diff --git a/modules/gridmap/doc_classes/MeshLibrary.xml b/modules/gridmap/doc_classes/MeshLibrary.xml
new file mode 100644
index 000000000..e785f0dec
--- /dev/null
+++ b/modules/gridmap/doc_classes/MeshLibrary.xml
@@ -0,0 +1,165 @@
+
+
+
+ Library of meshes.
+
+
+ A library of meshes. Contains a list of [Mesh] resources, each with a name and ID. Each item can also include collision and navigation shapes. This resource is used in [GridMap].
+
+
+ https://godotengine.org/asset-library/asset/126
+ https://godotengine.org/asset-library/asset/125
+
+
+
+
+
+ Clears the library.
+
+
+
+
+
+
+ Creates a new item in the library with the given ID.
+ You can get an unused ID from [method get_last_unused_item_id].
+
+
+
+
+
+
+ Returns the first item with the given name.
+
+
+
+
+
+ Returns the list of item IDs in use.
+
+
+
+
+
+
+ Returns the item's mesh.
+
+
+
+
+
+
+ Returns the transform applied to the item's mesh.
+
+
+
+
+
+
+ Returns the item's name.
+
+
+
+
+
+
+ Returns the item's navigation mesh.
+
+
+
+
+
+
+ Returns the transform applied to the item's navigation mesh.
+
+
+
+
+
+
+ When running in the editor, returns a generated item preview (a 3D rendering in isometric perspective). When used in a running project, returns the manually-defined item preview which can be set using [method set_item_preview]. Returns an empty [Texture] if no preview was manually set in a running project.
+
+
+
+
+
+
+ Returns an item's collision shapes.
+ The array consists of each [Shape] followed by its [Transform].
+
+
+
+
+
+ Gets an unused ID for a new item.
+
+
+
+
+
+
+ Removes the item.
+
+
+
+
+
+
+
+ Sets the item's mesh.
+
+
+
+
+
+
+
+ Sets the transform to apply to the item's mesh.
+
+
+
+
+
+
+
+ Sets the item's name.
+ This name is shown in the editor. It can also be used to look up the item later using [method find_item_by_name].
+
+
+
+
+
+
+
+ Sets the item's navigation mesh.
+
+
+
+
+
+
+
+ Sets the transform to apply to the item's navigation mesh.
+
+
+
+
+
+
+
+ Sets a texture to use as the item's preview icon in the editor.
+
+
+
+
+
+
+
+ Sets an item's collision shapes.
+ The array should consist of [Shape] objects, each followed by a [Transform] that will be applied to it. For shapes that should not have a transform, use [constant Transform.IDENTITY].
+
+
+
+
+
+
diff --git a/modules/gridmap/grid_map.cpp b/modules/gridmap/grid_map.cpp
index b0a2689e0..a761e61ec 100644
--- a/modules/gridmap/grid_map.cpp
+++ b/modules/gridmap/grid_map.cpp
@@ -31,15 +31,15 @@
#include "grid_map.h"
#include "core/io/marshalls.h"
-#include "core/message_queue.h"
+#include "core/object/message_queue.h"
#include "scene/3d/light.h"
-#include "scene/resources/mesh_library.h"
+#include "mesh_library.h"
#include "scene/resources/physics_material.h"
#include "scene/resources/primitive_meshes.h"
#include "scene/resources/surface_tool.h"
#include "scene/scene_string_names.h"
#include "servers/navigation_server.h"
-#include "servers/visual_server.h"
+#include "servers/rendering_server.h"
bool GridMap::_set(const StringName &p_name, const Variant &p_value) {
String name = p_name;
@@ -74,7 +74,7 @@ bool GridMap::_set(const StringName &p_name, const Variant &p_value) {
bm.mesh = meshes[i];
ERR_CONTINUE(!bm.mesh.is_valid());
bm.instance = RID_PRIME(VS::get_singleton()->instance_create());
- VS::get_singleton()->instance_set_portal_mode(bm.instance, VisualServer::InstancePortalMode::INSTANCE_PORTAL_MODE_GLOBAL);
+ VS::get_singleton()->instance_set_portal_mode(bm.instance, RenderingServer::InstancePortalMode::INSTANCE_PORTAL_MODE_GLOBAL);
VS::get_singleton()->get_singleton()->instance_set_base(bm.instance, bm.mesh->get_rid());
VS::get_singleton()->instance_attach_object_instance_id(bm.instance, get_instance_id());
if (is_inside_tree()) {
@@ -355,10 +355,10 @@ void GridMap::set_cell_item(int p_x, int p_y, int p_z, int p_item, int p_rot) {
SceneTree *st = SceneTree::get_singleton();
