#ifndef SHEAR_H #define SHEAR_H class Shear : public MMNode { GDCLASS(Shear, MMNode); public: Ref get_image(); void set_image(const Ref &val); Ref get_input(); void set_input(const Ref &val); int get_direction() const; void set_direction(const int val); float get_amount() const; void set_amount(const float val); float get_center() const; void set_center(const float val); void _init_properties(); void _register_methods(const Variant &mm_graph_node); void _render(const Variant &material); Color _get_value_for(const Vector2 &uv, const int pseed); int get_direction(); void set_direction(const int val); float get_amount(); void set_amount(const float val); float get_center(); void set_center(const float val); Shear(); ~Shear(); protected: static void _bind_methods(); //tool //export(Resource) Ref image; //export(Resource) Ref input; //export(int, "Horizontal,Vertical") int direction = 0; //export(float) float amount = 1; //export(float) float center = 0; //direction //amount //center }; #endif