pandemonium_engine/modules/material_maker/nodes/transform/shear.h

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2022-06-16 15:29:08 +02:00
#ifndef SHEAR_H
#define SHEAR_H
class Shear : public MMNode {
GDCLASS(Shear, MMNode);
public:
Ref<Resource> get_image();
void set_image(const Ref<Resource> &val);
Ref<Resource> get_input();
void set_input(const Ref<Resource> &val);
int get_direction() const;
void set_direction(const int val);
float get_amount() const;
void set_amount(const float val);
float get_center() const;
void set_center(const float val);
void _init_properties();
void _register_methods(const Variant &mm_graph_node);
void _render(const Variant &material);
Color _get_value_for(const Vector2 &uv, const int pseed);
int get_direction();
void set_direction(const int val);
float get_amount();
void set_amount(const float val);
float get_center();
void set_center(const float val);
Shear();
~Shear();
protected:
static void _bind_methods();
//tool
//export(Resource)
Ref<Resource> image;
//export(Resource)
Ref<Resource> input;
//export(int, "Horizontal,Vertical")
int direction = 0;
//export(float)
float amount = 1;
//export(float)
float center = 0;
//direction
//amount
//center
};
#endif