if (st && st->is_debugging_collisions_hint()) {
- g->collision_debug = RID_PRIME(VisualServer::get_singleton()->mesh_create());
- g->collision_debug_instance = RID_PRIME(VisualServer::get_singleton()->instance_create());
- VS::get_singleton()->instance_set_portal_mode(g->collision_debug_instance, VisualServer::InstancePortalMode::INSTANCE_PORTAL_MODE_GLOBAL);
- VisualServer::get_singleton()->instance_set_base(g->collision_debug_instance, g->collision_debug);
+ g->collision_debug = RID_PRIME(RenderingServer::get_singleton()->mesh_create());
+ g->collision_debug_instance = RID_PRIME(RenderingServer::get_singleton()->instance_create());
+ VS::get_singleton()->instance_set_portal_mode(g->collision_debug_instance, RenderingServer::InstancePortalMode::INSTANCE_PORTAL_MODE_GLOBAL);
+ RenderingServer::get_singleton()->instance_set_base(g->collision_debug_instance, g->collision_debug);
}
octant_map[octantkey] = g;
@@ -613,7 +613,7 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
RID instance = RID_PRIME(VS::get_singleton()->instance_create());
VS::get_singleton()->instance_set_base(instance, mm);
- VS::get_singleton()->instance_set_portal_mode(instance, VisualServer::InstancePortalMode::INSTANCE_PORTAL_MODE_GLOBAL);
+ VS::get_singleton()->instance_set_portal_mode(instance, RenderingServer::InstancePortalMode::INSTANCE_PORTAL_MODE_GLOBAL);
if (is_inside_tree()) {
VS::get_singleton()->instance_set_scenario(instance, get_world()->get_scenario());
@@ -1171,7 +1171,7 @@ void GridMap::make_baked_meshes(bool p_gen_lightmap_uv, float p_lightmap_uv_texe
BakedMesh bm;
bm.mesh = mesh;
bm.instance = RID_PRIME(VS::get_singleton()->instance_create());
- VS::get_singleton()->instance_set_portal_mode(bm.instance, VisualServer::InstancePortalMode::INSTANCE_PORTAL_MODE_GLOBAL);
+ VS::get_singleton()->instance_set_portal_mode(bm.instance, RenderingServer::InstancePortalMode::INSTANCE_PORTAL_MODE_GLOBAL);
VS::get_singleton()->get_singleton()->instance_set_base(bm.instance, bm.mesh->get_rid());
VS::get_singleton()->instance_attach_object_instance_id(bm.instance, get_instance_id());
if (is_inside_tree()) {
diff --git a/modules/gridmap/grid_map.h b/modules/gridmap/grid_map.h
index b0ebe18bb..9f278e2e0 100644
--- a/modules/gridmap/grid_map.h
+++ b/modules/gridmap/grid_map.h
@@ -33,7 +33,7 @@
#include "scene/3d/navigation.h"
#include "scene/3d/spatial.h"
-#include "scene/resources/mesh_library.h"
+#include "mesh_library.h"
#include "scene/resources/multimesh.h"
//heh heh, godotsphir!! this shares no code and the design is completely different with previous projects i've done..
diff --git a/modules/gridmap/grid_map_editor_plugin.cpp b/modules/gridmap/grid_map_editor_plugin.cpp
index 20bcefbe5..53bb28df6 100644
--- a/modules/gridmap/grid_map_editor_plugin.cpp
+++ b/modules/gridmap/grid_map_editor_plugin.cpp
@@ -29,7 +29,7 @@
/*************************************************************************/
#include "grid_map_editor_plugin.h"
-#include "core/os/input.h"
+#include "core/input/input.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/plugins/spatial_editor_plugin.h"
@@ -268,8 +268,8 @@ void GridMapEditor::_update_cursor_transform() {
}
if (cursor_instance.is_valid()) {
- VisualServer::get_singleton()->instance_set_transform(cursor_instance, cursor_transform);
- VisualServer::get_singleton()->instance_set_visible(cursor_instance, cursor_visible);
+ RenderingServer::get_singleton()->instance_set_transform(cursor_instance, cursor_transform);
+ RenderingServer::get_singleton()->instance_set_visible(cursor_instance, cursor_visible);
}
}
@@ -278,9 +278,9 @@ void GridMapEditor::_update_selection_transform() {
xf_zero.basis.set_zero();
if (!selection.active) {
- VisualServer::get_singleton()->instance_set_transform(selection_instance, xf_zero);
+ RenderingServer::get_singleton()->instance_set_transform(selection_instance, xf_zero);
for (int i = 0; i < 3; i++) {
