_transform", "id", "navmesh"), &MeshLibrary::set_item_navmesh_transform);
ClassDB::bind_method(D_METHOD("set_item_shapes", "id", "shapes"), &MeshLibrary::_set_item_shapes);
ClassDB::bind_method(D_METHOD("set_item_preview", "id", "texture"), &MeshLibrary::set_item_preview);
ClassDB::bind_method(D_METHOD("get_item_name", "id"), &MeshLibrary::get_item_name);
ClassDB::bind_method(D_METHOD("get_item_mesh", "id"), &MeshLibrary::get_item_mesh);
ClassDB::bind_method(D_METHOD("get_item_mesh_transform", "id"), &MeshLibrary::get_item_mesh_transform);
ClassDB::bind_method(D_METHOD("get_item_navmesh", "id"), &MeshLibrary::get_item_navmesh);
ClassDB::bind_method(D_METHOD("get_item_navmesh_transform", "id"), &MeshLibrary::get_item_navmesh_transform);
ClassDB::bind_method(D_METHOD("get_item_shapes", "id"), &MeshLibrary::_get_item_shapes);
ClassDB::bind_method(D_METHOD("get_item_preview", "id"), &MeshLibrary::get_item_preview);
ClassDB::bind_method(D_METHOD("remove_item", "id"), &MeshLibrary::remove_item);
ClassDB::bind_method(D_METHOD("find_item_by_name", "name"), &MeshLibrary::find_item_by_name);
ClassDB::bind_method(D_METHOD("clear"), &MeshLibrary::clear);
ClassDB::bind_method(D_METHOD("get_item_list"), &MeshLibrary::get_item_list);
ClassDB::bind_method(D_METHOD("get_last_unused_item_id"), &MeshLibrary::get_last_unused_item_id);
}
MeshLibrary::MeshLibrary() {
}
MeshLibrary::~MeshLibrary() {
}

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@ -0,0 +1,102 @@
/*************************************************************************/
/* mesh_library.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef MESH_LIBRARY_H
#define MESH_LIBRARY_H
#include "core/containers/map.h"
#include "core/object/resource.h"
#include "scenes/resources/mesh.h"
#include "scene/3d/navigation_mesh_instance.h"
#include "shape.h"
class MeshLibrary : public Resource {
GDCLASS(MeshLibrary, Resource);
RES_BASE_EXTENSION("meshlib");
public:
struct ShapeData {
Ref<Shape> shape;
Transform local_transform;
};
struct Item {
String name;
Ref<Mesh> mesh;
Vector<ShapeData> shapes;
Ref<Texture> preview;
Transform navmesh_transform;
Transform mesh_transform;
Ref<NavigationMesh> navmesh;
};
Map<int, Item> item_map;
void _set_item_shapes(int p_item, const Array &p_shapes);
Array _get_item_shapes(int p_item) const;
protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
static void _bind_methods();
public:
void create_item(int p_item);
void set_item_name(int p_item, const String &p_name);
void set_item_mesh(int p_item, const Ref<Mesh> &p_mesh);
void set_item_mesh_transform(int p_item, const Transform &p_transform);
void set_item_navmesh(int p_item, const Ref<NavigationMesh> &p_navmesh);
void set_item_navmesh_transform(int p_item, const Transform &p_transform);
void set_item_shapes(int p_item, const Vector<ShapeData> &p_shapes);
void set_item_preview(int p_item, const Ref<Texture> &p_preview);
String get_item_name(int p_item) const;
Ref<Mesh> get_item_mesh(int p_item) const;
Transform get_item_mesh_transform(int p_item) const;
Ref<NavigationMesh> get_item_navmesh(int p_item) const;
Transform get_item_navmesh_transform(int p_item) const;
Vector<ShapeData> get_item_shapes(int p_item) const;
Ref<Texture> get_item_preview(int p_item) const;
void remove_item(int p_item);
bool has_item(int p_item) const;
void clear();
int find_item_by_name(const String &p_name) const;
Vector<int> get_item_list() const;
int get_last_unused_item_id() const;
MeshLibrary();
~MeshLibrary();
};
#endif // MESH_LIBRARY_H

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@ -30,14 +30,16 @@
#include "register_types.h"
#ifndef _3D_DISABLED
#include "core/class_db.h"
#include "core/object/class_db.h"
#include "grid_map.h"
#include "grid_map_editor_plugin.h"
#include "mesh_library.h"
#endif
void register_gridmap_types() {
#ifndef _3D_DISABLED
ClassDB::register_class<GridMap>();
ClassDB::register_class<MeshLibrary>();
#ifdef TOOLS_ENABLED
EditorPlugins::add_by_type<GridMapEditorPlugin>();
#endif