mirror of
https://github.com/Relintai/pandemonium_engine.git
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297 lines
8.6 KiB
C++
297 lines
8.6 KiB
C++
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#include "transform.h"
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Ref<Resource> Transform::get_image() {
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return image;
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}
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void Transform::set_image(const Ref<Resource> &val) {
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image = val;
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}
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Ref<Resource> Transform::get_input() {
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return input;
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}
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void Transform::set_input(const Ref<Resource> &val) {
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input = val;
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}
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Ref<Resource> Transform::get_translate_x() {
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return translate_x;
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}
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void Transform::set_translate_x(const Ref<Resource> &val) {
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translate_x = val;
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}
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Ref<Resource> Transform::get_translate_y() {
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return translate_y;
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}
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void Transform::set_translate_y(const Ref<Resource> &val) {
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translate_y = val;
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}
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Ref<Resource> Transform::get_rotate() {
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return rotate;
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}
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void Transform::set_rotate(const Ref<Resource> &val) {
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rotate = val;
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}
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Ref<Resource> Transform::get_scale_x() {
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return scale_x;
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}
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void Transform::set_scale_x(const Ref<Resource> &val) {
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scale_x = val;
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}
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Ref<Resource> Transform::get_scale_y() {
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return scale_y;
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}
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void Transform::set_scale_y(const Ref<Resource> &val) {
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scale_y = val;
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}
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int Transform::get_mode() const {
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return mode;
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}
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void Transform::set_mode(const int val) {
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mode = val;
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}
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//tool;
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//export(Resource) ;
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Ref<Resource> image;
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//export(Resource) ;
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Ref<Resource> input;
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//export(Resource) ;
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Ref<Resource> translate_x;
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//export(Resource) ;
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Ref<Resource> translate_y;
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//export(Resource) ;
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Ref<Resource> rotate;
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//export(Resource) ;
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Ref<Resource> scale_x;
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//export(Resource) ;
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Ref<Resource> scale_y;
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//export(int, "Clamp,Repeat,Extend") ;
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int mode = 0;
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void Transform::_init_properties() {
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if (!input) {
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input = MMNodeUniversalProperty.new();
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input.default_type = MMNodeUniversalProperty.DEFAULT_TYPE_COLOR;
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input.set_default_value(Color(0, 0, 0, 1));
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}
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input.input_slot_type = MMNodeUniversalProperty.SLOT_TYPE_UNIVERSAL;
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input.slot_name = ">>> Input ";
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if (!image) {
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image = MMNodeUniversalProperty.new();
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image.default_type = MMNodeUniversalProperty.DEFAULT_TYPE_IMAGE;
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}
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//image.input_slot_type = MMNodeUniversalProperty.SLOT_TYPE_FLOAT;
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image.output_slot_type = MMNodeUniversalProperty.SLOT_TYPE_IMAGE;
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//image.force_override = true;
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if (!translate_x) {
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translate_x = MMNodeUniversalProperty.new();
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translate_x.default_type = MMNodeUniversalProperty.DEFAULT_TYPE_FLOAT;
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translate_x.set_default_value(0);
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translate_x.value_step = 0.01;
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}
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translate_x.input_slot_type = MMNodeUniversalProperty.SLOT_TYPE_UNIVERSAL;
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translate_x.slot_name = "Translate X";
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if (!translate_y) {
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translate_y = MMNodeUniversalProperty.new();
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translate_y.default_type = MMNodeUniversalProperty.DEFAULT_TYPE_FLOAT;
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translate_y.set_default_value(0);
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translate_y.value_step = 0.01;
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}
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translate_y.input_slot_type = MMNodeUniversalProperty.SLOT_TYPE_UNIVERSAL;
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translate_y.slot_name = "Translate Y";
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if (!rotate) {
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rotate = MMNodeUniversalProperty.new();
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rotate.default_type = MMNodeUniversalProperty.DEFAULT_TYPE_FLOAT;
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rotate.set_default_value(0);
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rotate.value_step = 0.01;
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}
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rotate.input_slot_type = MMNodeUniversalProperty.SLOT_TYPE_UNIVERSAL;
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rotate.slot_name = "Rotate";
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if (!scale_x) {
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scale_x = MMNodeUniversalProperty.new();
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scale_x.default_type = MMNodeUniversalProperty.DEFAULT_TYPE_FLOAT;
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scale_x.set_default_value(1);
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scale_x.value_step = 0.01;
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}
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scale_x.input_slot_type = MMNodeUniversalProperty.SLOT_TYPE_UNIVERSAL;
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scale_x.slot_name = "Scale X";
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if (!scale_y) {
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scale_y = MMNodeUniversalProperty.new();
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scale_y.default_type = MMNodeUniversalProperty.DEFAULT_TYPE_FLOAT;
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scale_y.set_default_value(1);