- VisualServer::get_singleton()->instance_set_transform(selection_level_instance[i], xf_zero);
+ RenderingServer::get_singleton()->instance_set_transform(selection_level_instance[i], xf_zero);
}
return;
}
@@ -289,11 +289,11 @@ void GridMapEditor::_update_selection_transform() {
xf.scale((Vector3(1, 1, 1) + (selection.end - selection.begin)) * node->get_cell_size());
xf.origin = selection.begin * node->get_cell_size();
- VisualServer::get_singleton()->instance_set_transform(selection_instance, node->get_global_transform() * xf);
+ RenderingServer::get_singleton()->instance_set_transform(selection_instance, node->get_global_transform() * xf);
for (int i = 0; i < 3; i++) {
if (i != edit_axis || (edit_floor[edit_axis] < selection.begin[edit_axis]) || (edit_floor[edit_axis] > selection.end[edit_axis] + 1)) {
- VisualServer::get_singleton()->instance_set_transform(selection_level_instance[i], xf_zero);
+ RenderingServer::get_singleton()->instance_set_transform(selection_level_instance[i], xf_zero);
} else {
Vector3 scale = (selection.end - selection.begin + Vector3(1, 1, 1));
scale[edit_axis] = 1.0;
@@ -307,7 +307,7 @@ void GridMapEditor::_update_selection_transform() {
xf2.basis.scale(scale);
xf2.origin = pos;
- VisualServer::get_singleton()->instance_set_transform(selection_level_instance[i], xf2);
+ RenderingServer::get_singleton()->instance_set_transform(selection_level_instance[i], xf2);
}
}
}
@@ -508,7 +508,7 @@ void GridMapEditor::_fill_selection() {
void GridMapEditor::_clear_clipboard_data() {
for (List::Element *E = clipboard_items.front(); E; E = E->next()) {
if (E->get().instance.is_valid()) {
- VisualServer::get_singleton()->free(E->get().instance);
+ RenderingServer::get_singleton()->free(E->get().instance);
}
}
@@ -534,7 +534,7 @@ void GridMapEditor::_set_clipboard_data() {
item.cell_item = itm;
item.grid_offset = Vector3(i, j, k) - selection.begin;
item.orientation = node->get_cell_item_orientation(i, j, k);
- item.instance = VisualServer::get_singleton()->instance_create2(mesh->get_rid(), get_tree()->get_root()->get_world()->get_scenario());
+ item.instance = RenderingServer::get_singleton()->instance_create2(mesh->get_rid(), get_tree()->get_root()->get_world()->get_scenario());
clipboard_items.push_back(item);
}
@@ -546,7 +546,7 @@ void GridMapEditor::_update_paste_indicator() {
if (input_action != INPUT_PASTE) {
Transform xf;
xf.basis.set_zero();
- VisualServer::get_singleton()->instance_set_transform(paste_instance, xf);
+ RenderingServer::get_singleton()->instance_set_transform(paste_instance, xf);
return;
}
@@ -560,7 +560,7 @@ void GridMapEditor::_update_paste_indicator() {
xf.basis = rot * xf.basis;
xf.translate((-center * node->get_cell_size()) / scale);
- VisualServer::get_singleton()->instance_set_transform(paste_instance, node->get_global_transform() * xf);
+ RenderingServer::get_singleton()->instance_set_transform(paste_instance, node->get_global_transform() * xf);
for (List::Element *E = clipboard_items.front(); E; E = E->next()) {
ClipboardItem &item = E->get();
@@ -574,7 +574,7 @@ void GridMapEditor::_update_paste_indicator() {
item_rot.set_orthogonal_index(item.orientation);
xf.basis = item_rot * xf.basis * node->get_cell_scale();
- VisualServer::get_singleton()->instance_set_transform(item.instance, node->get_global_transform() * xf);
+ RenderingServer::get_singleton()->instance_set_transform(item.instance, node->get_global_transform() * xf);
}
}
@@ -929,11 +929,11 @@ void GridMapEditor::edit(GridMap *p_gridmap) {
if (!node) {
set_process(false);
for (int i = 0; i < 3; i++) {
- VisualServer::get_singleton()->instance_set_visible(grid_instance[i], false);
+ RenderingServer::get_singleton()->instance_set_visible(grid_instance[i], false);
}
if (cursor_instance.is_valid()) {
- VisualServer::get_singleton()->instance_set_visible(cursor_instance, false);
+ RenderingServer::get_singleton()->instance_set_visible(cursor_instance, false);
}
return;
