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#ifndef GSAI_RADIUS_PROXIMITY_H
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#define GSAI_RADIUS_PROXIMITY_H
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2023-01-13 21:13:57 +01:00
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2023-01-14 00:28:56 +01:00
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#include "core/object/func_ref.h"
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#include "core/object/reference.h"
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#include "gsai_proximity.h"
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class SceneTree;
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class GSAIRadiusProximity : public GSAIProximity {
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GDCLASS(GSAIRadiusProximity, GSAIProximity);
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public:
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float get_radius() const;
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void set_radius(const float val);
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int _find_neighbors(Ref<FuncRef> callback);
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GSAIRadiusProximity();
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~GSAIRadiusProximity();
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protected:
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static void _bind_methods();
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// Determines any agent that is in the specified list as being neighbors with the owner agent if
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// they lie within the specified radius.
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// @category - Proximities
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// The radius around the owning agent to find neighbors in
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float radius;
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int _last_frame;
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// Returns a number of neighbors based on a `callback` function.
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//
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// `_find_neighbors` calls `callback` for each agent in the `agents` array that lie within
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// the radius around the owning agent and adds one to the count if its `callback` returns true.
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// @tags - virtual
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};
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#endif
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