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https://github.com/Relintai/pandemonium_engine.git
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66 lines
1.3 KiB
C++
66 lines
1.3 KiB
C++
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#ifndef FBM_NOISE_H
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#define FBM_NOISE_H
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class FbmNoise : public MMNode {
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GDCLASS(FbmNoise, MMNode);
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public:
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Ref<Resource> get_image();
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void set_image(const Ref<Resource> &val);
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int get_type() const;
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void set_type(const int val);
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Vector2 get_scale();
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void set_scale(const Vector2 &val);
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int get_folds() const;
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void set_folds(const int val);
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int get_iterations() const;
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void set_iterations(const int val);
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float get_persistence() const;
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void set_persistence(const float val);
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void _init_properties();
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void _register_methods(const Variant &mm_graph_node);
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Color _get_value_for(const Vector2 &uv, const int pseed);
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void _render(const Variant &material);
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int get_type();
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void set_type(const int val);
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Vector2 get_scale();
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void set_scale(const Vector2 &val);
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int get_folds();
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void set_folds(const int val);
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int get_iterations();
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void set_iterations(const int val);
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float get_persistence();
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void set_persistence(const float val);
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FbmNoise();
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~FbmNoise();
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protected:
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static void _bind_methods();
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//tool
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//export(Resource)
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Ref<Resource> image;
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//export(int, "Value,Perlin,Simplex,Cellular1,Cellular2,Cellular3,Cellular4,Cellular5,Cellular6")
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int type = 0;
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//export(Vector2)
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Vector2 scale = Vector2(2, 2);
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//export(int)
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int folds = 0;
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//export(int)
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int iterations = 5;
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//export(float)
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float persistence = 0.5;
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};
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#endif
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