@@ -971,7 +971,7 @@ void GridMapEditor::update_grid() {
edit_grid_xform.basis = Basis();
for (int i = 0; i < 3; i++) {
- VisualServer::get_singleton()->instance_set_visible(grid_instance[i], i == edit_axis);
+ RenderingServer::get_singleton()->instance_set_visible(grid_instance[i], i == edit_axis);
}
updating = true;
@@ -1027,8 +1027,8 @@ void GridMapEditor::_draw_grids(const Vector3 &cell_size) {
d.resize(VS::ARRAY_MAX);
d[VS::ARRAY_VERTEX] = grid_points[i];
d[VS::ARRAY_COLOR] = grid_colors[i];
- VisualServer::get_singleton()->mesh_add_surface_from_arrays(grid[i], VisualServer::PRIMITIVE_LINES, d);
- VisualServer::get_singleton()->mesh_surface_set_material(grid[i], 0, indicator_mat->get_rid());
+ RenderingServer::get_singleton()->mesh_add_surface_from_arrays(grid[i], RenderingServer::PRIMITIVE_LINES, d);
+ RenderingServer::get_singleton()->mesh_surface_set_material(grid[i], 0, indicator_mat->get_rid());
}
}
@@ -1041,13 +1041,13 @@ void GridMapEditor::_notification(int p_what) {
grid[i] = RID_PRIME(VS::get_singleton()->mesh_create());
grid_instance[i] = VS::get_singleton()->instance_create2(grid[i], get_tree()->get_root()->get_world()->get_scenario());
VS::get_singleton()->instance_set_layer_mask(grid_instance[i], 1 << SpatialEditorViewport::MISC_TOOL_LAYER);
- selection_level_instance[i] = VisualServer::get_singleton()->instance_create2(selection_level_mesh[i], get_tree()->get_root()->get_world()->get_scenario());
+ selection_level_instance[i] = RenderingServer::get_singleton()->instance_create2(selection_level_mesh[i], get_tree()->get_root()->get_world()->get_scenario());
VS::get_singleton()->instance_set_layer_mask(selection_level_instance[i], 1 << SpatialEditorViewport::MISC_TOOL_LAYER);
}
- selection_instance = VisualServer::get_singleton()->instance_create2(selection_mesh, get_tree()->get_root()->get_world()->get_scenario());
+ selection_instance = RenderingServer::get_singleton()->instance_create2(selection_mesh, get_tree()->get_root()->get_world()->get_scenario());
VS::get_singleton()->instance_set_layer_mask(selection_instance, 1 << SpatialEditorViewport::MISC_TOOL_LAYER);
- paste_instance = VisualServer::get_singleton()->instance_create2(paste_mesh, get_tree()->get_root()->get_world()->get_scenario());
+ paste_instance = RenderingServer::get_singleton()->instance_create2(paste_mesh, get_tree()->get_root()->get_world()->get_scenario());
VS::get_singleton()->instance_set_layer_mask(paste_instance, 1 << SpatialEditorViewport::MISC_TOOL_LAYER);
_update_selection_transform();
@@ -1142,7 +1142,7 @@ void GridMapEditor::_update_cursor_instance() {
}
if (cursor_instance.is_valid()) {
- VisualServer::get_singleton()->free(cursor_instance);
+ RenderingServer::get_singleton()->free(cursor_instance);
cursor_instance = RID();
}
@@ -1150,8 +1150,8 @@ void GridMapEditor::_update_cursor_instance() {
if (node && !node->get_mesh_library().is_null()) {
Ref mesh = node->get_mesh_library()->get_item_mesh(selected_palette);
if (!mesh.is_null() && mesh->get_rid().is_valid()) {
- cursor_instance = VisualServer::get_singleton()->instance_create2(mesh->get_rid(), get_tree()->get_root()->get_world()->get_scenario());
- VisualServer::get_singleton()->instance_set_transform(cursor_instance, cursor_transform);
+ cursor_instance = RenderingServer::get_singleton()->instance_create2(mesh->get_rid(), get_tree()->get_root()->get_world()->get_scenario());
+ RenderingServer::get_singleton()->instance_set_transform(cursor_instance, cursor_transform);
}
}
}
@@ -1344,8 +1344,8 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
lock_view = false;
cursor_rot = 0;
- selection_mesh = RID_PRIME(VisualServer::get_singleton()->mesh_create());
- paste_mesh = RID_PRIME(VisualServer::get_singleton()->mesh_create());
+ selection_mesh = RID_PRIME(RenderingServer::get_singleton()->mesh_create());
+ paste_mesh = RID_PRIME(RenderingServer::get_singleton()->mesh_create());
{
// Selection mesh create.
