pandemonium_engine/modules/material_maker/nodes/transform/kaleidoscope.h

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#ifndef MM_KALEIDOSCOPE_H
#define MM_KALEIDOSCOPE_H
#include "../mm_node.h"
#include "../mm_node_universal_property.h"
class MMKaleidoscope : public MMNode {
GDCLASS(MMKaleidoscope, MMNode);
public:
Ref<MMNodeUniversalProperty> get_image();
void set_image(const Ref<MMNodeUniversalProperty> &val);
Ref<MMNodeUniversalProperty> get_input();
void set_input(const Ref<MMNodeUniversalProperty> &val);
int get_count() const;
void set_count(const int val);
float get_offset() const;
void set_offset(const float val);
void _init_properties();
void _register_methods(MMGraphNode *mm_graph_node);
void _render(const Ref<MMMaterial> &material);
Color _get_value_for(const Vector2 &uv, const int pseed);
MMKaleidoscope();
~MMKaleidoscope();
protected:
static void _bind_methods();
//tool
//export(MMNodeUniversalProperty)
Ref<MMNodeUniversalProperty> image;
//export(MMNodeUniversalProperty)
Ref<MMNodeUniversalProperty> input;
//export(int)
int count = 5;
//export(float)
float offset = 0;
//count
//offset
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};
#endif