pandemonium_engine/scene/3d/navigation.cpp

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/*************************************************************************/
/* navigation.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "navigation.h"
#include "scene/3d/navigation_mesh_instance.h"
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#include "servers/navigation_server.h"
Vector<Vector3> Navigation::get_simple_path(const Vector3 &p_start, const Vector3 &p_end, bool p_optimize) const {
return NavigationServer::get_singleton()->map_get_path(map, p_start, p_end, p_optimize, navigation_layers);
}
Vector3 Navigation::get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, bool p_use_collision) const {
return NavigationServer::get_singleton()->map_get_closest_point_to_segment(map, p_from, p_to, p_use_collision);
}
Vector3 Navigation::get_closest_point(const Vector3 &p_point) const {
return NavigationServer::get_singleton()->map_get_closest_point(map, p_point);
}
Vector3 Navigation::get_closest_point_normal(const Vector3 &p_point) const {
return NavigationServer::get_singleton()->map_get_closest_point_normal(map, p_point);
}
RID Navigation::get_closest_point_owner(const Vector3 &p_point) const {
return NavigationServer::get_singleton()->map_get_closest_point_owner(map, p_point);
}
void Navigation::set_up_vector(const Vector3 &p_up) {
up = p_up;
NavigationServer::get_singleton()->map_set_up(map, up);
}
Vector3 Navigation::get_up_vector() const {
return up;
}
void Navigation::set_cell_size(float p_cell_size) {
cell_size = p_cell_size;
NavigationServer::get_singleton()->map_set_cell_size(map, cell_size);
}
void Navigation::set_cell_height(float p_cell_height) {
cell_height = p_cell_height;
NavigationServer::get_singleton()->map_set_cell_height(map, cell_height);
}
void Navigation::set_edge_connection_margin(float p_edge_connection_margin) {
edge_connection_margin = p_edge_connection_margin;
NavigationServer::get_singleton()->map_set_edge_connection_margin(map, edge_connection_margin);
}
void Navigation::set_navigation_layers(uint32_t p_navigation_layers) {
navigation_layers = p_navigation_layers;
}
uint32_t Navigation::get_navigation_layers() const {
return navigation_layers;
}
void Navigation::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_rid"), &Navigation::get_rid);
ClassDB::bind_method(D_METHOD("get_simple_path", "start", "end", "optimize"), &Navigation::get_simple_path, DEFVAL(true));
ClassDB::bind_method(D_METHOD("get_closest_point_to_segment", "start", "end", "use_collision"), &Navigation::get_closest_point_to_segment, DEFVAL(false));
ClassDB::bind_method(D_METHOD("get_closest_point", "to_point"), &Navigation::get_closest_point);
ClassDB::bind_method(D_METHOD("get_closest_point_normal", "to_point"), &Navigation::get_closest_point_normal);
ClassDB::bind_method(D_METHOD("get_closest_point_owner", "to_point"), &Navigation::get_closest_point_owner);
ClassDB::bind_method(D_METHOD("set_up_vector", "up"), &Navigation::set_up_vector);
ClassDB::bind_method(D_METHOD("get_up_vector"), &Navigation::get_up_vector);
ClassDB::bind_method(D_METHOD("set_cell_size", "cell_size"), &Navigation::set_cell_size);
ClassDB::bind_method(D_METHOD("get_cell_size"), &Navigation::get_cell_size);
ClassDB::bind_method(D_METHOD("set_cell_height", "cell_height"), &Navigation::set_cell_height);
ClassDB::bind_method(D_METHOD("get_cell_height"), &Navigation::get_cell_height);
ClassDB::bind_method(D_METHOD("set_edge_connection_margin", "margin"), &Navigation::set_edge_connection_margin);
ClassDB::bind_method(D_METHOD("get_edge_connection_margin"), &Navigation::get_edge_connection_margin);
ClassDB::bind_method(D_METHOD("set_navigation_layers", "navigation_layers"), &Navigation::set_navigation_layers);
ClassDB::bind_method(D_METHOD("get_navigation_layers"), &Navigation::get_navigation_layers);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "up_vector"), "set_up_vector", "get_up_vector");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "cell_size"), "set_cell_size", "get_cell_size");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "cell_height"), "set_cell_height", "get_cell_height");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "edge_connection_margin"), "set_edge_connection_margin", "get_edge_connection_margin");
ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_layers", PROPERTY_HINT_LAYERS_3D_NAVIGATION), "set_navigation_layers", "get_navigation_layers");
ADD_SIGNAL(MethodInfo("map_changed", PropertyInfo(Variant::RID, "map")));
}
void Navigation::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_READY: {
NavigationServer::get_singleton()->map_set_active(map, true);
} break;
case NOTIFICATION_EXIT_TREE: {
// FIXME 3.5 with this old navigation node only
// if the node gets deleted this exit causes annoying error prints in debug
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// It tries to deactivate a map that itself has send a free command to the server.
//NavigationServer::get_singleton()->map_set_active(map, false);
} break;
}
}
Navigation::Navigation() {
map = NavigationServer::get_singleton()->map_create();
set_cell_size(0.25);
set_cell_height(0.25);
set_edge_connection_margin(0.25); // Five meters, depends a lot on the agents radius
up = Vector3(0, 1, 0);
navigation_layers = 1;
NavigationServer::get_singleton()->map_set_active(map, true);
NavigationServer::get_singleton()->map_set_up(map, get_up_vector());
NavigationServer::get_singleton()->map_set_cell_size(map, get_cell_size());
NavigationServer::get_singleton()->map_set_cell_height(map, get_cell_height());
NavigationServer::get_singleton()->map_set_edge_connection_margin(map, get_edge_connection_margin());
}
Navigation::~Navigation() {
NavigationServer::get_singleton()->free(map);
}