@@ -1425,8 +1425,8 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
inner_mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
d[VS::ARRAY_VERTEX] = triangles;
- VisualServer::get_singleton()->mesh_add_surface_from_arrays(selection_mesh, VS::PRIMITIVE_TRIANGLES, d);
- VisualServer::get_singleton()->mesh_surface_set_material(selection_mesh, 0, inner_mat->get_rid());
+ RenderingServer::get_singleton()->mesh_add_surface_from_arrays(selection_mesh, VS::PRIMITIVE_TRIANGLES, d);
+ RenderingServer::get_singleton()->mesh_surface_set_material(selection_mesh, 0, inner_mat->get_rid());
outer_mat.instance();
outer_mat->set_albedo(Color(0.7, 0.7, 1.0, 0.8));
@@ -1442,22 +1442,22 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
selection_floor_mat->set_line_width(3.0);
d[VS::ARRAY_VERTEX] = lines;
- VisualServer::get_singleton()->mesh_add_surface_from_arrays(selection_mesh, VS::PRIMITIVE_LINES, d);
- VisualServer::get_singleton()->mesh_surface_set_material(selection_mesh, 1, outer_mat->get_rid());
+ RenderingServer::get_singleton()->mesh_add_surface_from_arrays(selection_mesh, VS::PRIMITIVE_LINES, d);
+ RenderingServer::get_singleton()->mesh_surface_set_material(selection_mesh, 1, outer_mat->get_rid());
d[VS::ARRAY_VERTEX] = triangles;
- VisualServer::get_singleton()->mesh_add_surface_from_arrays(paste_mesh, VS::PRIMITIVE_TRIANGLES, d);
- VisualServer::get_singleton()->mesh_surface_set_material(paste_mesh, 0, inner_mat->get_rid());
+ RenderingServer::get_singleton()->mesh_add_surface_from_arrays(paste_mesh, VS::PRIMITIVE_TRIANGLES, d);
+ RenderingServer::get_singleton()->mesh_surface_set_material(paste_mesh, 0, inner_mat->get_rid());
d[VS::ARRAY_VERTEX] = lines;
- VisualServer::get_singleton()->mesh_add_surface_from_arrays(paste_mesh, VS::PRIMITIVE_LINES, d);
- VisualServer::get_singleton()->mesh_surface_set_material(paste_mesh, 1, outer_mat->get_rid());
+ RenderingServer::get_singleton()->mesh_add_surface_from_arrays(paste_mesh, VS::PRIMITIVE_LINES, d);
+ RenderingServer::get_singleton()->mesh_surface_set_material(paste_mesh, 1, outer_mat->get_rid());
for (int i = 0; i < 3; i++) {
d[VS::ARRAY_VERTEX] = square[i];
selection_level_mesh[i] = RID_PRIME(VS::get_singleton()->mesh_create());
- VisualServer::get_singleton()->mesh_add_surface_from_arrays(selection_level_mesh[i], VS::PRIMITIVE_LINES, d);
- VisualServer::get_singleton()->mesh_surface_set_material(selection_level_mesh[i], 0, selection_floor_mat->get_rid());
+ RenderingServer::get_singleton()->mesh_add_surface_from_arrays(selection_level_mesh[i], VS::PRIMITIVE_LINES, d);
+ RenderingServer::get_singleton()->mesh_surface_set_material(selection_level_mesh[i], 0, selection_floor_mat->get_rid());
}
}
@@ -1478,33 +1478,33 @@ GridMapEditor::~GridMapEditor() {
for (int i = 0; i < 3; i++) {
if (grid[i].is_valid()) {
- VisualServer::get_singleton()->free(grid[i]);
+ RenderingServer::get_singleton()->free(grid[i]);
}
if (grid_instance[i].is_valid()) {
- VisualServer::get_singleton()->free(grid_instance[i]);
+ RenderingServer::get_singleton()->free(grid_instance[i]);
}
if (cursor_instance.is_valid()) {
- VisualServer::get_singleton()->free(cursor_instance);
+ RenderingServer::get_singleton()->free(cursor_instance);
}
if (selection_level_instance[i].is_valid()) {
- VisualServer::get_singleton()->free(selection_level_instance[i]);
+ RenderingServer::get_singleton()->free(selection_level_instance[i]);
}
if (selection_level_mesh[i].is_valid()) {
- VisualServer::get_singleton()->free(selection_level_mesh[i]);
+ RenderingServer::get_singleton()->free(selection_level_mesh[i]);
}
}
if (selection_mesh.is_valid()) {
- VisualServer::get_singleton()->free(selection_mesh);
+ RenderingServer::get_singleton()->free(selection_mesh);
}
if (selection_instance.is_valid()) {
- VisualServer::get_singleton()->free(selection_instance);
+ RenderingServer::get_singleton()->free(selection_instance);
}
if (paste_mesh.is_valid()) {
- VisualServer::get_singleton()->free(paste_mesh);
+ RenderingServer::get_singleton()->free(paste_mesh);
}
if (paste_instance.is_valid()) {
- VisualServer::get_singleton()->free(paste_instance);
+ RenderingServer::get_singleton()->free(paste_instance);
}
}
diff --git a/modules/gridmap/mesh_library.cpp b/modules/gridmap/mesh_library.cpp
new file mode 100644
index 000000000..cc07e554a
--- /dev/null
+++ b/modules/gridmap/mesh_library.cpp
@@ -0,0 +1,335 @@
