pandemonium_engine/servers/navigation/navigation_path_query_result_3d.cpp

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/**************************************************************************/
/* navigation_path_query_result_3d.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "navigation_path_query_result_3d.h"
void NavigationPathQueryResult3D::set_path(const Vector<Vector3> &p_path) {
path = p_path;
}
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Vector<Vector3> NavigationPathQueryResult3D::get_path() const {
return path;
}
void NavigationPathQueryResult3D::set_path_types(const Vector<int> &p_path_types) {
path_types = p_path_types;
}
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Vector<int> NavigationPathQueryResult3D::get_path_types() const {
return path_types;
}
void NavigationPathQueryResult3D::set_path_rids(const Array &p_path_rids) {
path_rids = p_path_rids;
}
Array NavigationPathQueryResult3D::get_path_rids() const {
return path_rids;
}
void NavigationPathQueryResult3D::set_path_owner_ids(const Vector<ObjectID> &p_path_owner_ids) {
path_owner_ids = p_path_owner_ids;
}
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Vector<ObjectID> NavigationPathQueryResult3D::get_path_owner_ids() const {
return path_owner_ids;
}
void NavigationPathQueryResult3D::set_path_owner_ids_bind(const Array p_path_owner_ids) {
path_owner_ids.resize(p_path_owner_ids.size());
for (int i = 0; i < path_owner_ids.size(); ++i) {
path_owner_ids.write[i] = p_path_owner_ids[i];
}
}
Array NavigationPathQueryResult3D::get_path_owner_ids_bind() const {
Array ret;
ret.resize(path_owner_ids.size());
for (int i = 0; i < path_owner_ids.size(); ++i) {
ret[i] = path_owner_ids[i];
}
return ret;
}
void NavigationPathQueryResult3D::reset() {
path.clear();
path_types.clear();
path_rids.clear();
path_owner_ids.clear();
}
void NavigationPathQueryResult3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_path", "path"), &NavigationPathQueryResult3D::set_path);
ClassDB::bind_method(D_METHOD("get_path"), &NavigationPathQueryResult3D::get_path);
ClassDB::bind_method(D_METHOD("set_path_types", "path_types"), &NavigationPathQueryResult3D::set_path_types);
ClassDB::bind_method(D_METHOD("get_path_types"), &NavigationPathQueryResult3D::get_path_types);
ClassDB::bind_method(D_METHOD("set_path_rids", "path_rids"), &NavigationPathQueryResult3D::set_path_rids);
ClassDB::bind_method(D_METHOD("get_path_rids"), &NavigationPathQueryResult3D::get_path_rids);
ClassDB::bind_method(D_METHOD("set_path_owner_ids", "path_owner_ids"), &NavigationPathQueryResult3D::set_path_owner_ids_bind);
ClassDB::bind_method(D_METHOD("get_path_owner_ids"), &NavigationPathQueryResult3D::get_path_owner_ids_bind);
ClassDB::bind_method(D_METHOD("reset"), &NavigationPathQueryResult3D::reset);
ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR3_ARRAY, "path"), "set_path", "get_path");
ADD_PROPERTY(PropertyInfo(Variant::POOL_INT_ARRAY, "path_types"), "set_path_types", "get_path_types");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "path_rids"), "set_path_rids", "get_path_rids");
ADD_PROPERTY(PropertyInfo(Variant::POOL_INT_ARRAY, "path_owner_ids"), "set_path_owner_ids", "get_path_owner_ids");
BIND_ENUM_CONSTANT(PATH_SEGMENT_TYPE_REGION);
BIND_ENUM_CONSTANT(PATH_SEGMENT_TYPE_LINK);
}