pandemonium_engine/modules/wfc/array_3d.h

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#ifndef FAST_WFC_UTILS_ARRAY3D_HPP_
#define FAST_WFC_UTILS_ARRAY3D_HPP_
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/*************************************************************************/
/* array_3d.h */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "core/containers/vector.h"
template <typename T>
class Array3D {
public:
int height;
int width;
int depth;
Vector<T> data;
Array3D() {
height = 0;
width = 0;
depth = 0;
}
Array3D(int p_height, int p_width, int p_depth) {
height = p_height;
width = p_width;
depth = p_depth;
data.resize(width * height * depth);
}
Array3D(int p_height, int p_width, int p_depth, T value) {
height = p_height;
width = p_width;
depth = p_depth;
data.resize(width * height * depth);
data.fill(value);
}
void resize(int p_height, int p_width, int p_depth) {
height = p_height;
width = p_width;
depth = p_depth;
data.resize(width * height * depth);
}
void resize_fill(int p_height, int p_width, int p_depth, T value) {
height = p_height;
width = p_width;
depth = p_depth;
data.resize(width * height * depth);
data.fill(value);
}
const T &get(int i, int j, int k) const {
CRASH_BAD_INDEX(i, height);
CRASH_BAD_INDEX(j, width);
CRASH_BAD_INDEX(k, depth);
return data[i * width * depth + j * depth + k];
}
T &get(int i, int j, int k) {
CRASH_BAD_INDEX(i, height);
CRASH_BAD_INDEX(j, width);
CRASH_BAD_INDEX(k, depth);
return data.write[i * width * depth + j * depth + k];
}
bool operator==(const Array3D &a) const {
if (height != a.height || width != a.width || depth != a.depth) {
return false;
}
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for (int i = 0; i < data.size(); i++) {
if (a.data[i] != data[i]) {
return false;
}
}
return true;
}
};
#endif // FAST_WFC_UTILS_ARRAY3D_HPP_