+/*************************************************************************/
+/* mesh_library.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "mesh_library.h"
+
+#include "box_shape.h"
+
+bool MeshLibrary::_set(const StringName &p_name, const Variant &p_value) {
+ String name = p_name;
+ if (name.begins_with("item/")) {
+ int idx = name.get_slicec('/', 1).to_int();
+ String what = name.get_slicec('/', 2);
+ if (!item_map.has(idx)) {
+ create_item(idx);
+ }
+
+ if (what == "name") {
+ set_item_name(idx, p_value);
+ } else if (what == "mesh") {
+ set_item_mesh(idx, p_value);
+ } else if (what == "mesh_transform") {
+ set_item_mesh_transform(idx, p_value);
+ } else if (what == "shape") {
+ Vector shapes;
+ ShapeData sd;
+ sd.shape = p_value;
+ shapes.push_back(sd);
+ set_item_shapes(idx, shapes);
+ } else if (what == "shapes") {
+ _set_item_shapes(idx, p_value);
+ } else if (what == "preview") {
+ set_item_preview(idx, p_value);
+ } else if (what == "navmesh") {
+ set_item_navmesh(idx, p_value);
+ } else if (what == "navmesh_transform") {
+ set_item_navmesh_transform(idx, p_value);
+ } else {
+ return false;
+ }
+
+ return true;
+ }
+
+ return false;
+}
+
+bool MeshLibrary::_get(const StringName &p_name, Variant &r_ret) const {
+ String name = p_name;
+ int idx = name.get_slicec('/', 1).to_int();
+ ERR_FAIL_COND_V(!item_map.has(idx), false);
+ String what = name.get_slicec('/', 2);
+
+ if (what == "name") {
+ r_ret = get_item_name(idx);
+ } else if (what == "mesh") {
+ r_ret = get_item_mesh(idx);
+ } else if (what == "mesh_transform") {
+ r_ret = get_item_mesh_transform(idx);
+ } else if (what == "shapes") {
+ r_ret = _get_item_shapes(idx);
+ } else if (what == "navmesh") {
+ r_ret = get_item_navmesh(idx);
+ } else if (what == "navmesh_transform") {
+ r_ret = get_item_navmesh_transform(idx);
+ } else if (what == "preview") {
+ r_ret = get_item_preview(idx);
+ } else {
+ return false;
+ }
+
+ return true;
+}
+
+void MeshLibrary::_get_property_list(List *p_list) const {
+ for (Map::Element *E = item_map.front(); E; E = E->next()) {
+ String name = vformat("%s/%d/", PNAME("item"), E->key());
+ p_list->push_back(PropertyInfo(Variant::STRING, name + PNAME("name")));
+ p_list->push_back(PropertyInfo(Variant::OBJECT, name + PNAME("mesh"), PROPERTY_HINT_RESOURCE_TYPE, "Mesh"));
+ p_list->push_back(PropertyInfo(Variant::TRANSFORM, name + PNAME("mesh_transform")));
+ p_list->push_back(PropertyInfo(Variant::ARRAY, name + PNAME("shapes")));
+ p_list->push_back(PropertyInfo(Variant::OBJECT, name + PNAME("navmesh"), PROPERTY_HINT_RESOURCE_TYPE, "NavigationMesh"));
+ p_list->push_back(PropertyInfo(Variant::TRANSFORM, name + PNAME("navmesh_transform")));
+ p_list->push_back(PropertyInfo(Variant::OBJECT, name + PNAME("preview"), PROPERTY_HINT_RESOURCE_TYPE, "Texture", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_EDITOR_HELPER));
+ }
+}
+
+void MeshLibrary::create_item(int p_item) {
+ ERR_FAIL_COND(p_item < 0);
+ ERR_FAIL_COND(item_map.has(p_item));
+ item_map[p_item] = Item();
+ _change_notify();
+}
+
+void MeshLibrary::set_item_name(int p_item, const String &p_name) {
+ ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
+ item_map[p_item].name = p_name;
+ emit_changed();
+ _change_notify();
+}
+
+void MeshLibrary::set_item_mesh(int p_item, const Ref &p_mesh) {
+ ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
+ item_map[p_item].mesh = p_mesh;
+ notify_change_to_owners();
+ emit_changed();
+ _change_notify();
+}
+
+void MeshLibrary::set_item_mesh_transform(int p_item, const Transform &p_transform) {
+ ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
+ item_map[p_item].mesh_transform = p_transform;
+ notify_change_to_owners();
+ emit_changed();
+ _change_notify();
+}
+
+void MeshLibrary::set_item_shapes(int p_item, const Vector &p_shapes) {
+ ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
+ item_map[p_item].shapes = p_shapes;
+ _change_notify();
+ notify_change_to_owners();
+ emit_changed();
+ _change_notify();
+}
+
+void MeshLibrary::set_item_navmesh(int p_item, const Ref &p_navmesh) {
+ ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
+ item_map[p_item].navmesh = p_navmesh;
+ _change_notify();
+ notify_change_to_owners();
+ emit_changed();
+ _change_notify();
+}
+
+void MeshLibrary::set_item_navmesh_transform(int p_item, const Transform &p_transform) {
+ ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
+ item_map[p_item].navmesh_transform = p_transform;
