pandemonium_engine/modules/steering_ai/proximities/gsai_proximity.h

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#ifndef GSAIPROXIMITY_H
#define GSAIPROXIMITY_H
class GSAIProximity : public Reference {
GDCLASS(GSAIProximity, Reference);
public:
GSAISteeringAgent get_ *agent();
void set_ *agent(const GSAISteeringAgent &val);
Array get_agents();
void set_agents(const Array &val);
int find_neighbors(const FuncRef &_callback);
int _find_neighbors(const FuncRef &_callback);
GSAIProximity();
~GSAIProximity();
protected:
static void _bind_methods();
// Base container type that stores data to find the neighbors of an agent.
// @category - Proximities
// @tags - abstract
// The owning agent whose neighbors are found in the group
GSAISteeringAgent *agent;
// The agents who are part of this group and could be potential neighbors
Array agents = Array();
// Returns a number of neighbors based on a `callback` function.
//
// `_find_neighbors` calls `callback` for each agent in the `agents` array and
// adds one to the count if its `callback` returns true.
// @tags - virtual
};
#endif