pandemonium_engine/modules/steering_ai/proximities/gsai_radius_proximity.h

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#ifndef GSAIRADIUSPROXIMITY_H
#define GSAIRADIUSPROXIMITY_H
class GSAIRadiusProximity : public GSAIProximity {
GDCLASS(GSAIRadiusProximity, GSAIProximity);
public:
float get_radius() const;
void set_radius(const float val);
int get__last_frame() const;
void set__last_frame(const int val);
SceneTree get_ *_scene_tree();
void set_ *_scene_tree(const SceneTree &val);
void _init();
int _find_neighbors(const FuncRef &callback);
GSAIRadiusProximity();
~GSAIRadiusProximity();
protected:
static void _bind_methods();
// Determines any agent that is in the specified list as being neighbors with the owner agent if
// they lie within the specified radius.
// @category - Proximities
// The radius around the owning agent to find neighbors in
float radius = 0.0;
int _last_frame = 0;
SceneTree *_scene_tree;
// Returns a number of neighbors based on a `callback` function.
//
// `_find_neighbors` calls `callback` for each agent in the `agents` array that lie within
// the radius around the owning agent and adds one to the count if its `callback` returns true.
// @tags - virtual
};
#endif