+ notify_change_to_owners();
+ emit_changed();
+ _change_notify();
+}
+
+void MeshLibrary::set_item_preview(int p_item, const Ref &p_preview) {
+ ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
+ item_map[p_item].preview = p_preview;
+ emit_changed();
+ _change_notify();
+}
+
+String MeshLibrary::get_item_name(int p_item) const {
+ ERR_FAIL_COND_V_MSG(!item_map.has(p_item), "", "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
+ return item_map[p_item].name;
+}
+
+Ref MeshLibrary::get_item_mesh(int p_item) const {
+ ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Ref(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
+ return item_map[p_item].mesh;
+}
+
+Transform MeshLibrary::get_item_mesh_transform(int p_item) const {
+ ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Transform(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
+ return item_map[p_item].mesh_transform;
+}
+
+Vector MeshLibrary::get_item_shapes(int p_item) const {
+ ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Vector(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
+ return item_map[p_item].shapes;
+}
+
+Ref MeshLibrary::get_item_navmesh(int p_item) const {
+ ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Ref(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
+ return item_map[p_item].navmesh;
+}
+
+Transform MeshLibrary::get_item_navmesh_transform(int p_item) const {
+ ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Transform(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
+ return item_map[p_item].navmesh_transform;
+}
+
+Ref MeshLibrary::get_item_preview(int p_item) const {
+ ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Ref(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
+ return item_map[p_item].preview;
+}
+
+bool MeshLibrary::has_item(int p_item) const {
+ return item_map.has(p_item);
+}
+void MeshLibrary::remove_item(int p_item) {
+ ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
+ item_map.erase(p_item);
+ notify_change_to_owners();
+ _change_notify();
+ emit_changed();
+}
+
+void MeshLibrary::clear() {
+ item_map.clear();
+ notify_change_to_owners();
+ _change_notify();
+ emit_changed();
+}
+
+Vector MeshLibrary::get_item_list() const {
+ Vector ret;
+ ret.resize(item_map.size());
+ int idx = 0;
+ for (Map::Element *E = item_map.front(); E; E = E->next()) {
+ ret.write[idx++] = E->key();
+ }
+
+ return ret;
+}
+
+int MeshLibrary::find_item_by_name(const String &p_name) const {
+ for (Map::Element *E = item_map.front(); E; E = E->next()) {
+ if (E->get().name == p_name) {
+ return E->key();
+ }
+ }
+ return -1;
+}
+
+int MeshLibrary::get_last_unused_item_id() const {
+ if (!item_map.size()) {
+ return 0;
+ } else {
+ return item_map.back()->key() + 1;
+ }
+}
+
+void MeshLibrary::_set_item_shapes(int p_item, const Array &p_shapes) {
+ Array arr_shapes = p_shapes;
+ int size = p_shapes.size();
+ if (size & 1) {
+ ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
+ int prev_size = item_map[p_item].shapes.size() * 2;
+
+ if (prev_size < size) {
+ // Check if last element is a shape.
+ Ref shape = arr_shapes[size - 1];
+ if (shape.is_null()) {
+ Ref box_shape;
+ box_shape.instance();
+ arr_shapes[size - 1] = box_shape;
+ }
+
+ // Make sure the added element is a Transform.
+ arr_shapes.push_back(Transform());
+ size++;
+ } else {
+ size--;
+ arr_shapes.resize(size);
+ }
+ }
+
+ Vector shapes;
+ for (int i = 0; i < size; i += 2) {
+ ShapeData sd;
+ sd.shape = arr_shapes[i + 0];
+ sd.local_transform = arr_shapes[i + 1];
+
+ if (sd.shape.is_valid()) {
+ shapes.push_back(sd);
+ }
+ }
+
+ set_item_shapes(p_item, shapes);
+}
+
+Array MeshLibrary::_get_item_shapes(int p_item) const {
+ Vector shapes = get_item_shapes(p_item);
+ Array ret;
+ for (int i = 0; i < shapes.size(); i++) {
+ ret.push_back(shapes[i].shape);
+ ret.push_back(shapes[i].local_transform);
+ }
+
+ return ret;
+}
+
+void MeshLibrary::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("create_item", "id"), &MeshLibrary::create_item);
+ ClassDB::bind_method(D_METHOD("set_item_name", "id", "name"), &MeshLibrary::set_item_name);
+ ClassDB::bind_method(D_METHOD("set_item_mesh", "id", "mesh"), &MeshLibrary::set_item_mesh);
+ ClassDB::bind_method(D_METHOD("set_item_mesh_transform", "id", "mesh_transform"), &MeshLibrary::set_item_mesh_transform);
