mirror of
https://github.com/Relintai/pandemonium_engine.git
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38 lines
2.0 KiB
XML
38 lines
2.0 KiB
XML
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="CSGCylinder" inherits="CSGPrimitive" version="3.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
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<brief_description>
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A CSG Cylinder shape.
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</brief_description>
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<description>
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This node allows you to create a cylinder (or cone) for use with the CSG system.
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[b]Note:[/b] CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a [MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.
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</description>
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<tutorials>
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<link title="Prototyping levels with CSG">$DOCS_URL/tutorials/3d/csg_tools.html</link>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="cone" type="bool" setter="set_cone" getter="is_cone" default="false">
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If [code]true[/code] a cone is created, the [member radius] will only apply to one side.
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</member>
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<member name="height" type="float" setter="set_height" getter="get_height" default="1.0">
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The height of the cylinder.
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</member>
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<member name="material" type="Material" setter="set_material" getter="get_material">
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The material used to render the cylinder.
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</member>
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<member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0">
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The radius of the cylinder.
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</member>
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<member name="sides" type="int" setter="set_sides" getter="get_sides" default="8">
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The number of sides of the cylinder, the higher this number the more detail there will be in the cylinder.
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</member>
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<member name="smooth_faces" type="bool" setter="set_smooth_faces" getter="get_smooth_faces" default="true">
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If [code]true[/code] the normals of the cylinder are set to give a smooth effect making the cylinder seem rounded. If [code]false[/code] the cylinder will have a flat shaded look.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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