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scale_y.value_step = 0.01;
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}
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scale_y.input_slot_type = MMNodeUniversalProperty.SLOT_TYPE_UNIVERSAL;
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scale_y.slot_name = "Scale Y";
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register_input_property(input);
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register_output_property(image);
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register_input_property(translate_x);
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register_input_property(translate_y);
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register_input_property(rotate);
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register_input_property(scale_x);
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register_input_property(scale_y);
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}
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void Transform::_register_methods(const Variant &mm_graph_node) {
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mm_graph_node.add_slot_label_universal(input);
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mm_graph_node.add_slot_texture_universal(image);
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mm_graph_node.add_slot_float_universal(translate_x);
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mm_graph_node.add_slot_float_universal(translate_y);
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mm_graph_node.add_slot_float_universal(rotate);
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mm_graph_node.add_slot_float_universal(scale_x);
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mm_graph_node.add_slot_float_universal(scale_y);
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mm_graph_node.add_slot_enum("get_mode", "set_mode", "Mode", [ "Clamp", "Repeat", "Extend" ]);
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}
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void Transform::_render(const Variant &material) {
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Ref<Image> img = render_image(material);
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image.set_value(img);
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}
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Color Transform::_get_value_for(const Vector2 &uv, const int pseed) {
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//$i($mode(transform2($uv, vec2($translate_x*(2.0*$tx($uv)-1.0), $translate_y*(2.0*$ty($uv)-1.0)), $rotate*0.01745329251*(2.0*$r($uv)-1.0), vec2($scale_x*(2.0*$sx($uv)-1.0), $scale_y*(2.0*$sy($uv)-1.0)))))",;
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//Mode:;
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//Clamp -> transform2_clamp;
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//Repeat -> fract;
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//Extend -> "";
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Vector2 tr = Vector2(translate_x.get_default_value() * (2.0 * translate_x.get_value_or_zero(uv) - 1.0), translate_y.get_default_value() *(2.0 * translate_y.get_value_or_zero(uv) - 1.0));
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float rot = rotate.get_default_value() * 0.01745329251*(2.0 * rotate.get_value_or_zero(uv) - 1.0);
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Vector2 sc = Vector2(scale_x.get_default_value() *(2.0 * scale_x.get_value_or_zero(uv) - 1.0), scale_y.get_default_value() *(2.0 * scale_y.get_value_or_zero(uv) - 1.0));
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Vector2 nuv = MMAlgos.transform2(uv, tr, rot, sc);
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if (mode == 0) {
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nuv = MMAlgos.transform2_clamp(nuv);
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}
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else if (mode == 1) {
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nuv = MMAlgos.fractv2(nuv);
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}
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return input.get_value(nuv);
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}
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//mode;
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int Transform::get_mode() {
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return mode;
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}
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void Transform::set_mode(const int val) {
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mode = val;
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set_dirty(true);
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}
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}
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Transform::Transform() {
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image;
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input;
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translate_x;
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translate_y;
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rotate;
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scale_x;
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scale_y;
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mode = 0;
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}
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Transform::~Transform() {
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}
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static void Transform::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_image"), &Transform::get_image);
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ClassDB::bind_method(D_METHOD("set_image", "value"), &Transform::set_image);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "Ref<Resource>"), "set_image", "get_image");
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ClassDB::bind_method(D_METHOD("get_input"), &Transform::get_input);
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ClassDB::bind_method(D_METHOD("set_input", "value"), &Transform::set_input);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "input", PROPERTY_HINT_RESOURCE_TYPE, "Ref<Resource>"), "set_input", "get_input");
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ClassDB::bind_method(D_METHOD("get_translate_x"), &Transform::get_translate_x);
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ClassDB::bind_method(D_METHOD("set_translate_x", "value"), &Transform::set_translate_x);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "translate_x", PROPERTY_HINT_RESOURCE_TYPE, "Ref<Resource>"), "set_translate_x", "get_translate_x");
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ClassDB::bind_method(D_METHOD("get_translate_y"), &Transform::get_translate_y);
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ClassDB::bind_method(D_METHOD("set_translate_y", "value"), &Transform::set_translate_y);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "translate_y", PROPERTY_HINT_RESOURCE_TYPE, "Ref<Resource>"), "set_translate_y", "get_translate_y");
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ClassDB::bind_method(D_METHOD("get_rotate"), &Transform::get_rotate);
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ClassDB::bind_method(D_METHOD("set_rotate", "value"), &Transform::set_rotate);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "rotate", PROPERTY_HINT_RESOURCE_TYPE, "Ref<Resource>"), "set_rotate", "get_rotate");
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ClassDB::bind_method(D_METHOD("get_scale_x"), &Transform::get_scale_x);
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ClassDB::bind_method(D_METHOD("set_scale_x", "value"), &Transform::set_scale_x);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "scale_x", PROPERTY_HINT_RESOURCE_TYPE, "Ref<Resource>"), "set_scale_x", "get_scale_x");
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ClassDB::bind_method(D_METHOD("get_scale_y"), &Transform::get_scale_y);
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ClassDB::bind_method(D_METHOD("set_scale_y", "value"), &Transform::set_scale_y);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "scale_y", PROPERTY_HINT_RESOURCE_TYPE, "Ref<Resource>"), "set_scale_y", "get_scale_y");
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ClassDB::bind_method(D_METHOD("get_mode"), &Transform::get_mode);
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ClassDB::bind_method(D_METHOD("set_mode", "value"), &Transform::set_mode);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "mode"), "set_mode", "get_mode");
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ClassDB::bind_method(D_METHOD("_init_properties"), &Transform::_init_properties);
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ClassDB::bind_method(D_METHOD("_register_methods", "mm_graph_node"), &Transform::_register_methods);
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ClassDB::bind_method(D_METHOD("_render", "material"), &Transform::_render);
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ClassDB::bind_method(D_METHOD("_get_value_for", "uv", "pseed"), &Transform::_get_value_for);
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ClassDB::bind_method(D_METHOD("get_mode"), &Transform::get_mode);
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ClassDB::bind_method(D_METHOD("set_mode", "val"), &Transform::set_mode);
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}
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