+ ClassDB::bind_method(D_METHOD("set_item_navmesh", "id", "navmesh"), &MeshLibrary::set_item_navmesh);
+ ClassDB::bind_method(D_METHOD("set_item_navmesh_transform", "id", "navmesh"), &MeshLibrary::set_item_navmesh_transform);
+ ClassDB::bind_method(D_METHOD("set_item_shapes", "id", "shapes"), &MeshLibrary::_set_item_shapes);
+ ClassDB::bind_method(D_METHOD("set_item_preview", "id", "texture"), &MeshLibrary::set_item_preview);
+ ClassDB::bind_method(D_METHOD("get_item_name", "id"), &MeshLibrary::get_item_name);
+ ClassDB::bind_method(D_METHOD("get_item_mesh", "id"), &MeshLibrary::get_item_mesh);
+ ClassDB::bind_method(D_METHOD("get_item_mesh_transform", "id"), &MeshLibrary::get_item_mesh_transform);
+ ClassDB::bind_method(D_METHOD("get_item_navmesh", "id"), &MeshLibrary::get_item_navmesh);
+ ClassDB::bind_method(D_METHOD("get_item_navmesh_transform", "id"), &MeshLibrary::get_item_navmesh_transform);
+ ClassDB::bind_method(D_METHOD("get_item_shapes", "id"), &MeshLibrary::_get_item_shapes);
+ ClassDB::bind_method(D_METHOD("get_item_preview", "id"), &MeshLibrary::get_item_preview);
+ ClassDB::bind_method(D_METHOD("remove_item", "id"), &MeshLibrary::remove_item);
+ ClassDB::bind_method(D_METHOD("find_item_by_name", "name"), &MeshLibrary::find_item_by_name);
+
+ ClassDB::bind_method(D_METHOD("clear"), &MeshLibrary::clear);
+ ClassDB::bind_method(D_METHOD("get_item_list"), &MeshLibrary::get_item_list);
+ ClassDB::bind_method(D_METHOD("get_last_unused_item_id"), &MeshLibrary::get_last_unused_item_id);
+}
+
+MeshLibrary::MeshLibrary() {
+}
+MeshLibrary::~MeshLibrary() {
+}
diff --git a/modules/gridmap/mesh_library.h b/modules/gridmap/mesh_library.h
new file mode 100644
index 000000000..4fb9c311a
--- /dev/null
+++ b/modules/gridmap/mesh_library.h
@@ -0,0 +1,102 @@
+/*************************************************************************/
+/* mesh_library.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef MESH_LIBRARY_H
+#define MESH_LIBRARY_H
+
+#include "core/containers/map.h"
+#include "core/object/resource.h"
+#include "scenes/resources/mesh.h"
+#include "scene/3d/navigation_mesh_instance.h"
+#include "shape.h"
+
+class MeshLibrary : public Resource {
+ GDCLASS(MeshLibrary, Resource);
+ RES_BASE_EXTENSION("meshlib");
+
+public:
+ struct ShapeData {
+ Ref shape;
+ Transform local_transform;
+ };
+ struct Item {
+ String name;
+ Ref mesh;
+ Vector shapes;
+ Ref preview;
+ Transform navmesh_transform;
+ Transform mesh_transform;
+ Ref navmesh;
+ };
+
+ Map item_map;
+
+ void _set_item_shapes(int p_item, const Array &p_shapes);
+ Array _get_item_shapes(int p_item) const;
+
+protected:
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_ret) const;
+ void _get_property_list(List *p_list) const;
+
+ static void _bind_methods();
+
+public:
+ void create_item(int p_item);
+ void set_item_name(int p_item, const String &p_name);
+ void set_item_mesh(int p_item, const Ref &p_mesh);
+ void set_item_mesh_transform(int p_item, const Transform &p_transform);
+ void set_item_navmesh(int p_item, const Ref &p_navmesh);
+ void set_item_navmesh_transform(int p_item, const Transform &p_transform);
+ void set_item_shapes(int p_item, const Vector &p_shapes);
+ void set_item_preview(int p_item, const Ref &p_preview);
+ String get_item_name(int p_item) const;
+ Ref get_item_mesh(int p_item) const;
+ Transform get_item_mesh_transform(int p_item) const;
+ Ref get_item_navmesh(int p_item) const;
+ Transform get_item_navmesh_transform(int p_item) const;
+ Vector get_item_shapes(int p_item) const;
+ Ref get_item_preview(int p_item) const;
+
+ void remove_item(int p_item);
+ bool has_item(int p_item) const;
+
+ void clear();
+
+ int find_item_by_name(const String &p_name) const;
+
+ Vector get_item_list() const;
+ int get_last_unused_item_id() const;
+
+ MeshLibrary();
+ ~MeshLibrary();
+};
+
+#endif // MESH_LIBRARY_H
diff --git a/modules/gridmap/register_types.cpp b/modules/gridmap/register_types.cpp
index adacbea7f..f1ec2a967 100644
--- a/modules/gridmap/register_types.cpp
+++ b/modules/gridmap/register_types.cpp
@@ -30,14 +30,16 @@
#include "register_types.h"
#ifndef _3D_DISABLED
-#include "core/class_db.h"
+#include "core/object/class_db.h"
#include "grid_map.h"
#include "grid_map_editor_plugin.h"
+#include "mesh_library.h"
#endif
void register_gridmap_types() {
#ifndef _3D_DISABLED
ClassDB::register_class();
+ ClassDB::register_class();
#ifdef TOOLS_ENABLED
EditorPlugins::add_by_type();
#endif