#include "transform.h" Ref Transform::get_image() { return image; } void Transform::set_image(const Ref &val) { image = val; } Ref Transform::get_input() { return input; } void Transform::set_input(const Ref &val) { input = val; } Ref Transform::get_translate_x() { return translate_x; } void Transform::set_translate_x(const Ref &val) { translate_x = val; } Ref Transform::get_translate_y() { return translate_y; } void Transform::set_translate_y(const Ref &val) { translate_y = val; } Ref Transform::get_rotate() { return rotate; } void Transform::set_rotate(const Ref &val) { rotate = val; } Ref Transform::get_scale_x() { return scale_x; } void Transform::set_scale_x(const Ref &val) { scale_x = val; } Ref Transform::get_scale_y() { return scale_y; } void Transform::set_scale_y(const Ref &val) { scale_y = val; } int Transform::get_mode() const { return mode; } void Transform::set_mode(const int val) { mode = val; } //tool; //export(Resource) ; Ref image; //export(Resource) ; Ref input; //export(Resource) ; Ref translate_x; //export(Resource) ; Ref translate_y; //export(Resource) ; Ref rotate; //export(Resource) ; Ref scale_x; //export(Resource) ; Ref scale_y; //export(int, "Clamp,Repeat,Extend") ; int mode = 0; void Transform::_init_properties() { if (!input) { input = MMNodeUniversalProperty.new(); input.default_type = MMNodeUniversalProperty.DEFAULT_TYPE_COLOR; input.set_default_value(Color(0, 0, 0, 1)); } input.input_slot_type = MMNodeUniversalProperty.SLOT_TYPE_UNIVERSAL; input.slot_name = ">>> Input "; if (!image) { image = MMNodeUniversalProperty.new(); image.default_type = MMNodeUniversalProperty.DEFAULT_TYPE_IMAGE; } //image.input_slot_type = MMNodeUniversalProperty.SLOT_TYPE_FLOAT; image.output_slot_type = MMNodeUniversalProperty.SLOT_TYPE_IMAGE; //image.force_override = true; if (!translate_x) { translate_x = MMNodeUniversalProperty.new(); translate_x.default_type = MMNodeUniversalProperty.DEFAULT_TYPE_FLOAT; translate_x.set_default_value(0); translate_x.value_step = 0.01; } translate_x.input_slot_type = MMNodeUniversalProperty.SLOT_TYPE_UNIVERSAL; translate_x.slot_name = "Translate X"; if (!translate_y) { translate_y = MMNodeUniversalProperty.new(); translate_y.default_type = MMNodeUniversalProperty.DEFAULT_TYPE_FLOAT; translate_y.set_default_value(0); translate_y.value_step = 0.01; } translate_y.input_slot_type = MMNodeUniversalProperty.SLOT_TYPE_UNIVERSAL; translate_y.slot_name = "Translate Y"; if (!rotate) { rotate = MMNodeUniversalProperty.new(); rotate.default_type = MMNodeUniversalProperty.DEFAULT_TYPE_FLOAT; rotate.set_default_value(0); rotate.value_step = 0.01; } rotate.input_slot_type = MMNodeUniversalProperty.SLOT_TYPE_UNIVERSAL; rotate.slot_name = "Rotate"; if (!scale_x) { scale_x = MMNodeUniversalProperty.new(); scale_x.default_type = MMNodeUniversalProperty.DEFAULT_TYPE_FLOAT; scale_x.set_default_value(1); scale_x.value_step = 0.01; } scale_x.input_slot_type = MMNodeUniversalProperty.SLOT_TYPE_UNIVERSAL; scale_x.slot_name = "Scale X"; if (!scale_y) { scale_y = MMNodeUniversalProperty.new(); scale_y.default_type = MMNodeUniversalProperty.DEFAULT_TYPE_FLOAT; scale_y.set_default_value(1); scale_y.value_step = 0.01; } scale_y.input_slot_type = MMNodeUniversalProperty.SLOT_TYPE_UNIVERSAL; scale_y.slot_name = "Scale Y"; register_input_property(input); register_output_property(image); register_input_property(translate_x); register_input_property(translate_y); register_input_property(rotate); register_input_property(scale_x); register_input_property(scale_y); } void Transform::_register_methods(const Variant &mm_graph_node) { mm_graph_node.add_slot_label_universal(input); mm_graph_node.add_slot_texture_universal(image); mm_graph_node.add_slot_float_universal(translate_x); mm_graph_node.add_slot_float_universal(translate_y); mm_graph_node.add_slot_float_universal(rotate); mm_graph_node.add_slot_float_universal(scale_x); mm_graph_node.add_slot_float_universal(scale_y); mm_graph_node.add_slot_enum("get_mode", "set_mode", "Mode", [ "Clamp", "Repeat", "Extend" ]); } void Transform::_render(const