2023-01-13 22:04:30 +01:00
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#ifndef GSAI_PROXIMITY_H
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#define GSAI_PROXIMITY_H
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2023-01-13 21:13:57 +01:00
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2023-12-18 00:18:53 +01:00
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/*************************************************************************/
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/* gsai_proximity.h */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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2023-01-13 23:01:38 +01:00
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#include "core/int_types.h"
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#include "core/math/vector3.h"
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#include "core/object/func_ref.h"
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#include "core/object/reference.h"
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class GSAISteeringAgent;
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class GSAIProximity : public Reference {
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GDCLASS(GSAIProximity, Reference);
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public:
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Ref<GSAISteeringAgent> get_agent();
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void set_agent(const Ref<GSAISteeringAgent> &val);
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Vector<Ref<GSAISteeringAgent>> get_agents();
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void set_agents(const Vector<Ref<GSAISteeringAgent>> &arr);
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Array get_agents_arr();
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void set_agents_arr(const Array &arr);
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int find_neighbors(const Ref<FuncRef> &callback);
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virtual int _find_neighbors(Ref<FuncRef> callback);
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GSAIProximity();
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~GSAIProximity();
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protected:
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static void _bind_methods();
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Ref<GSAISteeringAgent> agent;
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Vector<Ref<GSAISteeringAgent>> agents;
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};
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#endif
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