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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "EditorSpinSlider" inherits= "Range" >
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<brief_description >
Godot editor's control for editing numeric values.
</brief_description>
<description >
This [Control] node is used in the editor's Inspector dock to allow editing of numeric values. Can be used with [EditorInspectorPlugin] to recreate the same behavior.
</description>
<tutorials >
</tutorials>
<methods >
</methods>
<members >
<member name= "flat" type= "bool" setter= "set_flat" getter= "is_flat" default= "false" >
</member>
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<member name= "focus_mode" type= "int" setter= "set_focus_mode" getter= "get_focus_mode" overrides= "Control" enum= "Control.FocusMode" default= "2" />
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<member name= "hide_slider" type= "bool" setter= "set_hide_slider" getter= "is_hiding_slider" default= "false" >
If [code]true[/code], the slider is hidden.
</member>
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<member name= "label" type= "String" setter= "set_label" getter= "get_label" default= """" >
</member>
<member name= "read_only" type= "bool" setter= "set_read_only" getter= "is_read_only" default= "false" >
</member>
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<member name= "size_flags_vertical" type= "int" setter= "set_v_size_flags" getter= "get_v_size_flags" overrides= "Control" default= "1" />
<member name= "step" type= "float" setter= "set_step" getter= "get_step" overrides= "Range" default= "1.0" />
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</members>
<constants >
</constants>
</class>