#ifndef FAST_WFC_UTILS_ARRAY3D_HPP_ #define FAST_WFC_UTILS_ARRAY3D_HPP_ /*************************************************************************/ /* array_3d.h */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "core/containers/vector.h" template class Array3D { public: int height; int width; int depth; Vector data; Array3D() { height = 0; width = 0; depth = 0; } Array3D(int p_height, int p_width, int p_depth) { height = p_height; width = p_width; depth = p_depth; data.resize(width * height * depth); } Array3D(int p_height, int p_width, int p_depth, T value) { height = p_height; width = p_width; depth = p_depth; data.resize(width * height * depth); data.fill(value); } void resize(int p_height, int p_width, int p_depth) { height = p_height; width = p_width; depth = p_depth; data.resize(width * height * depth); } void resize_fill(int p_height, int p_width, int p_depth, T value) { height = p_height; width = p_width; depth = p_depth; data.resize(width * height * depth); data.fill(value); } const T &get(int i, int j, int k) const { CRASH_BAD_INDEX(i, height); CRASH_BAD_INDEX(j, width); CRASH_BAD_INDEX(k, depth); return data[i * width * depth + j * depth + k]; } T &get(int i, int j, int k) { CRASH_BAD_INDEX(i, height); CRASH_BAD_INDEX(j, width); CRASH_BAD_INDEX(k, depth); return data.write[i * width * depth + j * depth + k]; } bool operator==(const Array3D &a) const { if (height != a.height || width != a.width || depth != a.depth) { return false; } for (int i = 0; i < data.size(); i++) { if (a.data[i] != data[i]) { return false; } } return true; } }; #endif // FAST_WFC_UTILS_ARRAY3D_HPP_