#ifndef FBM_NOISE_H #define FBM_NOISE_H class FbmNoise : public MMNode { GDCLASS(FbmNoise, MMNode); public: Ref get_image(); void set_image(const Ref &val); int get_type() const; void set_type(const int val); Vector2 get_scale(); void set_scale(const Vector2 &val); int get_folds() const; void set_folds(const int val); int get_iterations() const; void set_iterations(const int val); float get_persistence() const; void set_persistence(const float val); void _init_properties(); void _register_methods(const Variant &mm_graph_node); Color _get_value_for(const Vector2 &uv, const int pseed); void _render(const Variant &material); int get_type(); void set_type(const int val); Vector2 get_scale(); void set_scale(const Vector2 &val); int get_folds(); void set_folds(const int val); int get_iterations(); void set_iterations(const int val); float get_persistence(); void set_persistence(const float val); FbmNoise(); ~FbmNoise(); protected: static void _bind_methods(); //tool //export(Resource) Ref image; //export(int, "Value,Perlin,Simplex,Cellular1,Cellular2,Cellular3,Cellular4,Cellular5,Cellular6") int type = 0; //export(Vector2) Vector2 scale = Vector2(2, 2); //export(int) int folds = 0; //export(int) int iterations = 5; //export(float) float persistence = 0.5; }; #endif