pandemonium_engine/modules/entity_spell_system/database/ess_resource_db.h

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#ifndef ESS_RESOURCE_DB_H
#define ESS_RESOURCE_DB_H
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/*************************************************************************/
/* ess_resource_db.h */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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#include "core/bind/core_bind.h"
#include "core/containers/hash_map.h"
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#include "core/containers/vector.h"
#include "core/object/resource.h"
#include "core/string/ustring.h"
#include "core/variant/variant.h"
#include "../item_enums.h"
class Spell;
class EntityData;
class CraftRecipe;
class ItemTemplate;
class EntityResource;
class EntitySkillData;
class EntityCreateInfo;
class SpellCastInfo;
class EntitySpeciesData;
class ESSResourceDB : public Resource {
GDCLASS(ESSResourceDB, Resource);
public:
Ref<Spell> get_skill_for_armor_type(const int index);
void set_skill_for_armor_type(const int index, const Ref<Spell> &aura);
virtual Ref<EntityResource> get_entity_resource(int class_id) = 0;
virtual Ref<EntityResource> get_entity_resource_index(int index) = 0;
virtual int get_entity_resource_count() = 0;
virtual void add_entity_resource(Ref<EntityResource> cls);
virtual Vector<Variant> get_entity_resources() const = 0;
virtual void set_entity_resources(const Vector<Variant> &data) = 0;
Ref<EntityResource> get_entity_resource_path(const StringName &path);
StringName entity_resource_id_to_path(const int id) const;
int entity_resource_path_to_id(const StringName &path) const;
virtual Ref<EntitySkillData> get_entity_skill(int class_id) = 0;
virtual Ref<EntitySkillData> get_entity_skill_index(int index) = 0;
virtual int get_entity_skill_count() = 0;
virtual void add_entity_skill(Ref<EntitySkillData> cls);
virtual Vector<Variant> get_entity_skills() const = 0;
virtual void set_entity_skills(const Vector<Variant> &data) = 0;
Ref<EntitySkillData> get_entity_skill_path(const StringName &path);
StringName entity_skill_id_to_path(const int id) const;
int entity_skill_path_to_id(const StringName &path) const;
virtual Ref<EntityData> get_entity_data(int class_id) = 0;
virtual Ref<EntityData> get_entity_data_index(int index) = 0;
virtual int get_entity_data_count() = 0;
virtual void add_entity_data(Ref<EntityData> cls);
virtual Vector<Variant> get_entity_datas() const = 0;
virtual void set_entity_datas(const Vector<Variant> &data) = 0;
Ref<EntityData> get_entity_data_path(const StringName &path);
StringName entity_data_id_to_path(const int id) const;
int entity_data_path_to_id(const StringName &path) const;
virtual Ref<Spell> get_spell(int spell_id) = 0;
virtual Ref<Spell> get_spell_index(int index) = 0;
virtual int get_spell_count() = 0;
virtual void add_spell(Ref<Spell> spell);
virtual Vector<Variant> get_spells() const = 0;
virtual void set_spells(const Vector<Variant> &data) = 0;
Ref<Spell> get_spell_path(const StringName &path);
StringName spell_id_to_path(const int id) const;
int spell_path_to_id(const StringName &path) const;
virtual Ref<CraftRecipe> get_craft_recipe(int craft_id) = 0;
virtual Ref<CraftRecipe> get_craft_recipe_index(int index) = 0;
virtual int get_craft_recipe_count() = 0;
virtual void add_craft_recipe(Ref<CraftRecipe> aura);
virtual Vector<Variant> get_craft_recipes() const = 0;
virtual void set_craft_recipes(const Vector<Variant> &data) = 0;
Ref<CraftRecipe> get_craft_recipe_path(const StringName &path);
StringName craft_recipe_id_to_path(const int id) const;
int craft_recipe_path_to_id(const StringName &path) const;
virtual void add_item_template(Ref<ItemTemplate> aura);
virtual Ref<ItemTemplate> get_item_template(int item_id) = 0;
virtual Ref<ItemTemplate> get_item_template_index(int index) = 0;
virtual int get_item_template_count() = 0;
virtual Vector<Variant> get_item_templates() const = 0;
virtual void set_item_templates(const Vector<Variant> &data) = 0;
Ref<ItemTemplate> get_item_template_path(const StringName &path);
StringName item_template_id_to_path(const int id) const;
int item_template_path_to_id(const StringName &path) const;
virtual void add_entity_species_data(Ref<EntitySpeciesData> aura);
virtual Ref<EntitySpeciesData> get_entity_species_data(int item_id) = 0;
virtual Ref<EntitySpeciesData> get_entity_species_data_index(int index) = 0;
virtual int get_entity_species_data_count() = 0;
virtual Vector<Variant> get_entity_species_datas() const = 0;
virtual void set_entity_species_datas(const Vector<Variant> &data) = 0;
Ref<EntitySpeciesData> get_entity_species_data_path(const StringName &path);
StringName entity_species_id_to_path(const int id) const;
int entity_species_path_to_id(const StringName &path) const;
virtual void clear();
void add_entity_resource_db(Ref<ESSResourceDB> other);
void initialize();
ESSResourceDB();
~ESSResourceDB();
protected:
static void _bind_methods();
Ref<Spell> _armor_type_skills[ItemEnums::ARMOR_TYPE_MAX];
HashMap<int, StringName> _entity_resources_id_to_path;
HashMap<StringName, int> _entity_resources_path_to_id;
HashMap<int, StringName> _entity_skill_id_to_path;
HashMap<StringName, int> _entity_skill_path_to_id;
HashMap<int, StringName> _entity_data_id_to_path;
HashMap<StringName, int> _entity_data_path_to_id;
HashMap<int, StringName> _spell_id_to_path;
HashMap<StringName, int> _spell_path_to_id;
HashMap<int, StringName> _craft_recipe_id_to_path;
HashMap<StringName, int> _craft_recipe_path_to_id;
HashMap<int, StringName> _item_template_id_to_path;
HashMap<StringName, int> _item_template_path_to_id;
HashMap<int, StringName> _entity_species_id_to_path;
HashMap<StringName, int> _entity_species_path_to_id;
};
#endif