pandemonium_engine/modules/steering_ai/behaviors/gsai_blend.cpp

105 lines
4.5 KiB
C++
Raw Normal View History

2023-12-18 00:18:53 +01:00
/*************************************************************************/
/* gsai_blend.cpp */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
2023-01-13 21:29:17 +01:00
#include "gsai_blend.h"
2023-01-14 02:31:42 +01:00
#include "../gsai_steering_agent.h"
#include "../gsai_target_acceleration.h"
#include "../gsai_utils.h"
2023-01-14 02:31:42 +01:00
void GSAIBlend::add_behavior(const Ref<GSAISteeringBehavior> &behavior, const float weight) {
ERR_FAIL_COND(!behavior.is_valid());
2023-01-14 02:31:42 +01:00
GSAIBlendBehaviorEntry e;
e.behavior = behavior;
e.weight = weight;
_behaviors.push_back(e);
}
2023-01-14 02:31:42 +01:00
Ref<GSAISteeringBehavior> GSAIBlend::get_behavior(const int index) {
ERR_FAIL_INDEX_V(index, _behaviors.size(), Ref<GSAISteeringBehavior>());
2023-01-14 02:31:42 +01:00
return _behaviors[index].behavior;
}
2023-01-14 02:31:42 +01:00
float GSAIBlend::get_behavior_weight(const int index) {
ERR_FAIL_INDEX_V(index, _behaviors.size(), 0);
2023-01-14 02:31:42 +01:00
return _behaviors[index].weight;
}
void GSAIBlend::remove_behavior(const int index) {
2023-01-14 02:31:42 +01:00
ERR_FAIL_INDEX(index, _behaviors.size());
2023-01-14 02:31:42 +01:00
_behaviors.remove(index);
}
int GSAIBlend::get_behaviour_count() {
return _behaviors.size();
}
2023-01-14 02:31:42 +01:00
Ref<GSAITargetAcceleration> GSAIBlend::get_accel() {
return _accel;
}
2023-01-14 02:31:42 +01:00
void GSAIBlend::_calculate_steering(Ref<GSAITargetAcceleration> blended_accel) {
ERR_FAIL_COND(!agent.is_valid());
blended_accel->set_zero();
for (int i = 0; i < _behaviors.size(); ++i) { //i in range(_behaviors.size())
2023-01-14 02:31:42 +01:00
GSAIBlendBehaviorEntry bw = _behaviors[i];
bw.behavior->calculate_steering(_accel);
blended_accel->add_scaled_accel(_accel, bw.weight);
}
2023-01-14 02:31:42 +01:00
blended_accel->set_linear(GSAIUtils::clampedv3(blended_accel->get_linear(), agent->get_linear_acceleration_max()));
float angular_acceleration_max = agent->get_angular_acceleration_max();
blended_accel->set_angular(CLAMP(blended_accel->get_angular(), -angular_acceleration_max, angular_acceleration_max));
}
GSAIBlend::GSAIBlend() {
2023-01-14 02:31:42 +01:00
_accel.instance();
}
GSAIBlend::~GSAIBlend() {
}
2023-01-14 02:31:42 +01:00
void GSAIBlend::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_behavior", "behavior", "weight"), &GSAIBlend::add_behavior);
ClassDB::bind_method(D_METHOD("get_behavior", "index"), &GSAIBlend::get_behavior);
ClassDB::bind_method(D_METHOD("get_behavior_weight", "index"), &GSAIBlend::get_behavior_weight);
ClassDB::bind_method(D_METHOD("remove_behavior", "index"), &GSAIBlend::remove_behavior);
ClassDB::bind_method(D_METHOD("get_behaviour_count"), &GSAIBlend::get_behaviour_count);
ClassDB::bind_method(D_METHOD("get_accel"), &GSAIBlend::get_accel);
}