Variant &material) { Ref img = render_image(material); image.set_value(img); } Color Transform::_get_value_for(const Vector2 &uv, const int pseed) { //$i($mode(transform2($uv, vec2($translate_x*(2.0*$tx($uv)-1.0), $translate_y*(2.0*$ty($uv)-1.0)), $rotate*0.01745329251*(2.0*$r($uv)-1.0), vec2($scale_x*(2.0*$sx($uv)-1.0), $scale_y*(2.0*$sy($uv)-1.0)))))",; //Mode:; //Clamp -> transform2_clamp; //Repeat -> fract; //Extend -> ""; Vector2 tr = Vector2(translate_x.get_default_value() * (2.0 * translate_x.get_value_or_zero(uv) - 1.0), translate_y.get_default_value() *(2.0 * translate_y.get_value_or_zero(uv) - 1.0)); float rot = rotate.get_default_value() * 0.01745329251*(2.0 * rotate.get_value_or_zero(uv) - 1.0); Vector2 sc = Vector2(scale_x.get_default_value() *(2.0 * scale_x.get_value_or_zero(uv) - 1.0), scale_y.get_default_value() *(2.0 * scale_y.get_value_or_zero(uv) - 1.0)); Vector2 nuv = MMAlgos.transform2(uv, tr, rot, sc); if (mode == 0) { nuv = MMAlgos.transform2_clamp(nuv); } else if (mode == 1) { nuv = MMAlgos.fractv2(nuv); } return input.get_value(nuv); } //mode; int Transform::get_mode() { return mode; } void Transform::set_mode(const int val) { mode = val; set_dirty(true); } } Transform::Transform() { image; input; translate_x; translate_y; rotate; scale_x; scale_y; mode = 0; } Transform::~Transform() { } static void Transform::_bind_methods() { ClassDB::bind_method(D_METHOD("get_image"), &Transform::get_image); ClassDB::bind_method(D_METHOD("set_image", "value"), &Transform::set_image); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "Ref"), "set_image", "get_image"); ClassDB::bind_method(D_METHOD("get_input"), &Transform::get_input); ClassDB::bind_method(D_METHOD("set_input", "value"), &Transform::set_input); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "input", PROPERTY_HINT_RESOURCE_TYPE, "Ref"), "set_input", "get_input"); ClassDB::bind_method(D_METHOD("get_translate_x"), &Transform::get_translate_x); ClassDB::bind_method(D_METHOD("set_translate_x", "value"), &Transform::set_translate_x); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "translate_x", PROPERTY_HINT_RESOURCE_TYPE, "Ref"), "set_translate_x", "get_translate_x"); ClassDB::bind_method(D_METHOD("get_translate_y"), &Transform::get_translate_y); ClassDB::bind_method(D_METHOD("set_translate_y", "value"), &Transform::set_translate_y); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "translate_y", PROPERTY_HINT_RESOURCE_TYPE, "Ref"), "set_translate_y", "get_translate_y"); ClassDB::bind_method(D_METHOD("get_rotate"), &Transform::get_rotate); ClassDB::bind_method(D_METHOD("set_rotate", "value"), &Transform::set_rotate); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "rotate", PROPERTY_HINT_RESOURCE_TYPE, "Ref"), "set_rotate", "get_rotate"); ClassDB::bind_method(D_METHOD("get_scale_x"), &Transform::get_scale_x); ClassDB::bind_method(D_METHOD("set_scale_x", "value"), &Transform::set_scale_x); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "scale_x", PROPERTY_HINT_RESOURCE_TYPE, "Ref"), "set_scale_x", "get_scale_x"); ClassDB::bind_method(D_METHOD("get_scale_y"), &Transform::get_scale_y); ClassDB::bind_method(D_METHOD("set_scale_y", "value"), &Transform::set_scale_y); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "scale_y", PROPERTY_HINT_RESOURCE_TYPE, "Ref"), "set_scale_y", "get_scale_y"); ClassDB::bind_method(D_METHOD("get_mode"), &Transform::get_mode); ClassDB::bind_method(D_METHOD("set_mode", "value"), &Transform::set_mode); ADD_PROPERTY(PropertyInfo(Variant::INT, "mode"), "set_mode", "get_mode"); ClassDB::bind_method(D_METHOD("_init_properties"), &Transform::_init_properties); ClassDB::bind_method(D_METHOD("_register_methods", "mm_graph_node"), &Transform::_register_methods); ClassDB::bind_method(D_METHOD("_render", "material"), &Transform::_render); ClassDB::bind_method(D_METHOD("_get_value_for", "uv", "pseed"), &Transform::_get_value_for); ClassDB::bind_method(D_METHOD("get_mode"), &Transform::get_mode); ClassDB::bind_method(D_METHOD("set_mode", "val"), &Transform::set_mode); }